Updates: -The Anti-tank damage does decrease over distance. For example, the max damage on heavy tanks is 30. At about 70m, it will decrease gradually and at about 180m the max damage for a direct hit will be about 25. -The PGs do not take damage from fire grenades. Flamethrowers yes, fire grenades no.
I came back to battlefield one the other day and was surprised to see people using it. I remember in the beginning this thing wasn't really used all that much, now it seems people have got the hang of it.
These videos have great info, but there's a lot you could do to trim them down and make the information more digestible and remove downtime. Mainly using side-by-side, simultaneous clips of damage comparisons, instead of each one played one after another. Also, be careful when testing damage at range, since many things in-game have damage drop-off that you might not be told about. For example, if you use the spotting scope as a rangefinder, it might tell you something is 80m away, when its actually 80.99m away. This is important because if anything has a damage drop-off at 81m and beyond, slight deviation in shot placement can place the hit at 81m, giving an inconsistent damage profile. And bear in mind that certain equipment like the AT Rocket Gun only deal full damage to armour at a 90 degree angle impact point, this may apply to tanks too, but I'm not sure, which is why I'm saying be mindful of it. You've hit a good niche with in-depth research about this game, but with only a few small considerations, you could drastically condense the info and take your content to the next level.
I don't use the PG all that much since its controls are horrible (on console at least), but getting those rare games where I do some serious work with one is really satisfying. Brusilov Offensive with Galicia is an easy example, rolling with a squad of PGs and fucking people up is awesome.
After your A7V video, I mastered that tank and my favourite tank is now Flamethrower A7V. Thank you for showing the potential of the vehicles by comparing them.
So my only quastion is what's the point of making this vehicle for 3 peapole instead of 4? Why this turret mechanic is there in first place? There are vehicles in bf1 that are only for "drivers". Whats more using driver's sit make you unable to use gun and you are more visible. I just dont see a point in it thats all, or maybe am i missing something here?
anyone know the button to switch from driver to gunner? i play controller on pc and the only way to swap was to cycle thru the seats which isnt as smooth. id love to use the at version more but driving backwards with joysticks is literal hell it doesnt do what you want it to do. the snap view tip shared in the video would do wonders for me if i could only figure out how to switch seats more smoothly