The 'Pebbles' ships that jvelazquez was frequently using is from a steam collection of ships called The Company Fleet. Shipbuilding credit goes to inotna2001.
Just a thought ± You can schedule video releases on youtube that way when you have time you can upload like 5 and have them pop up one by one per week to keep the channel alive.
How about brawl with infinite (or at least very high) resources but a crew limit? Would be interesting how designs change when trying to optimize for crew numbers
"Not a fire extinguisher in site" he says as there is a fire extinguisher attached to the reactor :P . Also blade small note, may be worth it not to outro after each match and instead just record a short outro when the video is over.
I prefer he says see you in the next one after each match, it is a thing specific to his channel. Kind of like how Markiplier says “Hello everybody, my name is Markiplier…” it is just unique and it feels odd without it.
The lengths this man takes to put out a video is truly respectable. With how busy he is, he still manages to pump out content for the Cosmoteer community. Great stuff as always.
Heart-breaking to watch jvelazquez1's beatiful ship ("is that basegame" is high praise) lose the ion duel because of not locking down the firing directions on his ions
Also, we can tell it's not a base ship due to the fact that monolith ships DONT use prisms to amplify the beams dps. They may use 1 for targeting, but I have yet to see them for combining. Paint also looks a bit off in some areas
39:46 indeed, correctly hotkeyed TBs can make for some very fun mobility, my first PVP ship, the Harpe, is a laser/disruptor orbiter (like the one being tractor beamed at the timestamp) with 6 TBs, i had to sacrifice some thrust for them but it does make for a very fun ship
ion falloff gets worse per combination of beams, its best to combine 2 beams of equal strength, and fire as much beams as possible, Combining 4 beams into 1 instead of 2 twice gives a power reduction of about 1/3-1/4, dont have the exact numbers, So no, 4 beams into one is not great.
True. The exact number is actually -25% per beam, meaning two beams combined into one is 150% the power of two uncombined beams. Due to the efficiency of never combining beams, you can make some ships that use an insane amount of weak beam outputs for way more damage, but this isn't advised as it's still better to merge them to an extent and have several decently powerful outputs (3-7 outputs, maybe even 9 if you're willing to push it), as you'll hit the sweet spot between optimal, efficient damage output and a relatively small exposed barrel profile the enemy can shoot through.
@@NickAndriadze I agree, fire as much beams as possible within the constraints of your barrel, in the context it refferred to the ship it should probably output 2-4 beams for optimal damage, or add 2 extra prisms for better damage.
@@Lennalf correct, or 1.75x the power of a single beam it's also worth noting that if you combine beams of inequal strength, the stronger beam loses the most damage
*38:13* That's only because this particular ship is a Fastwall. I absolutely hate Fastwalls. They are such lazy and effortless ships to build and pilot yet they are so unnecessarily overpowered... Plus they have the disbenefit of looking incredibly ugly.
But they can be easily destroyed with flanking/armour piercing techniques or nuke right ? I mean, throw a couple of EMP missiles and some dakka and call it day.
No, it's because this particular railgun ship is built for kiting and doesn't have the penetration or number of rails it needs to punch through those shields. A more damage oriented ship in the same budget would have cut that wall clean in half, as they have done several times already in fact.
orbiters, or what you're calling a fastwall, are really actually not that OP, or easy to build or pilot. their monodirectional thrust means you need to be careful when piloting, and huge thrusters mean sharp turns are difficult.
allways 2 into 1 with Ions, and try to have as many "outputs" as possiable. i wouldnt even cosnider mergin so hard before u dont have like 3-5 "outputs".
Friendly fire has been interesting. I like it because funny booms. But then everyone uses rails. So kite wars. No ff means cannons and nukes. Which... NUKES!?!!! So yeah.
having 4 beams go into 1 prism is absolutely horrible!!! DO NOT EVER DO THIS. ill give you some numbers, just know the dmg i say only applies to one beam (the strongest one, thats why they should be equal) 1 beam: 100% 2 beams: 75% (keep in mind one beam is doing 100% and the other is doing 75%. the strongest beam is reduced the most) 3 beams: 56% 4 beams: 42% 5 beams: 32% ect so each additional beam is only 75% of the previous beam this is why we only combine 2 per prism. and i cant stress enough, the strongest beam is cut down the most, so make sure they are equal! and even only combining 2 at a time, that 75% adds up FAST, I STRONGLY RECOMMEND A MAX OF 8 IONS PER FINNAL LASER!
in creative when you are making the ship you have access to the resources panel which you can use to plop the required ammo or resources for factories, just save the ship with the ammo in place and it should load in correctly.
@@bladetardigrade Thanks. My problem was I was just manually filling the cargo bays with resources, then saving the ship. I wasn't doing anything with actually assigning the resources
Spousta těch bojů nedává vůbec smysl, jako když na závod dragsterů vedle sebe postavím elektrické kolo a kombajn. Loď která se má držet v dálce, jde přímo do středu boje a hraje si na tanka.