There's two nice throwing weapons in the game that work really well with Berserker Throw Builds, one is bought from a gobo vendor in act 1 and the other is a Legendary in Act 3 called Nyrulna, they return like an Eldrich Knight's bonded weapon and hit like a truck
The returning pike is ridiculous, the moment u get high grnd advantage it can easily beat the flaming sword and it even deals small aoe dmg, it's weight is 8 iirc which is extremely heavy
6 Berserker, 3 Thief is amazing for midgame. Thief gives you a second bonus action which you can use for Enraged Throw or Frenzied Strike. Plus you get that bonus damage from a sneak attack once per turn if you have advantage, by throwing a dagger. Tavern brawler + returning pike carries hard.
If you're playing Wildheart barbarian, I recommend trying a couple of the Bestial Hearts. I originally had my eyes set on the Eagle Heart due to dash as a bonus action but I actually settled on Elk Heart and was using Tiger Heart for a while too. For Elk Heart, the extra 6 m (20 ft) of movement speed (4.5 from rage + 1.5 from elk aura) is insane and the Primal Stampede ability is very effective (can be used twice per turn at level 5). For the Tiger Heart, the extra jump distance combined with the athlete feat is just plain ridiculous (easy ~20 metre / 65 ft jumps).
I think I went Eagle and Stallion. Karlach just dashes from enemy to enemy and gains temp hp while doing so. Plus, there's some gear that also incentives dashing. It's been a cool build so far.
What I found quite nice is going bear Wildheart and taking that cloth wrath giving Armor from the groundshark in the underground (+1 weapon damage every time I get hit), the shield from the forge that makes me immune to crits and debuffs enemies missing me, the one handed mace from act one that heals you 1-6 every time you strike with the possibility to go insane if you don't attack on one turn (which as berserker you want to avoid to begin with) coupled with the trinket from the start of act 2 at the Harper's merchant that makes any heal you receive being always the max possible it turns you into an unstoppable juggernaut that keeps on healing 12 hp every round for simply attacking, receives only half damage on the attacks that land and will strike harder afterwards (plus if you drop low it's really easy to get you back up with thrown potions/ heals by your party as you always receive the max possible)
Not sure how it works in BG but I know in the table top one of my favorite build is druid/barbarian multiclass with bear totem. Bearbarian is so much fun.
There are specific boots in the game that add your wisdom modifier to unarmed attacks. Don’t remember where you get it, but it is extremely powerfull alongside tavernbrawler. When you go way of the open hand, you eventually get 1d4+wisdom extra damage. So those boots effectively double the damage bonus from wisdom. Go 16 STR and 16 WIS. Increase both to 18 either through leveling or with the mirror of loss in act 3. Now you get +16 damage to unarmed attacks.
Boots of uninhibited kushigo, spoilers* act2.5 get it in astral plane protecting the emperor/your guardian and defeating Orpheus’s guards. Loot it off one of the bodies.
If you’re watching this vid, a build that might offer even more synergy than Druid 1 for Wild Magic Barbarian is Paladin! Consider that a Wild Magic Barbarian level 5 can restore spell slots which a Paladin level 2 can use for divine smite (which can be done while raging, it isn’t a smite spell unlike thunderous or searing smite) and you can keep strength, dump charisma and have a way to massively increase your damage and restore your spell slots just at level 7! plus lay on hands
I found something pretty cool today at the grove trader he sells a ring that adds extra damage to thrown weapons then at the goblin camp trader he sells a pike that returns to you after you throw it so now my barbarian berserker can use his frenzy throw “extra action” to chuck my returning pike at people lol really upped my damage output per turn.
Early game builds? 5 levels in barb, 2 in fighter. Rage smack smack action surge smack smack haste smack smack. That's 6 smacks for a total of several dead goblins.
It's funny that the tags for these videos look ten times more incredible than any of the characters shown in the game. Awesome, ripped muscled barbarian on the tag and a skinny guy who looks like his name's Bill for the real thing...
Awesome. Druid and Barbarian are two classes that sound really cool but for some reason I just haven't clicked with them. But a WildMagic/Druid combo... I had not considered this. I must try it.
I don't know if it will, paladin benefits from magic user subclasses for additional spell slots more than a martial class subclass (other than 2 levels in fighter for second attack).
Yes it works specifically for divine smite. You can divine smite during rage. I did this for karlach. Divine smite also doesn't scale off of charisma so no need to invest in it. I'd put like 2-4 levels depending on if you want that 3rd feat
On build topic. A suggestion for future vids. Builds based on literary icons. For my 1st play through, I will make my favorite character. Wood Elf Ranger. 2nd and 3rd will be Conan the Barbarian. Probably Barbarian/Thief. No magic for Conan. He notoriously mistrusted magic. Then Elric of Melnibone. I'm thinking Warlock/Fighter. And, Elric will have mid range Strength and Constitution. He lore-wise relied on potions to supplement his strength and weak constitution. Also, his soulstealing sword Stormbringer helped a little. Lol But, was a swordsman without peers. I'm sure some expert will say those are crappy combinations. But, I'll try to stick as close to literature lore than min/maxing. It's all about the role-playing and not the numbers.
Yeah!! I've been doing the same lately. Trying to build a GOO bardlock based on The Music of Erich Zann. Focusing on Hypnotic Pattern and Dominate spells to simulate the otherworldly music he makes.
Generally speaking, Fextralife does not create optimal builds. They're maily clickbait vidoes made by players who don't know D&D or complimentary class mechanics.
Mindless rage isn't a good feature dude. In fact berserker is a terrible subclass in general in bg3. The penalty from frenzy isn't worth it. And how often are you getting charmed or frightened? I think it's happened like 2 or 3 times to me. I'll take always on advantage to my other melee characters from wolf barb all day.
@jasonpauldegraaf yeah they aren't always the strongest builds, but keep in mind these are only early game builds. So he only has 6 levels to work with. There isn't a whole ton of multiclassing you want to do that early, especially with martial classes that want extra attack.
I personally take my RP into account when taking a class. Rn I'm playing a dark urge bezerker cause that just feels like the right class for the character. However some classes work better with a particular race imo. Like druid/ranger wood elves. Or drueger shadow monks.
I’m building towards a 5 Element Monk 3 Wild Magic Barb 3 Thief Rogue 1 Fighter (Action Surge baby) To just punch a lot and cause general chaos and it’s been very fun
Would recommend first time players not going tavern brawler with throwing because this will very likely trivialize the game even on tactician and make the rest of your companions feel very weak.
Yea, I am in first playthrought as berserker. Found throwing is better than bow, then found returning pike and never looked back. The fact that you even get +1d4 gloves and ring so early just naturaly lead me to only throwing. It is just too OP and that you deal more dmg at insane range than in melee is a weird design punishing classical barbarian.
I might be missing something but how exactly does berserker synergize with monk? The first one uses his bonus action on frenzied strike. The other on unarmed attack. They can't do both, can they?
@@Fextralife hmm, so you say it's more beneficial to make an unarmed attack with tavern brawler berserker monk than there would be to make an extra weapon attack with frenzy? Interesting. I'll check it out.
@@liquidrock8388frenzy attacks lower your hit chance each time you use it. So if you use it too much, eventually you will be missing most attacks. It’s really only good for finishing off a fight
Think it's good to be said Barbarian 2 is a great multiclass option for other classes just to secure Reckless Attack and offset any Paladin, Fighter, or other martial class looking to utilize Great Weapon Master
Stallion is nuts with Eagle. It's what I have on Karlach at the moment. Her mobility is insane on top of her tankiness. Take Athlete as well and she can get to enemies from anywhere.