The music progression is heavily underrated. I barely hear people talk about how beautifully it's designed in terms of that it gets faster and starts at a different part of the song every time you hit NULL.
Specifically! The music is split into two MIDI files. Intro and loop. The Intro has an 8-bar loop and a 4-bar transition. The 8-bar loop is played while NULL is talking, and the 4-bar transition plays when you strike NULL for the first time. From there, the second MIDI plays and extra rules are added to playback: - The percussion varies in volume depending on how close NULL is to you. - When you strike NULL with an object, the tempo increases and all channels (excluding percussion) briefly pause all active notes. - When you only need one final hit to defeat NULL, all instrument channels' pause is permanent. Sadly, it isn't actually jumping to different parts of the song, everything but the percussion is given the impression of stalling for a moment. A very similar thing happens in Classic when you get the first wrong answer and the music hangs, only there the percussion track also stops.
@@FusionArmorX See how beautifully designed this part of Baldi's Basics is? Just the effort put in the music alone for a friggin' boss fight makes it 10x better than any other Skyrim, Mario or Zelda game.
My idea of Null is that he's a being who thinks that he's a character in a traditional indie horror game. Always alluding to the evil lurking just beneath the surface. When the reality is that there isn't any evil- never was. And in fact, the only thing that was ever wrong with the game in the first place was his existence in it. Once he's gone, the game is more or less normal.
HELL YEAH! that's actually an awesome interpretation, baldi was always a meta game that never had any actual lore, so having null be a guy that's just onto NOTHING is *amazing.*
@@Nekrotix12 baldi's was never a parody of mascot horror games lol, it came out in 2018, long before the huge boom of crappy mascot horror games, unless you're talking about the remaster, which still isn't really a parody of mascot horror games, its just a parody on those old crappy PC educational games that were always kind of creepy
@@SynthIsBored I mean, given how most of the game is blatantly silly and exaggerated, the Null scenes are all poking fun at horror game tropes ("Destroy the game", "I'm not someone who's trapped in the game, that would be stupid"), I don't think it's a stretch to say that Baldi's is meant to at least be satire. I mean, does anyone really look at Baldi's Basics and think it's a serious attempt at horror? It has a giant broom that yells "LOOKS LIKE IT'S SWEEPIN' TIME" in a fat albert voice.
Tip for null: Dont let him talk to u too long. the longer he talks, the faster he chases u in the bossfight, dont go in the room where null closed the last exit in this video. it makes u slow ig
For a remaster, the game sure did justice, because for the longest time, we played the horror game but had no idea what was going on, nothing made sense Story wise, we just assumed stuff, but the remaster was an amazing way to close down and answer about all of the things the community was curious about.
Fun Fact: The glitching sound that Null makes is presumably an edited sound of the C#4 note of a late 1980s (presumably 1988) Yamaha PSR-6 keyboard using the firework voice tone of it. I recently got that PSR-6 keyboard from a church yard sale for about ten bucks, with a semi-functioning DC cable to go with it. There was a couple Ebay listings of this said keyboard for around nearly or up to $150, which is pretty much a bit of a sought-out keyboard. I'm pretty lucky to get one of those keyboards.
Null is a good example of a self-aware character done right. Yes, he admits he knows he's coming off as cliche, but we genuinely feel for him because of how desperate he is to stop you. He's acting in genuine emotion. And we're left anticipating just what he'll do as his frustration slowly builds up across the game. Edit: dayum like 800 likes on this lmao, the way i worded this was kind of cringe looking back.
@@brigittahegarini7162well, one thing is certain, it has something to do with Baldi's "not being a game"... and he was really reticent about telling us that outright. Then again, when he did, he was erased from the game, so...
Does Null secretly want us to win? Because it looks like he’s making us win. Null logic: Can glitch the game and close the exits and block paths, can’t take away the objects that were designed to be thrown at him.
@@doctorsex6428 it’s hard but null now became that glitched baldloon so when you beat the glitch style mode he is still here and you can do the glitch style whenever you want and without it being gone so red baldloon (null) is stuck forever in the game
i like how stubborn null is to stay dead he gives you the achievement back unless you delete your temp folder's contents and all of the baldis basics registry keys
Theory: Null is trying to tell us to quit the game instead of playing for hours to find secrets, he doesn't want us to end up like him, a floating soul, being trapped in a school, regretting his objective looking for endings
A Continuation For This Theory That I Imagined:He Also Tries To Trick The Player To Thinking He Isn't Self Aware But He Fails Miserably, Considering That In The Secret Ending Of Classic, he says "No Im Not Someone Trapped Inside A Game That Would Be Ridiculous, No Uhhh... *GLITCHING*"
Alright, I have to ramble a little bit. This is, by all means, my favorite run of the battle against Null. Everything about it feels so… Cinematic, even if it is probably unintended. Of course, every player has their own experiences with this battle but if I had to choose a definitive one, to represent this absolutely brilliant moment in the game - this video would be it. The fact the chair was thrown against him while he was desperately pleading for you to go away and never come back feels so insulting. Really, interrupting Null while he's in his (endless) monologue? You have some nerve. Then, from this moment [3:00] and so on… God, I still feel chills even though it is like- What? My thirtieth time watching this? The adrenaline, the tension and the way this entire sequence is built and done and I could ramble forever about it!!! And what unfolds after the ninth hit is absolute cinema. The music settles in one single long note, Null slowly catching up as his speed builds up to eventually surpass yours and the frantic escape to find one more thing to toss at him while he's coming so, so goddamn close to you. What a divine clutch. It has me at the edge of my seat every single time. Sorry for the wall of text, I just really had to pour this out. I have a considerate fondness for this game.
The frantic run to the last item whilst the game actively tries to stop them by barricading the hallways and Null almost catching up to the player until the very end is genuinely stunning as hell.
0:43 i love how null has the power to just glitch the game to the point where it can be unplayable also would be cool if the null fight were to be more like a chase sequence then a fighting thing
@@gamefile5Yea I realised after that no he can corner from both sides and the key thing is knowing where windows are, especially if they are windows that are in spots that risk you getting cornered.
3:17 The peak of anxiety and dopamine is fiercely associated to this time-stamp, how the bass percussion just crashes and persists to issue the same note is remotely close to how a program sounds when crashing. Clever, very clever.
Baldi’s Basics is a mascot horror game parody before the term was really coined, to be honest. That’s why people were looking for reasons behind the random stuff he put in the game in the two weeks he had to make it back in 2018, they didn’t know the trend of putting lore in your indie horror game would become so popular and so joked about.
I love how you can start to hear the main theme in the background in the final stretch, and the final build up didn't need to be that dramatic, but I'm glad it was!
A cool concept would be if you were far away from null and threw an object his way, he could throw the object to the side, making a much more intense scene
wow that was a really close call, but mine run (unrecorded) was really close, i picked up the last object and turnaround and null was literally 1mm apart from me (i didnt look back lol)
I love how during the beginning fight monologue he is 100% able to stop talking and start again while talking such as “Which means there’s literally no w- (glitch)-ay you can win”. But in the ending section talks during the glitches such as “THIS (is not) A GAME”