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This looks really good but the SOUND is what draws me in. Every weapon fire sounds unique for each weapon you use, vehicle, environment, and engaging music. Really balanced sound design.
Vamos apoiar o BATTLEFILD 2042, ele faz uma HOMENAGEM LINDA A UM RU-vidR E JOGADOR BRASILEIRO, O ETERNO MIGHT(LEO), QUE INFELIZMENTE PARTIU EM 2015, MAS LUTOU COM BRAVURA CONTRA UM CÂNCER. O pai do Mighty levou a história dele para o Battlefield, um jogo que Mighty gostava bastante. Mighty se tornou eternizado no jogo.(Um reconhecimento incrível da empresa por ter ouvido a história dele) Deixando seus pais orgulhosos. A história do coronel corajoso. Para sempre, Léo Mighty!
7:52 the attention to detail on the reload…in the army when the weapon stops, you immediately check the cocking handle on the right hand side of the weapon. The position of the cocking handle will tell you what type of stoppage it is. When it’s all the way to the rear, it’s a magazine change (usually). Great little details in the ga,e 👏🏻👏🏻👏🏻
Was hoping aircraft would be like in Battlefield 3, where you have to 'take-off' to first get airborne before you can use it. Running to a heli or jet while under fire just added to the realism and challenge. However spawning straight to the pilot seat in mid-air totally kills the fun and challenge. Major disappointment.
Helicopters will likely ruin this game if they don't do some major rebalancing. You can basically do complete vertical dives in them which makes them 1. impossible to see coming, and 2. impossible to take down (in their dive that is).
idk what everyone else thinks and ik some people didnt really enjoy the game but the massive battles that you can enjoy and not have to worry about people being try hards is pretty nice u can actually enjoy the game and have fun. Game is pretty fun and i love how everything is so close to being realistic from the different gun noises for each gun to the actual environmental destruction to buildings and such. Everything is just beautiful
I hope they have night dusk day modes. A night mission in NVG googles would be awesome. Also, helicopter armament upgrades like better tracking missiles and sh×t
I wish it was a little less arcade like with the vehicles. I think there should be a learning curve to them so that they don't get as many kills and make people on the ground hate life.
3:02 omgggg!!!! You can control the turret now?! I remember playing Battlefield 4 and I liked Hopping in a helicopter as the 2nd person cause the gun was a bit more fun for me. Now I can do what the 1st guy and 2nd guy can do, that's so dope.
@@rom_en Honestly, because of the lack of true immersion, so so hit reg, and the very bland movement mechanics, more players seem to be flocking back to BFV. In the last couple of days the players base has nearly doubled, with full servers being a constant. So who know what the final build will be like. But DICE better make some serious changes to get me to buy.
I don't really understand people who complain about this wonderful game if it is pure Battlefield and this is only the beta and a single map, I recommend that you try to get a next-generation console to enjoy this game 100%
At first, i was pretty excited that this battlefield was coming out. granted, its not the BF 2142 sequel I've been waiting 15 years for, but it sounded great. Then i see more and more footage from the game, and realize its just BF 4 but with higher system requirements. yes there are SOME technical improvements of course, probably much more destructive terrain and buildings and stuff but.... Sad to say, but with such little innovation this is just a rehash for younger players who don't know any better. i really miss BF 2142, i am starting to doubt that magic could be recaptured.
Same here my brother. Between my wife and I we have over 10000 hours in battlefield. Same old junk re hash. The old days are over. The innovation we saw over 10 years ago is no more.
I am unable to understand what you have been asking dice to make still! do you have any idea how hard it is to develope a new game and share it with the public? if you do, you would appreciate the good work and the price 70$
@@deltaairlinescaptain5912 i can appreciate your sentiment, it is VERY hard to develop a game, especially ambitious sized and detailed ones like BF. That being said. ive played most of the BF titles, and the titles from 10 years ago seemed to be where the game franchise peaked. From there it became more hectic, to the point where now you have the same style of gameplay as overwatch; frantic jumping, rockets flying everywhere, hero like characters with special abilities like R6 siege... its effectively COD and Overwatch with much larger maps and vehicles. is it terrible? no, but i maintain its for younger players who don't know better.
Bring back BF1. I really, really want to like this game, and it'll obviously improve from what we got in the beta, but overall I though it felt more like an arcadey CoD than an immersive BF. (Not shitting on CoD, I just prefer what BF offers...or used to offer.)
I liked it more when the spawns were farther and you actually needed to travel a bit to reach the action.... Spawning in an Helo already in flight isnt battlefield at all.
@@SignalFlowers Well, More room to move around opens more type of gameplay. I remember in BF3 beeing able to sneak up , go around, Jets were actually taking off the runway back then. Same for helos. You could take an helo, wait for your guys to jump in and go drop them etc. You still ended up getting action.
@@SignalFlowers Most battlefield games were made like that. The penalty for death is the time it takes you to respawn and run back. That made the deaths more impactful and the firefights performed accordingly. If you know you're gonna just respawn, might as well go balls out and full retard as you're just gonna respawn anyways. If you're penalized, you cover your squad and flank. And you take advantage when you down an enemy to push more aggressively as a squad also.
Bigger maps are more tactical. Back before you kids were born Battlefield Vietnam was hardcore, Battlefield 2 take off in a Harrier jet from an aircraft carrier actually felt like you were doing a mission. Planning your rout through the map, sighting long distance, using vehicles, this is what battlefield was all about, if you want rat in a maze close quarter meat masher then play cod, the true battlefield experience is big maps, travel, then take the objective, close quarter fighting was a treat you got to experience if you made the right decision. Battlefield 1 was the game that allowed for close quarter to be realistic cuz you wanted to see dozens of soldiers charging into the trenches bayonet charge melee pistols grenades, just like WW1 would have been like. For modern warfare I'm glad to see the big maps.
@@chasecharland1160 Exactly. Battlefield 3 was a nice ballance. Maps size vs player counts was great. A carrier could have been great on the "beta map".
All the dudes look the same between friendlies and enemies. Compared to Battlefield 4 you dont know who is on the enemy team and who is a friendly in this game. They couldve atleast gave the guys uniforms or make like a theme for each side instead of everyone looking like their own little unique butterfly.
@@OhYahDude its not as much "customization" its microtransactions for skins you can "unlock" by paying... Or play for 3200 hours to earn enough "battlecoins" or what the fuck to unlock all the customization thats "free" with the base game.
@@captaincuck4363 the battlefield beta is such a late-stage beta that it could almost be called a pre-release. Theyre not going to rework core concepts of the game, like how specialists work.
Great video. They needed to improve the rag doll movement after a player is "ended". The player skins don't look as realistic as past interactions of the game.
I sure hope we have the ability to change the way our characters look. I don’t want to see a bunch of grandmas, or tyranny’s running around the battlefield
awesome gameplay. I've never seen a helicoptor pilot in action before. I didn't much care for it taking 20 rounds of ammunition to kill someone though. Is this going to have a more realistic mode?
I've been seeing people mention that the build DICE used for the open beta was 3 months old. Which would give them more time to iron out the kinks of the complete build by their launch date. So things should be vastly different. "Should", is the key word here. But we will see for certain in 5 weeks.
Thanks for the video, it's so refreshing just to see (and hear) gameplay without talking. I am tempted to buy this (I'm a BF3/BF4 player), are there many maps like this? Cheers!
Ik I'm really late but you've probably already bought it by now, if you by any chance haven't then just don't. This is by far the worst BF game ever made.