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Basic Human IK Maya Tutorial 

jCone_Cecil
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30 июл 2024

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Комментарии : 19   
@shawnenglebrecht5832
@shawnenglebrecht5832 10 месяцев назад
Thanks for explaining the orange alignment in the hik definition.
@BarbMoonite
@BarbMoonite 28 дней назад
Amazing! Thank u!
@PopartFilms
@PopartFilms 3 года назад
"that's no bueno" - my kind of tutorial. thank you.
@ramyaramasubramaniyan2080
@ramyaramasubramaniyan2080 4 года назад
Thank you so much for this! So damn helpful!
@g3nius
@g3nius 7 месяцев назад
Thanks for the explanation, but it would be great, if you add the situation, when the mesh is in an A Pose, cause most realistic models are prefered here, cause of the anatomical situation. If the arm is rotated more than 30 degree from A Pose into T Pose, the position of the scapula and clavicle change. Its sure possible to still bind the mesh to the skeleton, but you have to move/rotate the joints back to the T Pose again, until you get the "ok" from HIK.
@kingshah5971
@kingshah5971 2 года назад
Thanks for the tutorial it was very helpful
@YaMatuo
@YaMatuo 2 года назад
man, you are really cool, thank you
@revg9742
@revg9742 Год назад
Good tutorial for beginner HumanIk rigging.thx
@irinabartosh3471
@irinabartosh3471 2 года назад
Thank you, the best video
@infectoid666
@infectoid666 2 года назад
Wouldn't happen to know how to get out of stick view and get to the classic bone/joint view you have in this video would you? Can't seem to find a straight answer anywhere and can't find any setting going from stick to diamond.
@ghostofreako8674
@ghostofreako8674 Год назад
Hi have a question? Why does the joint rig don't follow/connect the skin after saving it and reopening the maya application
@singasaniakilesh7031
@singasaniakilesh7031 Год назад
thank you bro.
@user-dl9gn3ux9z
@user-dl9gn3ux9z Год назад
아저씨 감사합니다 ~아이러브유~
@GeekyMeGT
@GeekyMeGT 2 года назад
Hi, I need help :s I use the human IK and when I try to rotate it is just kind of blocked... like... it moves like 0.0001 pixel and then it doesn't rotate anymore. Any help will be appreciated
@koguister
@koguister 2 года назад
Thanks for this tutorial! but I get stuck at the first part. When I have to scale the skeleton. just do some like inflate skale but dont change the size :(
@koguister
@koguister 2 года назад
Nevermind in the tool setting for scale I uncheck the "Preserve Childre" ;)
@emilycarey3167
@emilycarey3167 2 года назад
When your rig is "no bweyyyno"
@estellastardust1159
@estellastardust1159 3 года назад
i did it once and it worked. i tried it again and the eyes and mouth and everything inside doesnt follow the rig. how can i fix this?
@evaguderzo1686
@evaguderzo1686 3 года назад
maybe creat a constrain parent between geometry and mouth, eyes.. ?
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