I love how we get the neutral explanation of the stats and the abilities, and then as soon as the game play appears, the absolutely diabolical slander begins 💀
I can't believe it when x skull said slug jockey caused mizli syndrome. I didn't know it was possible for a non kb unit to do that! Must be meta defining
One benefit I could see is how it's essentially a 1-unit Slow Up S combo if you already plan on using Mizli or her evolutions. This is weak, of course, but it does sorta work as a really cheap Slow Up if you wanna focus on Mizli's slowing power.
Kasli the Bane is a very powerful unit when it comes to stats. The combination of high health and 5 knockbacks leads to her staying alive for a long time when summoned. Thanks to the powerful Surge, she is also able to deliver high and consistent damage to midrangers and backliners, such as Le'noir and R.Ost, while also intercepting incoming peons and keeping enemies that are extremely easy to knockback at bay, such as Gory variants, Brollow, Rain D. and Mr. Puffington. Lastly, she can even be used for "base trapping": if you have her hit a base and trigger a boss wave, her Surge will instantly hit and severely cripple anything that comes out, sometimes making a massive difference. Just remember that due to her blindspot and most of her damage being concentrated in the surge, she will not perform too well against Zombies, short ranged pushers like Bore or One Horn, as well as surge-immune enemies. However, a tanky unit can cover her blind spot, making her usage even more viable. Damage isn't all she has though: her Curse ability lets her disable enemies' Knockback, Slow, Freeze, Weaken, Warp, Curse, Dodge Attack and Toxic abilities. Since it has good uptime, this makes her even more useful against enemies with annoying abilities like Super Metal Hippoe, Li'l Doge, Crazed Axe Cat, Henry, Winged Pigge, Gobble, Heavenly Herald Papuu, Bakoo and all Relics. There are, however, rare instances in which her Curse ability can be counterproductive, such as against some units with Warp, who would become unable to warp any attackers they reach to safety. This is most notable against Final Boss Giga God. Her immunities to Wave Attacks, Warp, Curse, Weaken and Surges further help her with the threat posed by such abilities, especially in Uncanny Legends, Cats of the Cosmos and The Aku Realms where they are prominently active. Overall, she's an extremely powerful unit that holds her edge all the way into the endgame and has almost no drawbacks.
here are some buffs that i think will make the unit ok: lower the recharge time from 23 seconds to 20 seconds (I like even numbers) increase the range from 210 to 245 (This is pretty obvious, it can hit enimies from farther away) lower cost from 630 to 540 (this could make it more viable in later game stages since it would be less of an investment) increase health to 15000 (its not much more, but it could very well help it survive a bit longer) increase the slow duration to 2 seconds (we all know why) and give it 2040 damage per hit (this is double its original damage, its still garbage, but we might as well increase it) make it attack every 5 seconds instead of 6.2 (I like even numbers)' idk if these buffs are good enough, but i hope they are!
I didn't have TF talented rodeo cat nor professor cat jobs for Relic Cyclone (Typhoon Nihil) so I used this guy since he's below 900 and outranges the cyclone. Can't solo ofc cuz of the strong peons so he needed alot of support 😅
hey xskull and dr.skull, in this night, i was playing battle cats and i spent one rare ticket and then i got Santa Kuu, she is good? i talking cuz i never her in my entire life in battle cats
Most op unit in Battle Cats, the fact it has ass stats and horrible proc rate makes it become as useful as a user rank dump, this unit is so good it outclasses Cyberpunk omg Ponos needs to nerf it!!!!!!