Sorry about the title I wasn't able to check to verify until I got home from work. I think I was running under the assumption they were all named the same since they were the same three skin patterns for each of the new weapons. Le Tigre, Le Poilu, Le French Legendary Skin okay :)
"Seems like all he does is snipe" ----> Gets a 3 piece with a pistol On a side note, considering the audio and visuals being as sweet as they are in BF1, I can't wait to see what the next Battlefield game has in store for us
I recomend playing hardcore. Killing support and medics refusing to give ammo, and then taking their kit throw some shit on the ground then pick up your own and resupply. while teabagging their corpse
That "fuckin medics man, fuckin medics" sounded very comical for some reason, I honestly can't find out what was so funny about that but it really seemed humorous to me.
Gotta say I agree wholeheartedly with your description, I’d like to see the sweet spot mechanic removed, see how many scouts we’d have in the game then
bfvn's guy on US server? how many ping he played there? 300? i dont understand why some people play across the globe. some americans played on asian server too...
Ravic (or other snipers who would like to respond), do you adjust your site distance according to the situation, or leave it at 75m default and adjust aim height?
That's what I figured, I'm just not great at judging the bullet drop over longer distances (I shot that guy in the shin... that'll show him). I have had some luck with adjusting the sights, but have also forgotten to change it back when necessary, lol. Thanks for the response.
sarswim6 I leave the distance at default. I can tell how far up I need to aim fairly well depending on the distance between me and the other guy. It helps that when you shoot you stay scoped in so that you can see a point of reference of how much higher you need to aim if you miss.
Thanks for the advice and the response. I have a habit of descoping right away to rack the bolt, so fail to see where the shot hits. I will keep that in mind.
Well..alot of people actually run away from you when you drop ammo even if they need it. its certainly a problem caused by both retarded medics and supports, but also who they try to heal/resupply's fault. so they probably go full emo and don't care anymore.
yes! also probably limit amount of ammo the class can carry or reduce ammo/second they can give if using that method, also maybe only allow that if they dont have an ammo box/pouch down.
Did you ever notice how with reloading the lebel, you always put 1 bullet too many it? The first click is pushing the top bullet down, then you put in the actual number of bullets you need and after that you put in another extra bullet. Go see for yourself! If I'm wrong let me know why.
No, this actually is wrong. The Lebel works in a kinda weird way. It didn't have a "top-down" clip (i.e. a clip where all the ammo is stacked under the bolt), it was actually a sort of tube magazine inside the handguard (like a tube magazine shotgun). Since it was below the barrel, it needed a system to push the cartridges up to align with the chamber before you push the bolt forward. This system was a metal "ramp" (basically a small metal plate that is curved) that was on the same level of the barrel but the front of it could drop when actionning the bolt, and I believe there was an ejector in the tube to push cartridges backwards twards the ramp. When the bolt was closed, the ramp was down, when you open it, it stays down unless you pull the bolt really hard (which IRL could obviously lead to problems, since it was required to give a strong pull to just put one in the chamber). What the BF1 character does when you press the reload button is actually (using the clip at 6:05): 1: push on the metal ramp down (since there was a loaded cartridge, the ramp was up) 2: put 7 cartridges in the tube magazine 3: push the bolt slightly foward and give a strong pull on the bolt to bring the ramp up 4: put the 8th cartridge on the ramp the close the bolt, you can also see he only drops the cartridge on it, really, not even pushing it in the chamber (which pushes it in the chamber, obviously) If you look closely and pause, you can (somewhat) see the metal ramp before the character pushes it down, and you can also see it after the character pushes the bolt to re-pull it with more force. *TL;DR* The feeding system of the Lebel 1886 was weird, which is why it looks like you put 9 cartridges in it instead of 8. Hope that was clear and understandable, also I hope I didn't make any mistakes explaining how it works, cause that's a damn lot of typing lol
After FirstLife it's not just the sheer amount of nades but there fuse time is low and it's super quick to throw them. longer fuse and a longer throw time would make them less effective too
If I remember correctly, Ravic told that he uses Hellfighter because this sidearm is only one which looks more or less decent. The most effective would be Mars but it's too ugly in his opinion.
why ADS in this game? In that time Mr Dedicated Automatico/ Shotgun will feed you with bullets like grandma on Christmas. And there is also high chance that some nades are already flying towards you
I love the Label! It's the reload that makes me love it! I thought every marksman rifle jammed up when there was mud or sand or dirt got on it and in the chamber. Nope! The Label does it every time you reload it! If only Dice implemented that in every marksman rifle, it'd add more immersion and lessen the arcade like nature of BF1.
the skill ravic has is amazing, its almost inhuman. But its not the fact that he can aim and acquire a headshot because of his skill, but more muscle memory. which means he has played this game for a stupidly huge amount of hours.
you do understand that there is a contradiction in your own statement? "ravic has amazing skill" and "it is not his skill, but more muscle memory". Seems like you put "stupidly huge amount of hours" in your reasoning
one stream he was only using revolver in shotgun forest, because it is still better than medic guns (exact quote i don't remember). I guess recently it is autoloading 8 .35
I don't understand why they added sweetspots. Every other class got a nerf in comparison to BF4 yet the scout snipers got a buff in terms of bullet velocity AND the stupid random 1HK potential. Whenever I die from sweet spot kills I cringe at the fact that it's a random luck of the draw kill and took zero skill to pull off. Same goes for suppression effect while we are at it. I can't count how many occasions I've engaged somebody and we both end up suppressed and the game is basically playing it self to determine where our bullets will land.
Everyone loves hor-90 FOV so much, I kinda understand, but it feels way too cropped up to me... I love it for longer range visibility, but I love the wider FOV of vertical 90....
Medic wise this is why I like hardcore, someone doesnt drop health, shoot them in the leg to get their attention, works unless its a like level 15 and then they sholt ypu out of panic 😂
Sweet spots was entirely unneeded, after bolt actions already got: - Massive velocity buff - Shots doing 80 minimum damage now instead of 59 - Slightly faster RPM - Faster switch to secondary sidearm How can DICE make sniper rifles even easier to use after these buffs? Sweet spots
We're talking about base minimum damage, not the absolute minimum damage on poor shots There is a pretty big difference between 80 to 60 and 59 to 45 damage