I like that the Sonic Boom command is similar to the command of Guile's Sonic Boom in Street Fighter. And the Super Sonic Boom almost has the same command as the Sonic Hurricane, which is Guile's "super" Sonic Boom.
@@thatonepipsqueak887 a true fan... it's a half joke, as I myself have done this as these games are my favorites of all time, I've always searched and read everything in game just to do so. But I know many don't do this, and there are numerous untold inputs/codes/locations that are just simply obscure throughout the series. While I love these kinds of things, many people have attention deficit or simply don't have the time for the nonsense. Felt I needed to elaborate.
@@salchichabarista I was the same way; I was even one of those weirdos who would constantly ignore the critical path to around the world/internet and talk to the npcs and check the BBS after various story events or in between chapters. Most of the time npcs would only update like once a chapter, but every so often you'd find an npc with dialogue relevant to whatever specific thing you were doing and that was always enough acknowledgement to push me to keep doing it lol.
@@jamesruth100 we're some of the few mate. I love catching dialog that no one else would ever really notice by going to those obscure places in between scenarios... JUST to check if anything has changed lol
Thanks to this chip I never knew White version was the bad one, 4 copies of Element Sonic usually killed the Blue players on the playground before they could FoldrBak.
White actually has a pretty surprising number of advantages in different minor aspects, but I agree that it's pretty difficult to top the raw unhinged insanity of FoldrBak. They also get Dark Aura as well, which is absurdly broken, especially when COMBINED with foldrbak, which was not only possible, but a viable strategy as well. It really says a lot that they massively nerfed FoldrBak in the LC!
@@animeking1357 the same thing it did before, it resets all the chips in your folder and automatically takes you into the cust chip selection, the way it was nerf is that unlike og 3 it doesn't recycle itself meaning you can only use it once per battle compared to infinite times like in the original
The thing I always loved about this chip was that regardless of how it changes throughout the series, The input codes have always been the same ever since. Fightersword and Lifesword inputs my absolute beloveds
This is the only chip I could never get to work for me. Also during the time didn’t have proper access to the internet, so this is pretty awesome to see. And I’ll definitely use this video when I get the game.
👏👏👏 love it , great visuals, great explanations. probably your best battle academy vid. specially the explanation on how to chatge the var sword with the command, the visual plus imput was master class teaching. I wish I could give you 10 likes.
I think this trivia is obvious but Var sword was quite reminiscent to fighting game inputs Long Sword was the qcf motion used for Hadouken Life Sword is full circle commonly associated with Spinning Pile Driver Sonic Boom wasnt exactly it, but it have a similar theme to Charging Motion which was hold back, then forward + attack commonly associated with well, Sonic Boom Wide Sword and Ele Boom wasnt common though
slight note, NeoVariable's Double Life Sword doesn't flash for all 3 games 4-6, only when you use it in SlashCross's A charge does the second part of it flash (and kudos to you, if you can manage to pull that off) great video as always 💪
DAMN Really love how practically the chip charge of the Slash Cross, cause of Proto and Shadow Soul they have they're special chip charge attacks, and more special of Shadow Soul
I remember getting Vari Swird for the first time and getting excited to use it due to its damage but because I didn’t know about its input commands, I was extremely disappointed when I used it the first time. XD
Probably my favorite chip in the series. I really like having the ability to change the properties of an attack for different situations. Kinda ashamed that I've owned BN3 for years and only recently decided to practice the element sonic boom.
Could I request for an odd series? Would you be covering the Dark Chips series from BN4 & 5 respectively? Would love to actually gain some confirmations on various chip functions such as Dark Tornado (Whether the additional Panel coverage would be affected based on the number of turns it persists in the custom screen)
Wasnt bn2 sonic boom a piercing one and flashes on hit for like every navi enemy but not virus or something like that? the prism bug is hilarious though
Does anyone know, if for example i wanted to use life sword, if rolling over the directional imputs is also acceptable? Like instead of straight down then left, if i went down, down-left, then left, if that would work?
I always find it difficult to press B while holding the A button. In MMBN3 I could reliably do Life Sword, but still can't do the ones that require pressing B.
I could never get these chips to work. I just did not have a fast enough reaction time to input the codes. Maybe once I get the Collection I could try it out again.
I suck hard at fighting games, and I can never get any of these commands right. It always seems to fail whenever I try. It's the primary reason why I've never gotten into those types of games - I don't have the skills to play them well and I don't enjoy them enough to want to improve. That same thing keeps me away from VarSword, which is annoying given how much power is locked behind it.
As someone who's played fighting games for a long time now, it helps to have friends that also enjoy them. You'll naturally pick things up just from the spirit of wanting to be able to best your buddies. I'd never have sunk hundreds of hours into multiple fighters if not for that one friend who's a bit of a tryhard
@Royce I will say, though - the only fighting game I remember explicitly liking was that game specifically designed to be as accessible as possible, with one button comboes and such. I don't remember its name and it did poorly, but it was the only time where I was ever able to get the "aha, I see!" moment where I actually understood something about how I could actually strategise and USE my moves, rather than obsessing over the mere HOW of getting my moves to even come out at all.
@@CantusTropus I get it, I don't do super well with new people, but I was fortunate in having a small group of friends with varied tastes in games, only 2 or 3 guys in my group actually play fighters, so it's normally just me and him slapping each other around for a few hours a session
@@CantusTropus hmm, one button combos. A lot of games have that nowadays to some degree. Blazblue has the Stylish setting. Melty Blood TL and DB FighterZ has its basic autocombos. I think Blazblue crosstag does as well. Granblue VS has some autocombos and has specials on hotkey
I'm curious if, in the anime, someone tried to do all these codes when using Vari or NeoVar. I've seen a few of these chips being used like a normal sword chip, but I'm curious if someone actually tried to do all these codes in the anime
for the most part it was just used as a stronger sword option as program advances were a lot more relaxed in the anime. Elemental Sonic for example continued to be one of Enzan's go-to PAs well after it had stopped being a thing in the games.
Can you request and explain fist battle chips, like guts punch, guts straight, guts impact, bronze fist, silver fist and gold fist please!, Because i don't how to use it btw!
if you're talking about buster stats, its the same in every game. +charge lets you hold the B button and get a charge shot faster and +speed lets you press the B button rapidly and shoot more uncharged shots. As far as I know +speed doesnt affect beast out shots and +charge doesnt affect chip charges