I know I'm late but isn't Defender better than Potion on Arcanine? Defender "heals" 20 damage from your Take Downs and can heal up to 20 from your opponent's next attack as well.
Rubem Evangelista Mainly the ability to play multiple potions per turn. But honestly they are interchangeable and the deck could benefit from running both.
Good video brings back memories I used to a deck very similar to this at school when we would play for a card or a deck. I would often build cheap decks they would not always win but it was worth the pay off. Keep making content! I really enjoy all these old school memories
In the pokemon Trading card game game boy game, you could use Moltres' firegiver ability with scoop up to get a huge energy engine going, and run charizard with the pokemon trader/breeder combo, which could OHKO even chansey. Shame that the moltres was never printed, It really helped make some interesting decks. Edit: I think it's important that the magmar you presented here can consistently get around invisible wall mr.mime, which is pretty good at countering this strategy. Edit on top of edit: should have watched the whole video! My bad! XD
Did you play competitively in this era? I know they used to have some tournaments at Toys R Us and other card shops. They big key to this deck is Magmar since he can hang in there and battle while setting up Arcanine for a big KO. If you don't face a water deck it looks like it can at least compete with anything else.
The Retro Sports Gamer I did play competitively a bit, but never any official events. I lived in a rural area, with the closest official venue being hours away.
This budget deck is great. Made this one with some neo updates (goldberry, elekid for some water decks) and decided to sell my rare cards. Keep it going with the cheap ones!
@4:20 || you probably realized this error after recording, but Magmar's 'Smog' and its Poison special condition won't deactivate Pokémon Powers (i.e. "abilities") -- only Sleep, Confusion, or Paralysis will. The imminent KO from Poison damage can force your opponent to make tough choices like whether to discard Energy to retreat or use a Switch earlier than they'd prefer. As a fun mention for anyone to consider: Base Set's Electrode with the 'Buzzap' Pokémon Power can also be paired with Arcanine to power up quick 'Take Down' attacks -- even winning games outright when the opponent is light on active/bench Pokémon -- 'Take Down' is a *very* strong attack to use early! You'll need to evolve a Voltorb quickly, but then can convert Electrode into two Fire Energy with its 'Buzzap' power. Weirdly enough: Electric Energy isn't necessarily required in a Buzzap/Arcanine deck... because the goal is to use Arcanine ASAP, even at the cost of the self-KO 'Buzzap' Pokémon Power (rather than using Electrode like you would most Pokémon). Unfortunately, Base Set's Voltorb is pretty wimpy and Electrode's 'Buzzap' adds a wrinkle of complexity to an otherwise very simple-to-understand/play deck archetype. With that all said: another idea could be the Electrode from the Jungle expansion set. Jungle's Electrode has a 'Tackle' attack that requires 2 of any Energy type and can be useful as a small but favorable surprise against water-type decks like 'Rain Dance'/Blastoise, even _if_ you stick with only Fire Energy cards (...although really you'll often only use it as a 90 HP obstacle while you prepare your Arcanines on your bench to 'Take Down' your opponents). Fun channel! Just checked in after seeing you featured in a Ruby Retro video and figured I'd start from the beginning
This is a great budget build, im gonna try to make one, will try to swap out magmar with ponyta / rapidash and a few trainers. I found that free retreats are always helpfull
Hey Drunk Shuckle, do you know if there's an online community for oldschool Pokemon TCG playing? Has Nintendo made the WotC cards available on their online service (not counting XY Evolutions reprints, etc)?
You can play older decks at tcgone.net but the service isn’t great. Sadly, PTCGO only supports the newest standard format and expanded format so only cards from HGSS forward are available on there.
can you make every base set deck that existed? I know that may sound crazy but could you review all decks that saw play at some point between base-rocket era ?
EPC 1522 I’ve definitely made a video for every competitive deck from that format, which covers most of the cards just not all of them. Thanks for watching :)
nice well thank you. I was just asking because I cannot find any info on decks base decks except for 2 webpages. Base is just so old and there werent many cards i guess that explaines there being only 10-15 decks..which imo is still alot for only 200ish cards. Are there any low key decks that you know of that you could post? or maybe have a video on strategies and possible decks with possible combos that werent seen back then. I seriously interested in this topic as this is hitting me right in the nostalgia bone.
EPC 1522 Aside from the big archetypes, decks like MewDactyl and Eeveetron were the only low key decks that seem to work well enough to see play. A ton of Rocket era decks were the same in that they weren’t spectacular but they were still fun to use.
Very interesting. I guess its so old now that everything is for the most part figured out. Thank you so much for all the info and the compendium you posted to. very helpful!
I've currently got all the card on order to do a 5 deck base-fossil gauntlet. Raindance, Alakazam Damage Swap, Venus-center, Hitmonchan/Scyther/Electabuzz and Buzzapados. I wanted to get some fire energies into this thing and was wonder how well do you think this would stack up vs those decks? It's really a shame that base charizard is so terrible. It would be cool to have a Blastoise,venusaur and charizard deck in the format.