dang, this is actually unbelieveable... the evo ideas are amazing, the content is spot on, the editing is amazing as usual, and of course, its great content!! jeez, you're tempting me to subscribe even though youre not telling me anyways.... so i will
Shadow clone is great but adding clones in each dash is OP. I guess it should clone only one bandit and if that clone is gone , another clone will appear in the next dash. So one clone at one moment
First time watching your vids, idk why i havent seen you in my recommended before. Your editing was crazy good and the concepts were sick. keep it up 💪
I think the supercell need to hire you bro. The Evolution design was incredible and Concept 2 stun ability was favourite. Unlike other content creator you are the best keep it up bro i will share your channel with my friends 😁
Great Video ! Quality on top ! Even if I love the first concept, my favorite concept is the chain attack one. It's pretty simple but very efficient, not op like would be the last one. The chain attack would work only if she kills the troop she's dashing on. It would not work against a tank or a shielded troop. Maximum 6 dashes, and dash hit damage become 15% higher each chain hit. But her range diminish by 0.5 at the 3rd one and again 0.5 at the last one. What do you think about it ?
A good idea for the *dark prince* would be to change his weapon for a spiked ball with a chain, and while he is dashing, small or low-life troops will be swept away without him having to stop his dashing, so the counter would be to use a troop tank (knight, structure etc). The damage he would do would be the same but you couldn't stop him with skeletons/goblins. Its not that op 🗿
I just wanted to say that in the beginning you said Clash Royale only made evos for commons and rares but wall breakers are epic( btw love o Your video not trying to hate just wanted you to know)
Imo I see evolved Bandits ability being able to dash through multiple troops until it reaches the final one. Basically kind of like Golden Knight. Edit: Nevermind I just saw you scrapped that idea lol. Yeah It would be unoriginal but would be perfect for evolved bandit.
As a bandit user, all of the concepts is truly masterclass, but the most balanced evo abilities is the 3rd concept. I’m sure Supercell will balanced the game even more with the 3rd concept evo Bandit🤣🤣. The 1st concept is good on both offense and defense against a swarm and spawner deck, The 2nd concept is really good against tanky win condition deck such as pekka, royal giants and hog rider; giving them much time on reaching our tower as the stun also resets their targeting to another closer troops. And lastly the 3rd concept, I don’t need to tell how broken this concept, as it probably one shot the half hp opponents tower and opponents tanky troops. That’s all from my perspective of your evolution Bandit idea 😊🙌🏻
I have a concept for evolved princess. She gets infinite range and once every 5 shots, she gets 3× damage and 1.5× splash radius, but she can die to literally anything. Also, on death, she gets splash damage that does the same amount as a normal princess shot. But if you place an evolved princess behind a king tower, she ignores any troops and goes for the king tower so that people won't put her behind the king tower and put their opponent in a lose/lose situation
The ideas are awesome but i felt the design was a little lackluster so heres what i would've added: Shes a bandit so some jewelry like a nose piercing or a necklace with the purple gems the evos seem to have, the hair style could be different,the hood could be down and you could see like rings on her fingers because shes gotten so rich from being a bandit but overall i really like it!
I do used a watermark for each one of my concepts and still , there are some creators who simply repost it without any tag or anything like it’s their own video.
My concept idea: When bandit receibe damage she jumps backwards and do her dash and the process repeats, this happens only when damaged by nearby non air units, btw remember when she activates her dash she can't get damage, that mean she will be immune to damage mostly if you try to tank her with knight for example
I really like the concepts and everything else. Bandit is my favorite legendary card so I really Hop she would be the first one to get evolution from all legendary cards
Hi, I like your videos, can you make a Golden Dragon Guardian? It's a concept I have since the Dragon Arena. It consist on a unit card that is a Golden Dragon that can't move but protects towers and buildings, if the buildings are to closer than the distance that there is between the princess tower and king's tower then it can move from building to building. The Dragon gets the damage instead of the tower, it's like a shield. I made also the Hatchling Dragons. It consist on 4 Hatchling Dragons that go around healing buildings. They always prioritize the most damaged building. Once they heal a building enough to not be the most damaged one they go to the next one. If there is no damaged building they stay with the building and attack. Both the Golden Dragon Guardian and Hatchling Dragons are flying units.
I think a balanced version of 3 would have the shadow clones be lime 1/4th damage and health like the clone spell than the original, but imagine that concept with rage spell!
Just give her a shield similar to the one evo wizard has and when the shield is broken, it pushes the opponent back long enough for her to charge at them again. The shield goes on a cooldown when broken and is restored over 5 seconds when she isn't in combat with another troop
the shadow close is a very cool concept but what i feel would or could be better is after she dashes she would leave behind a mirror close not a close clone and the mirror close dash only works lets just say three dashes. the only reason why the multi shadow close may not work to well is people do tend to bait bandit away anyways so with that in mind the person using banded will fish for people that will bait the bandit then proceed to find a way to protect the bandit and the multiple clones and 4 bandits get overwhelming in 7x elixir so to potently have 50 of them on the field would be chaos without many splash cards in the deck and it will end up turning into old clash when princess first dropped people took 2-4 cards to just counter her. don't get me wrong the concept is amazing but the game is already in a bad rock paper scissor state and adding a bandit with an ability that needs multiple splash to counter would be hectic. sorry for the long rant
I think the second idea is good its balanced and the thing about evos is that each have a creative ability that the evo has so i think its good third idea is unbalanced maybe just add 1 clone and ye first idea is uncreative so no
First concept (area damage dash): sounds good and fairly balanced, Second concept (stun dash): with current time of stun way too broken, make it like 1-2 seconds and will be good Third concept (cloning dash): way too broken imo, chain dash could destroy opponent quickly or even glitch the game, I would give limit to amount of clones and then it sounds good.
I think if the bandit's evolution stole the elixir from the card she attacked, it would be really cool. Imagine, she kills a witch and automatically the player who played the bandit gains 5 elixir
You said common and rare evolutions. Theres 1 epic evolution that you didn't say in the intro, that is wall breaker evolution. Im not gonna say the evolution for goblin barrel cuz it came out before this right?
Hey man, Thanks first of all. I honestly think you should focus on things one by one, even if it sounds cliché that's actually helps. One time focus on make your sound on the highest quality you can achieve, visuals, thumbnails and so on. Good luck! ♥