COD WW2 was a Clusterfuck i mean the Reload anims for Sniper rifles is just Boogle my mind like Seriously Sledgehammer is this a Joke? They didnt Know the proper Reload anims even The scoped Ones And gladly IW Fixed that which Sledgehammer is bad At WW2 weapons And Pure Lazyness
Calopsita Maluca Bird decifradora de enigmas Probably for gameplay reasons, but you could see that the clip has the extra rounds left after inserting it into the gun.
@@itsdietime6382 Dude, battlefields guns were basically shot in a map thats a big desert with a canyon. Cod almost had no trail giving you the sense of the gunshot rolling away outdoors
@@itsdietime6382 Please realize what you are saying. These are two different types of game in battle scale and surrounding. Sound like you only played COD and crticized BF with your own imagination.
Part of it is because the MG34 “drum” is simply held in place by friction, and you have to be pretty precise to get it in place - they portrayed this pretty accurately by including that little “hiccup”
The fact that we can make that comparison shows how far COD has come this year :) Personally I still think Sanndtorm sounds better, and I prefer its animations. But COD's models are definitely nicer
Both have super great gun sounds and animations, and I don't really think one is better than the other. BFV's guns are a perfect fit for BFV, and MW's guns are a perfect fit for MW.
Ace Troubleshooter I think they suppressed the noises it bit because it would hurt your ears in bf5 when they are gunshots explosions and just everything is thrown at you whilst trying to survive
@@jasonbojorquezgarcia9968 Every game does the same, and it's a matter of making the sound satisfactory whilst making it realistic, whereas Cod takes it this time.
I feel like modern warfare's animations have a little more weight and life into it, as they shake and rattle, battlefield 5's animations seem to just be very plain and smooth.
@@HillSii well the gone alone is still a bit hard to control, but if you have experience then it will be easier. And on the area he is standing on is flat(bf5) so it will be easy yo control except for some certain guns. But in modern warfare I think they exaggerated the recoil and bloom.
Battlefield 5 was a huge disappointment. The weapons and gameplay are alright, but they just can’t follow up something like battlefield 1 with something from a similar and frankly overused time period for FPS games
@@octobersvryown only for efficiently loading, in actuality you could easily run around with an MG42 like you can in game, it was even done during the war.
@@geichgange71 No soldiers ended up using a belt fed system most likely instead of carrying the heavy gun around too. They'd overheat too. How would they change the barrel also if they're carrying the weapon around? It's not efficiently.
I love the little imperfections in the reload animations in MW. Fiddling the get the magazine in, overshooting when feeding the bullets in the MG34 and having the readjust. The kind of thing you wouldn’t notice in gameplay but it’s a nice attention to detail
Battlefield still better than call of duty by a clear mile like he said yes the guns are spot on dosnt make the game any better than the original sandbox call of duty
@@jimco5852 how tell me the improvement from the same old same sandbox killing each other every 5 seconds to me battlefield is way more intense yes its larger better melee is way better than a slash on call of duty the sourounding area gets destroyed trees buildings and grassland its way better call of duty as ways been the same boring 10 minute matches I still have cod ww2 and MW remastered never play it
Every Call of duty game: **Loses against Battlefield Games in Comparisons** Mw 2019: *Fine, I'll do it myself* 2020 Edit: **Looking at the reply section** I fucking hate the COD and BF community.
@@SellingSouls Why is everyone trying to comparing realistic war games to arcade? I don't get it, Cod and Bf are arcade and u can compare both, but these realistic shooters I dont think we can...
@@aveteranplayer6403 That didn't stop any youtuber in the past to make the comparision. Suddenly now it's important that they are different genres? They are FPS. They can be compared. You compare the guns, not the game, or it's core gameplay.
@@aveteranplayer6403 If i play a raving arcade game i still wish to have real car sounds and not rocket's like in COD. Just watch some real K98k sounds and you will understand, it's ridiculous. MOH warfighter did the same Bullshit over exaggerating of sound.
@@moustafaabousalem1411 the shadow in cod is not seen because the smoke grenade is a wall in bf it is round so it is more appreciated also the smoke in cod looks very bad (sorry for my english)
@@chancedavis6216 no use saying bfv bas improved to get through that thick skull of his, guy thinks hes cool cuz he doesnt like wahmen in his vidya games.
It’s because Call of Duty now has a more Battlefield feel to it in terms of weapon reload animations, and also both games have the EXACT SAME CROSSHAIR. Trust me, look it up.
that’s what i literally thought too, especially with the customization. in MoH: Warfighter you could customize the fuck out of your gun. just compare the 2 and they look very similar
I really like how in Call of Duty Modern Warfare (2019) Kar98k reloading has a detail like if in the gun have 2 bullets, he puts magazine 3 bullets in the gun and 2 bullets are still in it. BTW nice detail Infinity Ward.
One detail I really love in MW 2019, which in this Video I realized I kinda miss in Battlefield V, is that guns are actually smoking after using it. I think you can see it best when the double barreles Shotguns are compared.
@@abassalqattan7820 gameplay is better in bf5 too. MW is decent this year but still gets very monotonous very quickly. Bf5 with destructive environments and dynamic weather and vehicles literally change the shape of the battlefield and how it plays. Gameplay is excellent. Love cod too, been playing since cod4, very fun but bf is better. You should really try both, the franchises aren't mutually exclusive.
@Gōdon Gurando dude, read my comment again, please. "they may not sound realistic, but they sound good as hell" it is implying that i think the sound is not realistic, but it is satisfying to hear and the sound in general is good. i didn't say the sound is realistic tho, everybody does, but not me.
@Gōdon Gurando tell me wish one sound more realistic. M1911: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0MZXQdvy0hA.html k98k: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-l2HwrEDjSf8.html
@@ruhidmohamad perhaps, or maybe the developers didn't really care about the details. Either way any soldier who is trained to some degree won't hold firearms like that.
@@ruhidmohamad I found a video showing soldiers shooting 1911s and it seems you are right. Learned something new today, although it does seem pretty dumb to hold a revolver that low and with one hand xD.
The pump action shotgun in Battlefield 5 is probably the most realistic gun I've ever heard in a video game. It's one of the only ones that get's that initial sharp "POP!" right. rather than just being a bassy thud mixed with metallic sounds. You can almost feel it in your chest just by listening to it. Great job dice!
I like MW guns more both design and shot sound wise, but I do love the echoes BF has. And the Kar in BF has the animation of holding the remaining bullets down to prevent ejecting an unspent bullet.
Are you nuts how the hell did they won if you can not even hear the echo, the worst part of it is when you play ground war and you cant hear a bullet that missed your head. Even in Battlefield 3 i can hear missed shots, a game from 2011. I don't have to see the person who shot me to know how far he is only by hearing the gun sound. Even Battlefield 4 still has a better sound engine in it and you can hear multiple sounds making it more dynamic and real. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-iA8joCk2C2Q.html
Not many actually, the examples are the mg42 that is slightly modified, the 1911, the lee Enfield is some places and that's mostly it the other weapons are rare to see in use like the mosin nagant and kar98k
They're dirty as fuck in real life. I loaded my mags with the first 2 rounds as tracers, and the remaining last 5 in the mag as tracers. Never had to see them in flight though. In SAWs and Medium MGs every 5th round in the belt is a tracer.
Um, it’s pretty obvious the that for some reason, the video simply has the COD footage playing LOUDER, which is the only reason people think it sounds better. If you turn up the volume during the BF sections of the video to match the loudness of the COD weapons, it sounds A LOT better.
Kind of interesting thing is: Mw sounds like it would sound like to a person that shoots While bfv sounds like it would sound if somebody would record from different angles - and some lighting , lens flare effects , spots on the objective are proving this idea all right. Thats interesting
Gnozo WeLl AcTuAlY seeing more visual recoil in a persons hands compared to another is actually a sign that the person is not holding the gun firm enough
Everything is set to max settings. It's the PC version not looking that good as console. The game was ported to PC by some devs called Beenox. The MP suffers from terrrible LOD, low draw distance, texture pop-in, textures refusing to properly load, crashes. And these are just a few problems that i gathered from their subreddit. There was a big thread regarding PC version issues.
Personally I feel the animations in CoD:MW are exaggerated to the point where it feels like the soldier is hate-reloading their weapon. Both have stunning details though and no one can deny that.
actually i think cod sweeps it this time, greater animations and smoke effects, great sound aswell, Bfa is to muted and arcady, hardly any smoke or fire
@@autismo3405 An empty case is used to release the barrel from the MG 42, not the MG 34. The animation for the MG 34 shows the soldier unlatching the barrel shroud and releasing the barrel with gravity.
They both reload fast They sound right And they are both FPS Game *CASE CLOSED* (except cod mobile, it also have battle royale, and reloads faster than cod mw 2019 and battlefield, buy don't have story mode.)
Bruv Some reloading animation assets of codm came from modern warfare Another thing is that modern warfare technically has a battle royale called "cod warzone"
You can even see the ground light up , but the muzzle flash just isnt there, nor is the smoke, magic bullets i guess, also notice how the cartridges just get smaller till inexistance
Cod reload sounds/animations and gunfire use to be a joke compared to battlefield, but not anymore. If anything it surpasses battlefield on almost every level with mdw 2019
All the guns that were actually WWII era weapons (K98, MG34) here sound wise are more accurate in BFV. They actually recorded those weapons while infinity ward only recorded most of the modern weapons in game. Regardless of how “punchy” MW sounds K98 and MG34s digital representation is better in V