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Battle Cell 007: We Got Movement! 

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This one went longer than intended (big surprise), but I think we made a pretty big accomplishment in this one... Challenger AI movement! Most of this is figuring out how to get the Challenger to move and fixing the various issues that arise as we go.
0:00:00 Introduction
0:04:00 Words of Warning
0:05:30 Review
0:12:40 modAI: Starting to Move
014:40 Begin Move sub (Just kidding! I keep screwing up here!)
0:23:18 Finally Starting the Move Sub
0:30:47 Let's Flip a Coin!
0:35:47:00 We Got Overflow Here!
0:37:15 Quick Look at Data Types
0:39:27 Trial Run
0:43:45 Turn Counter
0:44:30 Wasted Time
0:48:50 Challenger EndTurn Event and Action Counter
0:51:38 In Need of a Challenger.Move Method
0:57:15 Modifying the Battle Sheet SelectionChange Event Handler
1:01:48 Declaring Variables WithEvents and EndTurn Event Handler
1:11:00 Second Trial
1:12:20 Another Error on the Move!
1:15:20 Final Trial & Closing Comments

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4 июн 2023

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