There's no poll this time, because poll cards are discontinued after June 10, 2020. EDIT: Surprisingly, the poll cards are still available, at least for a short time, so I decided to put a poll on this video
One thing BFV got right that 99% of WW2 games I've seen get wrong is the way the character holds the Sten gun. Holding it by the magazine was actually not recommended because doing so would put pressure on the magazine catches which could be bent out of shape and lead to the magazine failing to feed properly. This was especially concerning given the weapon's already subpar reliability.
If anyone says that BFV’s Thompson doesn’t look right, I just want to say that they are different Thompsons. CoD WWII has the American M1A1, and BFV has the British “Chicago Typewriter.” Edit: The Chicago typewriter was also American, but it was used by the British in WWII
Thompsons are all American made by Auto Ordenance in the US, the _Chicago Typewriter_ is not British, it's an early M1928 Military model (Navy Issue I believe) which was derived from then 1921 Police issue gun.
Excellent point and my guess is that the real life Battlefield British Thompson submachine gun what's the ones used in El Alamein 1942 Egypt in addition to the Sherman tank first used there
While the m1 Thompson and the 1928 models have differences, both externally and internally, in function they are the same. The difference is simplification. The m1 variant did away with the blishlock, the adjustable rear sights, the more complex vertical front grip and the ability to accept drum magazines. Otherwise, basically the same recoil impulse, same ammunition, almost the same handling, etc.
Then again the game wasn’t focused on realism more than arcade styled gameplays honestly. Although they clearly stated that the game was “realistic” on behalf of the graphics itself and not primarily the actual game mechanics.
@@bcw1nc865 How much have battlefield mechanics changed at all? Genuinely curious, not much difference in gameplay between the games from what I've played.
COD WW2 has some of the worst weapon sounds I've heard. The guns all sound like staplers, and the reload sounds make the guns seem like they're made out of tinfoil and plastic.
The COD campaign was pretty good though compared to the battlefields feminist 14 y.o. Norwegian that survived impossible things and is a total dishonor to the British commandos which in battlefields story died
Bf1: (swole doge) we provide a battle simulation of what war would have been like in ww1. BfV:(crying cheems) plz sjws, like our game, there is a woman in the trailer
Tadgh O'Connor It’s more like Swole BF1 doge: I thought millions about the First World War and while I may not be the most accurate, I’m still immersive Crying BFV cheem: The technology isn’t there for double XP
Tadgh O'Connor BF1 wasn’t very accurate (I’m not saying it’s bad, it’s a remarkable and amazing game). Verdun is a bit more accurate but it still doesn’t capture the fear and boredom of the trenches
4:30 the M3 Grease Gun fires from an open bolt. If you listen carefully, the sound for the cocking animation includes a bolt being cycled forward, something that you can't hear on an open bolt gun.
the charging handle would still make an audible noise when it moves back forward though. that is the first model of the grease gun, that had a separate charging handle.
@@mondaymotivator_ not really. it's a giant handle that's basically like the handle on a wind up toy. it would make sense for it to make that much noise.
Battlefield: I'm going to reload my scope gun the only way I can by reloading single rounds Cod: I'm going to reload my bolt gun the by shoving a striper clip into it at an impossible angle
@@Bimgus9 It's literally shooting at half speed. The IRL fire rate is 1100+ so it'll look like BF's display than the lethargic MG34 in disguise that we get in COD's
@@mashedpotatoesgaming454 I'm pretty sure that BO3 changed it with AK reload, BO4 just reused BO3's AK reload, Ghosts also had different AK reload as well as Advanced Warfare or Infinite Warfare and also, besides MW19, Cold War also had new AK reload that practically looked almost identical to MW19 but it was different animation actually and it also looked worse technically, less realistic and natural. Edit: MWII 22 also has new reload for AK that's entirely different to MW19's one.
The maps on release weren’t very good except for two, but the maps added after release were 100% beautifully done had the atmosphere the release maps were missing
Yeah, BFV is horrifically inaccurate on so many things in general but at least the weapons are well animated and the animator/s clearly put effort in to it, meanwhile COD WW2 at least feels like WW2 buts it’s guns are so awful in terms of sound and how they function (like their fire rate and their reload animations) and it just feels like the animators for this game were just lazy or it was just rushed
If only it had kept the same system as bf1 but in ww2 , it would have been amazing in my opinion but no, innovation was their downfall. Also the fucking Battle Royale that failed completely
@@darkzero7969 95% of people, nice "statistics" you got there. i gueess i was wrong. lma still the worst in the modern battlefields. even hardline was better.
BFV nails weapon sounds, reloads, magazine capacities, extended magazine compatibilities, and to some extent, fire rates, than COD WW2. Like how the Karabin in BFV is portrayed as a non detachable 10 rounder, which is legit, but in COD it was detachable. It's also how funny how COD's Thompson is called an M1928 when it's actually an M1A1, whereas BF actually used an M1928A1 Thompson with the correct drum capability.
It's a 50/50 honestly. Some fire-rates in Battlefield are very wrong too. The BAR fires insanely fast, like twice as fast as it could. The Type 2A also fires twice as fast as it did in real-life. It only fired at ~650 RPM, which the Call of Duty one is much closer to that. The rocket launcher reloads are wrong in both, forgetting to connect the rocket to the electric connector on the launcher. The mag size of the Type 97 LMG is also wrong in V. Some textures also look better and more like war-era stamped metal in Call of Duty, like the Volksturmgewehr. I think the wood also looks better on most rifles in Call of Duty. Some of the weapon models in Battlefield V like the M1928A1 and FG42 are also comically oversized. I've never seen a Thompson so fat and wide as Battlefield V portays it. Even if it's an M1A1, the Thompson in Call of Duty looks so much better and more like the real thing. You also don't need to pull the bolt back a Thompson. The bolt automatically goes back into place when you pull the trigger, which only Call of Duty shows correctly. I've also never seen an FG42 THAT big like in Battlefield V. It's almost as big as an MG42, it's like a 12 year-old child is holding it. The FG42 is pretty compact since it's a Battle rifle. The bolt on the StG 44 is also frightingly small compared to the real thing, and the M1A1 and M2 carbines are post-war models from the 1950s. Battlefield V also messes up really bad by having the Panzerfaust being held on the shoulder, which makes operating the weapon literally impossible, since it fires in an arc like the PIAT. You're supposed to hold in under your shoulder like a rifle. While Call of Duty calls an M1A1 a M1928, Battlefield makes the same mistake by calling the Type 1 in-game the Type 2A. The Type 2 in Call of Duty is an _actual_ Type 2. Battlefield messes up plenty of weapon names too. It seems that a lot that Call of Duty got wrong Battlefield got wrong too.
@@potatopatch8943 Well, the mid-reload can be accepted, as the bolt wouldn't slam forward on it's own sometimes due to mud, or bad maintenance. Yet still, they could've done different animations like BFV did, so nobody would complain about it
A lot of CoD WW2’s weapons sound like the devs were fiddling with the same tin can over and over again. The weapons in CoD WW2 always sounded weak to me
The reload animations are good, but the reload sounds are unsatisfying and samey. Only weapon that had different sounds and actually sounded good when reloading was the FG42.
I like how that for all their accuracy in reload animations, BF still gets the M1 Garand wrong, by ejecting the bullets mid clip like that. Yes, the catch release on the side allows you to release the clip, but at the speed he reloads, that's clearly not what he's doing. He just pulls the rod all the way to the rear and the clip flies out.
It needs to pull all the way back to lock it open tho. One thing BF did got wrong is reloading when there's 1 round left, in game the round is still contained in the clip, but irl it would be ejected first, then the empty clip would fly out.
I like realism just as much as the other guy, but this is bullshit nitpicking. Just as the one with the "soldiers were trained to operate handguns single handedly in WW2". I know that was the standard procedure, but the way it is represented doesn't make it non plausible.
When you're wearing headphones or listening in speakers, COD WWII gun sounds generate more bass than Battlefield V, but COD WWII lacks echo and crisp sound making it kinda unsatisfying
Graphics aside. I think WW2 has Better Reload Animations while Battlefield has the Best Sound design. ....even though that's always been that way since the old COD vs BF games so. Until the New MW finally changed the Sound Design which is now on par with BF games.
That detachable mag for the Arisaka and Karibin hurts me along with cod's insistence on loading rifles with stripper clips when there isn't room. Oh I fired 3 rounds from my 10 round capacity Lee Enfield let's load a 5 round stripper clip. That always bugs me.
It's not a matter of being experts, it's just common sense. I mean, the MG42 is one of the fastest firing machinegun of WW2, everybody knows that. Yet for some reason COD did, well, that thing.
Both games have good animations, though BF5 has more good ones than WW2. Where BF5 really wins is sound design. All the reload sounds in WW2 are like the same two tin cans being banged into each other.
@@91tears94 are ya stupid? I'm saing that it's realistic enough for a cod what do you not understand?! You know what I'm not gonna argue with an idiot on internet......have good day
Alright if you guys think the Thompson reload from COD WW2 is wrong it's a yes and no, yes it is an Open bolt weapon but people complain about not pulling the bolt after switching to a fresh full magazine and people defend it for being an open bolt but you have to have the most powerful awareness and memory to memorize how many shots you fired in real combat while in full automatic and other gunshots all around you so yeah in conclusion: You gotta have the most powerful awareness to know your magazine is empty and the bolt hasn't been closed yet otherwise it'll be impossible to notice it while you're in real combat and I think they've done this because for balancing reasons and I can see that but the rate of fire of the MG42 is just pure disgusting they should've lowered the damage and keep its 1200-1500 RPM in place
Although BFV floored CoD with this one I do appreciate CoD WW2 for having different animations for all of the guns. They didn't reuse as much as the others.
I just like how in BFV the appearance of the M1 carbine is the paratrooper variant while COD is the regular "factory" version and for the M2 they again switched it up making BFV the "factory" version while COD was the paratrooper variant
I’m not sure but I thinks it’s because the shooter can rest his elbow on his knee when crouching and shooting. There might be some other reason that I’m missing though.
Well at least COD WW2's campaign still feels like ww2, BFV's campaign feels like a 12 year old SJW's interpretation of WW2, with the exception of the Last tiger. Don't get me wrong they're both mediocre at best but COD is just a bit better. I'm not a COD fanboy but I gotta give credit where it's due.
@@smarrkidd5538 Idiot, read my comment again, I said that both games are bad. Maybe work on your reading comprehension, so you don't make yourself look stupid and pathetic, 'kay, BFV fanboy?
Bf5:dead game with forgotten battle Royale and feminism Cod ww2:low budget gun sounds And graphic they spend money only in loot boxes and zombie mode Result:I play zombie mod of cod and Bf5 with bots Edit:black ops 4 is also an dead game
Operator 23 IMO it’s campaign was pretty decent . The multiplayer was pretty bad fo r the first half of the games cycle but it improved big time after Michael Condry left .
The Fun Fact Guy The EMP also has extended mags and the ZK383 has that weird lens sight also. It’s because they’re dlc weapons locked behind supply drops, so Tigerfield is probably using that random weapon perk to get them and so they have randomised attachments.
After codmw19, I thought we were getting a cod comeback. Then warzone came and it was just kinda there... The guns and sounds were enough realistic for a cod game, but the movement just reminds me about that black ops nightmare. If only the movement and animations were slowed down and cod will feel like a semi-semi milsim game.
The dev's over at Dice may have made alot of bad decisions with BF5 but the weapons design and audio are top. The M1 Grand color just pops on it, the B.A.R fires with authority! John Browning would rise from the grave and choke the audio lead at Sledgehammer if he could here what they used for their B.A.R.
@@67midnightmoon What part of Battlefield 5 is realistic?? The prologue where they have a Tiger Tank in the WRONG TIME PERIOD?? The part where they have a Sten Gun in the WRONG TIME PERIOD? The fact that the British Army recruits a theif in spec ops mission? What part is realistic???
The m30 drilling actually had a left side choked and the right was unchoked.... the bottom slot was for rifling... this was to help luftwaffe soldiers fight against enemies and natural predators