Ngl this part of the game’s atmosphere is genuinely well done. The UI glitches and shut downs, the sounds, the visuals and the radio chatter glitching out too. It’s really cool
I don’t know why everyone is complaining about this feature, all it does for me is give another threat to look out for or b abuse the shit out of it and get behind enemy lines by using the wing suit.
y dont just add this shit with the skyscraper falling,damaging buildings,leave the tanks and cars and add back earthquakes that would be so fucking sick
That's extremely annoying in my opinion, where's the natural disaster variety. If you always know what to expect it completely takes away from the experience.
Well for the most part Tornadoes Are possible everywhere except Antarctica So it isn't completely out of the picture but yes I agree with you there should be More weather events
@@JohnnyBlaze_616 Apparently files for a “blizzard” weather effect were found in the game files. Could be a weather effect being added to breakaway since that’s the only to map to seemingly not have any weather events
@@coppykappa2235 but why does the sandstorm cause a huge tornado when in real life it's just a bunch of small whirlwinds? Is this game logic or did mother nature loose her mind?
Tornados are typically seen embedded in mesoscale storms and supercellular storms. Dust devils inversely can form on mostly clear, sunny days with light winds because this allows for sufficient instability to create low pressure. Once those hot air parcels cool down as they lift, we see a point of low pressure form that more or less becomes a dust devil as it intensifies. It's extremely rare, but they can in fact reach tornadic strength. (Fun fact, low pressure being the genesis of all severe weather, the tornados in game should be spinning counterclockwise, but they spin clockwise, indicating high pressure (stable atmosphere)