Randomly generated weather is such a simple yet crucial feature for this game. Not just for immersion, but also in deciding the fate of a battle. With the thick fog, the British were unable to use the firepower advantage of the dreadnought. Just when the sky temporarily cleared during the second assault, they actually managed to hold the objective where naval fire rained on your team. It's so brilliant for reminding us how major historical battles are often decided by natural factors outside human intervention (say, for example, the germans using the weather to break through the Ardennes without being knocked by allied planes, or heavy rainfall stopping the French to set their cannons at Waterloo). The level of care and attention to detail in this game is unmatched as far as online modern shooters go.
Impressive flying, it seemed like the other team made no real efforts to contest the skies. And when they did send up their aircraft, you and your fellow wingmen obliterated them with little effort, which allowed you to bomb and strafe the British beachhead with impunity. Not that dissimilar from the real "Gallipoli campaign" where the the British suffered one of their "worst millitary disasters" in history, with 300k Casualties and the "Turkish/Ottoman Empire" nearly just as many.
@@lukaslipovsky340 when I played there were sometimes many players sometimes there were none or very less. When Pacific came out it felt it kinda improved player number
Fedorov is such a good gun. I fell in love with it by the time I started playing with it. Mondragòn is also a good gun but it doesn't have the same feeling is this...
A not hard at all just go to where it says operations and press join any operations it’ll put you in a game and don’t put the region take that off so it can put you in any game from around the world