Good game, you always know how to calculate the distance of assault rifle bullets, that surprises me with every video of yours that I watch, you are the best, keep succeeding, you will always have my support
The surface renderings look incredibly real: the metallic reflections, the roughness of the concrete, the texture of the earth, the vegetation of the trees... in addition to that luminosity of the atmospheric twilight (although the movement of the characters is not completely natural). Soon we will doubt whether we are really in a synthetic reality