One thing I didn't see mentioned: the zombies raised by Fungal Infestation can raise more zombies themselves if they strike the killing blow on an applicable enemy. These additional zombies lose HP every turn, but you can get a pretty big swarm going if you manage things well.
Had so much fun with this. Spore Druid also learns animate dead which you can upcast to raise three at once. Top level your can have three zombies, four spore zombies and an elemental (I usually go earth for knockdown). On high HP enemies, they were getting Opportunity attacked by my hoard and my party had advantage to shoot them. On low HP enemies they were dying in droves and rising as temporary undead. Bhaals temple got a little ridiculous.
I didn't mention it specifically, but I did mention that they worked the same way more or less as the Animate Dead Zombies. I covered those in the Wizard video, describing this exact thing. Maybe I should have mentioned it in detail here.
Worth mentioning: Shapeshift is currently bugged, if you dismiss your shapeshift your items' passive effects wont work until you reequip them, so keep that in mind.
Was this a more recent issue? I have been playing a Moon Druid since launch and have both the dexterity gloves and intelligence headband and never have to unequip and re-equip to get the correct attributes.
Druids also have a alot of ritual spells which can add a ton of utility especially for moon Druids. Right from the start you can have guidance,longstrider, talk with animals, and enhanced leap for utility and the long range heal for emergencies allowing you to get full value from your spell slots while still in wild shape 100% of the time with crazy buffs. Also moonbeam stays active in wild shape letting you cast moonbeam and then transform on your first turn for extra damage
@@hittemni yeah that part is a bummer but any concentration spell can still get value so it doesn't hurt to have for choke points if you don't need all the self heal in the world
11 месяцев назад
@@hittemni can be fixed by mod luckily. Also you can get a lot of extra damage by using owlbear form and knocking enemies back into your moonbeam by normal attacks, its hillarious :D
Conjure Woodland Being is a mandatory spell that Druids get at lvl 7, IMHO. It allows you to summon a Dryad who can Shillelagh as its own bonus action. The Dryad can also cast Spike Growth which is HUGE because its a great area of effect spell and it frees us a Concentration spell for your Druid to use. Druids have a bunch of Concentration spells, so using the Dryad for Spike Growth is awesome. The Dryad can also summon a Wood Woad. The Wood Woad can cast entangle, which is another area of effect spell. The main drawbacks of the Dryad and Wood Woad is that neither of them can jump. So they can run info pathing issues when traversing the map. It can often be fixed by taking your party to camp, and the leaving camp, but its a huge annoyance. Also the Dryand and Wood Woad are melee only.
11 месяцев назад
woodland beings and having elemental out all the time without concentration is actually bit gamebreaking and it makes druid total powerhouse :D
I tried Druid out recently at lvl 11 and the elementals, and wood elf you summon was extremely underwhelming. Fought against a boss that had 300 hp. And those summons you speak off had 9% chance to hit the boss and when they finally did after 15 turns they did 3 dmg lol. For context in Owlbear i did 3 strikes with 80%hit chance and they did a combined dmg of 60-70 dmg. My friend is playing a lightning sorc. He usually does water in a room then lightning, the summons spike growths removes all the water and lightning instantly. They can probably be good against when against low lvl creatures but at end game beside from the big elemental it’s just extra waisted time on using them in a fight.
11 месяцев назад
@coltizz those summons are not meant to be boss killers. They are extra bodies to soke up damage and control battlefield, apply debuffs and occasionally do some minor damage. But having two independent entangles, spike growth for free, slow areas, fire areas, frost areas.. And losing nothing actually while in owlbear form
Resilient Constitution is specially good because it takes effect even in wildshape, which not only boosts the concentration, but increases your constitution by one, which helps in forms like the Owlbear which have an odd con score
On the multi-class part for Circle of the Moon, you CAN use action surge prior to wildshape. This may seem like a waste, but combined with Fire Myrmidon, at level 12 you can on the first turn of combat - Action Surge (Free action), Wildshape (Bonus Action), Cast Haste (Action1), Move (double your speed due to haste + you definitely have longstrider going), Attackx3 (Action 2), Attackx3 (Hasted Action). The counter argument here is that you could grab the level 11 Druid and upcast conjure elemental to get a fire myrmidon, but it doesn't quite duplicate the attack actions.Also you're restricted to one level 6 slot per long rest, while action surge would recover on a short rest, so you could do this for both wildshaped fights. It's minor as level 6 spells also have other utility you give up for the combination above, plus there are other sources of haste, but certainly entertaining to pull off as a self-contained unit.
I’m lv5 on my 2nd play through as a Spore Druid. I went with one level of fighter to start with. Reasons.. Constitution saves, dual wield fighting style, heavy armor, and later down the road after I can summon my zombie army I’ll pickup action surge. 1st feat at lv4 is Dual wielder. Now with dual Rapiers, and dual hand crossbows each with 1d6 necrotic damage + Dex modifier, and any other elemental damage I can get my hands on. It’s going quite well so far.
This channel feels like home. I remember when I was rewatching your videos over and over before and while playing Divinity Original Sin 2 and Pathfinders. Now I do the same for Baldur's Gate 3🙂
This is just verifiably false. Star field has been out for a week and they have already uploaded 5 videos about. BG3 has been in early access for years so of course they have way more videos on that game
I always played druids in table top games, but I found them woefully underwhelming in video games until BG3. Just the ability to speak to animals stone in the video game is do much fun. I do wish there are even more shape-shifting options because in table top my druis would shape-shifting into hummingbirds and dolphins.
action surge can actually be used right before wildshaping, and dueling fighting style affects myrmidons so 2 levels of fighter might be the best thing you can multiclass as the lat 2 levels for a moon druid build
This is crazy. So could you theoretically can 3 actions in one turn thx to wild strikes? I’ve been wanting to find a way to mix Fighter class wit a Druid. Mostly just cuz I liked the idea of a Druid who could use a menacing weapon like an axe😂
1. Circle of the Spores Druid multi classes well with martials after level 6. It’s still the weakest subclass in the game (by far), but it makes up for it in action economy. This subclass makes you choose between Wildshape and Symbiotic Entity. Your zombies will distract the enemy (but if they are grouped together, expect an AOE to take them ALL out at once). It’s still not clear if Polearm Master is proccing with Symbiotic Entity. If and once it does, your damage will skyrocket, and this will become the best subclass in the game, dishing out damage. Pairing it with the Sentinel feat keeps you stacking damage. If you take 5 levels of a martial, you’re gonna have extra attack out of Wildshape and extra attack in Wildshape, due to Wildstrike. 2. Circle of the Moon is the closest thing to the ORIGINAL Druid class, and you still have the standard Druid spells, which hit hard. Magic Initiate: Cleric synergizes well. War Caster and Ability improvement work well. Meaning, you can add to your spell repertoire. Put differently, you may want to emphasize more feat acquisition with the Circle of the Moon, since your melee abilities take care of themselves. Remember, your Wildshape is gonna get extra attacks. However, I agree with NOT multiclassing as your Wildshape is gonna get a SECOND extra attack. So, 10 levels of a Moon Druid and 2 levels of Fighter Battlemaster allow for the defense style, which will add an AC. 3. Circle of the Land mutliclasses VERY well after level 6 as many of the newer spells that you can choose are already Druid spells. War Clerix, Tempest Cleric, and BeastMaster Ranger work well. You still have Wildshape. 3. Bear in mind that Spores is the only subclass with an “off” button, which, funnily enough, happens through damage. If you lose your TEMP HP from SE, your spores damage is halved, you’ll lose your necrotic damage, and your character is far less potent in battle. You can still Wildshape and Chill hand, while it misses a lot, is an okay Cantrip. I found a weapon called, “The Returning Pike”, and that makes the Spores Druid MUCH more viable. There is an armor late game that helps. Thus, this class seems to be great Early game , terrible mid game, and decent late game. Most of Reddit agrees that it’s the best overall summoner in the game. Bear in mind that you can buff and help your zombies. They DEFINITELY help the survivability of the class.
@@cindo721 It’s hard to choose. They each play so different. Land Druids have the most flexibilty, Moon Druids pack the hardest punch, and Spores Druids are the most durable. After getting knocked out of symbiotic entity, just Wildshape. It’s like have two health pools.
@@acephas3getting knocked out of symbiotic entity then hopping straight into wildshape sounds hilarious. Would love to try it out wit a fighter class for action surge
A cool trick I just found out that is technically a bug: the Armour of Moonbasking (act 3 druid armour) gives you +22 temp hp whenever you transform. If you initiate a conversation and temporarily transform out of wildshape for said conversation, you can reset the buff without using any Wild Shape Charges.
I’m so thankful for Fextralife. I’m currently contemplating making a build centered around Persephone, Zeus and Demeter’s daughter. 9 levels of Circle of the Land Druid, 3 levels of Way of Four Elements Monk. Focus on Wisdom and Dex, with a secondary focus on constitution. So much role-playing to be done!
I think I found a quite broken multiclass. Ranger hunter 5 Druid of the land 7 gives you access to : - Dual wielding quaterstaff and flamesword(spell) - extra attack per action - colossus slayer - haste 2 actions per turn + 2 armor class + double movement speed - spells slot up to lvl 5 and access to all lvl 4 druid spells - using shillelagh and flamesword you only use wisdom for both attack and spell casting - circlet of fire allows you to attack twice with flamesword - in total you have 6 weapon attacks in one turn - if you do not cast haste, you can also cast hunter mark - the legendary quaterstaff work tremendously well since adds more spells up to lvl 6, and can also boost flamesword Drawback: - Most of druid spell are concentration so will break haste - no access to conjure elemental - less fun factor in my opinion since most of the time the melee attack is the best option
I've been waiting for this class guide. I rolled a druid for my first character. Got confused. Looked for a Fextralife guide. It didn't exist. Rerolled my character and started over.
Little note to this. I understand it's impossible to come out with guides for all classes in all games all at the same time. But Fextralife creates the best build guides. Hands down.
Barbarian is also very good with Circle of the Moon Druids as you can Rage before Wild Shaping and get the benefits of Rage. Lv 3 Wildheart Barbarian and Lv 9 Circle of the Moon Druid shouldn't be slept on as they can be very tanky, hard hitting, and durable
My current build is a Spores Druid 10 / War Cleric 2, with a focus on Wisdom and Dex, Constitution being secondary since I'm not really channeling many spells, and I get a lot of durability from Symbiotic Entity and high Dex with light/ medium armor
@dr.doofenshmirtz9695 Yep! Druid all the way to 10 will get you all of the wildshapes available to players in BG3 and all of the main features of Spores Druid.
I'd go with 14 CON because all the concentration you do. LOTS of the druid spells and some of the better ones (Moonbean, Faerie Fire, Call Lightning) are concentration. Wood Elf is very good druid along with halfling and I like FOrest Gnomes. Hillarious to have little FOrest gnome moon druid switch into a bear :)
A note on 10 druid 2 fighter multiclass. If you use action surge and then wild shape, you still get both actions, so 2 levels of fighter is still extremely beneficial for moon druids, is just means that your first wild shape turn is likely to be your nova turn, especially with the myrmidon forms that moon druid gets at level 10
I think Wood Elf Circle of the Land or Moon druid is a CLASSIC!. I focus on First WIS as my max, keep DEX and CON (in that order to favor Spell save DC, but also get constitution to maintain concentration); I tend to keep INT at 10 and STR if I can, but I often dump CHA & STR to 8. For Cantrips, I tend to start with Thorn Whip (good mele spell with range and alows battlefield control), and I pick Produce Flame (though sometimees I pick poison sparay). Spells I tend to start with are Entangle & Faery Fire (I almost always take those). for damage I tend to favor either Ice Knive or Thunderwave. For healing I do love Goodberry, but often tend to take Healing world for the 60ft range. I love the fact you can change spell list daily on druids!. I tend to favor aLand druid, though people say Moon are the best. Spore druids are interesting as a thematic choice (a necromancer type druid?) and its the way to goifyou want to go Mele, while Land is more of a caster, but druids are so flexible they can all do Mele, cast, heal, buff/debuff, etc. Moons can make a good tank. I wish we had either Star or Wildfire druids, or Shepherd druid (those are my favorite classes in DUD). Shephers are great summoners, and its fun to conjure Fey, and throw totems that boost damage, heal, and applies to summoned creatures. Wildfire druids are powerful blasters that can get in and deal up close damage as well, and deal damage with tthe fire teleportation via their wildfire spirit companion. Star druids are just Beast!. Change into either an Archer stary form for becoming damage dealer who does extra radiant damage, so you can cast your Guiding bolt, and use a bonus action to shoot a radiant arrow to deal more damage, OR go with a Challace stary form and deal an extra d8 whenever you heal a creature (to you, or any creatur you see, so now Healing 2ord or cure wounds can heal two people). The Dragon star form makes it so its so hard to loose concentration, and later on have resistance to piercing, bludgening and slashing damage. I LOVE that druid! In this game, I love the Lan Druid!. FIrst druid I ever played in D&D and now I get to play it here! :)
It's a shame wildshape is kinda broken right now. You gain benefits from certain gear but it is not consistent at all (some gear work, some don't, it's random) and you can't use spells you're concentrating on (which is inconsistent, if you're able to concentrate on them you should be able to use them). I'd rather play spore druid, symbiotic entity makes you nearly as tanky as wildshape and you're still free to use any spell (and druid spell are far too useful not to be used).
If u are a Circle of Moon druid, a Gnome has Int, Wis and Cha saving throw bonus, u can set Str, Dex, Con to 10, and max ur Wis, Cha etc and get good Arcana, Perception and Persuasion checks etc, and when in combat, Shape Shfit at once..and pick Alert as Feat, and you get to start first and Shapeshift early. I feel its a good idea for a hireling druid, not sure if i will do it for a main char druid The hireling wizard is a Gnome, so can respec him as a druid of Moon.
Having a slow-moving circle of the moon druid seems questionable. That -3 movement over wood elf will result in a lot more situations where you're just slightly out of range for attacks and thus have a wasted turn.
@@KnicKnac I fail to understand your point. Wood elf druids also get longstrider, and using your action on a dash is a waste of a turn. My druid has 16.5 movement after longstrider, so I rarely have to use dash to gap close.
@@strangestecho5088 How is the moon druid going to be slow? If you do what the person says you would immediately transform when combat starts or before if you think you are going to be in a fight and then you would be using your wildshapes movement.
@@treorr4448 Your Wild shape movement is based on your character movement, I just double checked it. Wood Elf druids have more wild shape movement than the tiefling druid hire. There are a few shapes that seem to have a bonus 3m movement range, but most are just your character's base movement stat. My bonus 3m movement item apparently doesn't apply when transformed though, which is a bummer, but I guess that's consistent behavior.
Drow spore Druid is very smooth in early levels due to hand crossbows. Or any Druid. Druid MC is the best awakened. Bonus action squid powers are a amazing with Druid spells.
11 месяцев назад
true, druids have poor use for bonus actions and those illithid powers work great for them
There is actually a really good way to multiclass moon druid... As a golden dwarf u can be ur party tank as 3lvl Barbarian wildheart/ 9lvl Moon druid. You will try to play as a bear most of the time and later in the game u can pick owlbear. In combat u can tank a lot of dammage thanks to ur rage charges. As a barbarian u also gaindanger sense, what will come in handy since u are fucking bear. i think it is a pretty cool option.
I love circle of spores. Enemies suicide by walking through spiked and difficult terrain. From there, you revive their corpses and start turning every enemy into a mindless cordyceps betch. My Wyll with eldrith blast, Karlach with crossbows and Astarion dealing with farthest enemies, is so fun seeing the enemies unable to do anything.
WARNING: CIRCLE OF THE MOON HAS NEXT TO NOTHING WORKING WITH IT AS OF SEP 7TH 2023. You are supposed to be able to control concentration spells while wildshaped, but while you can use them and maintain your concentration you can't reuse them while wildshaped, meaning only buffs work (sorta). Additionally, no reactions work except opportunity of attack so no point in taking sentinel. In regular D&D you're supposed to be able to do these things and if this is intentional, as a druid main, this absolutely sucks.
Im playing as a half drow circle of the spores druid right now, and its really good. Not sure why its one of the least popular classes. Im surprisingly tanky. I would recommend multiclassing into one level of warrior to get access to heavy armor, its essential to keep concentration. Also some items/spells add necrotic and poison damage to my weapons.
11 месяцев назад
its actually best to start as fighter level 1, you get heavy armor and constitution proficiency, helps a ton for keeping your concentration (doesnt work if you add fighter later on)
Hey, my pc is trash and cant play bg3.. which i hate. But it CAN play pathfinder wotr! Your videos on both these topics have been extremely helpful. Thank you
Druids are amazing... If you are not a face of the team and you have someone to lockpick. But than you shouldn't multiclass them cause of scaling issues. Very powerful super cool to play but not that versatile
i feel like they are the most versatile.. well moon druid is, because you can just ignore str, dex and con and put everything into int, wis and cha... you use wild shape for combat and normal for everything else thus meaning you have the best of both worlds, i still use astarion for lockpicking but my char for talking
They're insanely versatile, my druid of the moon is the face of the party, I use concentration spells, summon elemental before combat and then wild shape. And if I need/feel like it I have some AoE spells to throw out and some healing for the party. They are a jack of all trades but also a master of none. Still very fun though.
After having listened to Not Another DnD Podcast, the circle of spores is just so, so tempting even though i prefer playing both others. I just wanna be Moonshine! Is that so hard?
Did you know that if your human form isn't wearing armor, go 1 point into white dragonic ice sorcerer (for armor of Agathys that carries into your wildshape form) it'll increase the base AC to 13 instead of 10, then go 1 point into munk and it'll add your wisdom modifier to your AC even in wildshape form Thats easily +6 AC to your wildshape with 16 wisdom which you can climb to 20 giving +8 AC to your wildshapes
hey, thanks for the video. As always, very intersting and informativ. I'm just wondering what would be the best way to use the druid as a sort of more tanky, front-line character? I'm myself a ranged-focused ranger, with Shadowheart being a support cleric, gale en offensive-spell wizard and Wyll a melee-focused high-HP warlock-fighter. Now, I'd perhaps like to replace Wyll with Jaheira and I wonder what would be the best way to build her to fill that role without changing her class.
You forgot to mention that as of the current game Bracers of Defense are bugged for Druids and you LOSE the bonus of the Bracers AFTER you exit WildShape. You have to remove the item and put it back on to get the bonus back. This is as of Hot Fix #5, and in the game currently as bugged.
I hope they fix/ change the fact you can’t use things like rage/action surge while wild shaped. Instead of giving you a fresh bar with beast only actions they could just add the beasts actions to the class bar while graying out spells and other actions the same way they do when you are affected by the silence spell.
@@KnicKnac I don't think so since both rage and Wildshape (for Moon druid) are Bonus actions. Even if one of them was a regular action you wouldn't get to act that turn without a haste effect. Seems like a poor use of resources.
11 месяцев назад
you can do it, you can rage first, attack in human form and wildshape in round 2... but I would not bother, owlbear is already absolute powerhouse and I would rather concentrate on spell instead of raging.
You’re probably better off putting a level or two into cleric if you want to multi-class. But I think Circle of the Moon does a pretty good job by itself.
Love this class because they have "fextralife" lols. Turn their HP to 0 and they just transform back into human. They have the HP of a tank and the guaranteed save to death once. Tanky.
Well I personally look at unarmored defense/movement a bit different than most I think. The hp and dmg loss from multiclassing is one thing but as for "losing a feat" I look at getting 1 or 2 lv. of Monk/Barb as just getting a feat that increases AC. For example I'm playing as Sorlock Multiclass right now and took 1 lv. in Barb instead of another feat basically because I have ways to significantly increase my Con and with the 1 lv. I also get a significant amount of AC instead of getting an Asi for example
And yes I know that you're losing more than just a feat when you decide to do this like in my example I lose a possible new spell, I think a spell slot and you can possibly lose a class feature but you just have to cut your losses and move on, you have great gain but also great loss in this case so you just have to decide for yourself if it's worth it or not
So, as a first time player (of DnD as well) who chose Moon Druid, is this choice not long term optimal? I understand the other classes benefit from multi-classing and that Moon Druids arent ideal for that, does that end up haunting you late game in a way I should condider changing my Subclass over? I like the Spores as an alt but I dont want to be late game and feel like I dont know how to use my character any more because I switched.
I hate having a druid in my team because its wild shape will clip with characters and even obstruct the camera during dialogues, it really takes me out of the experience...
Surprised there's no mention of barbarian and Moon Druid. You should be able to rage and then go into wildshape and, if you were wildheart, have damage resistance
The problem is you don’t get the damage increase of rage in wildshape because it requires you to use a weapon so at most you get some damage resist. Unarmoured Defense also doesn’t work since your constitution changes based on wildshape form. Furthermore It takes 2 turns to get a rage in wildshape going since you can’t rage while in wildshape, so you would have to start your rage attack somebody and then wait a turn then wildshape and then keep attacking so you don’t loose your rage. A lot of feats also just don’t work properly with wildshape. I looked this up yesterday because I wanted to play it, and got a little dissapointed as a result. In the end I decided to go 2 levels of monk and 10 levels into moon druid to get their version of unarmoured defense which scales with wisdom, a stat that stays in wildshape and unarmoured movement to get around better. This way I also get all of the wildshape forms and I am only missing a feat, feats which barely work for wildshape anyway.
I don't see how this would be benificial over just staying a Moon Druid. You're gonna lose turn raging and if you go get level 3 to get wildheart, you're gonna lose a feat + wild shape : Myrmidon.
With Land Druid, can you pick up multiple Lands when you lvl up or would you have to switch lands entirely to access the free lvl 4 & 6 prepared spells?
You can choose a different type of land at each odd level. So you can be "land of Underdark" at lvl 3, "land of mountain" at lvl 5 etc. at the same time. You don´t switch entirely! So it it best to choose a type of land to get additional spells, you don´t have already acces to, imho. So this is different to tabletop, I suppose.
Is there a way to build a Druid that does a lot with insects? I have a specific character from non-D&D media that I want to try and build, but it's pretty much impossible to play without a strong focus on insects and arachnids.
Druid would be secondary in it honestly, but a Spore Druid 4 Beastmaster Ranger 8 could potentially play as a dual wield crossbow guy with 2 spiders running around (familiar + companion) since the Spore ability stacks necro dmg on your crossbows + Sharpshooter makes it insane dpr
Circle of the moon druid or baestmaster ranger are my favorite RPG archetype. It's so sad that they are the most boring classes to play around since their are lacking interesting cross class combo options. This alone was discouraging enough for me to stop playing the game right now. Many beast master pets also have pathing issues. I really hope LS will improve this. Shapeshifting forms or pets shoud simply scale with the character level instead of class level.
So you quit playing the game because you couldn't force the play style you want out of the classes you want? That's a sad state of affairs considering the overwhelming variety of classes subclasses and multiclassing. Not every class is good for multiclassing, and that's a good thing. Class level wildshapes and summons is the reason you level those classes, otherwise every build will include one level of druid/ranger because its 'too op not to.' I am sorry you are discouraged but you have no reason to be, simply talk to whithers and reroll something that you do like.
@@jayyrod1 Customizing characters and crafting builds is probably the most enjoyable thing for me to do in RPGs. When I discovered classes representing my favorite power fantasy basically have very limited options, it was huge disappointment. Seeing what crazy combos could other classes do only deepened my disappointment. I believe the balance issue could've been handled less restricting way. Anyway it may sound stupid to you but for me it means I can't get the experience I wanted from the game. On top of that these classes are quite bugged as well. Couldn't help it, it put me off. Of course these aren't the only reasons. Maybe it's not the game for me. Saying that I most likely revisit BG3 in a future.