As a current Midshipman at the United States Merchant Marine Academy, which was originally made to help resupply the Merchant fleet with trained crew during the war (in fact the Academy lost 142 Midshipmen During the war while doing their sea terms.) I am glad to see you in a carrer protecting the merchants instead of sinking them.
I am pretty sure that the "lone merchant ship" is actually a German submarine tender, hence it being unflagged and also the reason why the mission brief called you to be alert for nearby submarines.
Well, as a submarine tender she’d try to stay out of air coverage - especially and this clearly is within easy air cover from the US. As a raider she’d not be drawing attention like that - WW1 had shown commerce raiders and auxiliary merchant cruisers were a force to be reckoned with but not a match to a warship (see HMS Rawalpindi; their initial salvo managed to scratch paint with one shell as they were rather close … but that was it). On the other hand, if it IS a raider, do not get too close … Kormoran and Sydney say hi! As to nearby submarines - this is pretty early in the war (for the USA), when there was no blackout, all navigation lights running as if it was peacetime, Miami offering 6 miles of bright lighting and neon outlining any and every vessel hugging the coastline and any anti-submarine patrolling was so regular you could set your watch by it. From January 1942 the US east cost offered the Second Happy Times for the U-boats with rich pickings and no meaningful defense. In the first half of 1942, more than 360 ships (and at least 129 of them tankers) were sunk on the coast from Canada to the Caribbean, totalling around 2,250,000 gross tons. 2 per day, every day, on average. So yes, beware of submarines. Note there were never more than 6 U-Boats there at any one time. Now imagine there had been 20 or 30 …
Games like this and Silent Hunter 3 remind me how advanced (and complex) the analog "computers" were back in WWII. Every device was built to serve a single function to make it all come together.
Dangerous Waters. Submarine, destroyer, helicopter and patrol aircraft with sonobuoys (first used in 1943, believe it or not!) and torpedoes to drop. It’s a bit later (nuclear submarines), but …
Yes only thanks to Neal & the subsim comminuity Ubi originally used a plug in for multiplayer and the company’s it was licensed friom (Sony I think) stopped the service at the last minute before the game’s release. Neal & crew paid for an external developer to create an alternate DiectX based MP solution.
@@majorborngusfluunduch8694 Within months of the German acoustic torpedo, yes. But you need to drop it close enough to hear the sub. Limited speed, limited range. (A U-Boat could outrun one on the surface with ease, but that was not known to German sub captains.) and having other ordnance could make the try foolish.) It’s safe against surface vessels by having a minimum depth it will not rise above. So you need to “catch” a sub by other methods. And while a ship is not endangered by a Mark 24 “mine”, the weapon goes for the loudest sounds. So having a ship with ASDIC to find the sub is not gonna work well. So you need sonobuoys or MAD detectors.
@Wolfpack, can you make a video elaborating how the intruments work, what they indicate, what to look for and how you use them? This looks very interesting and I have some guesses what's happening technically, but an explanation would be greatly appreciated.
My grandfather served aboard two such Flower-class corvettes. He spent over two years at sea, defending convoys and winning the Battle of the Atlantic. Lovely to see them here.
I'd love to see this game expand with options for more than just a fletcher class in the Atlantic. Imagine how awesome it would be to be part of Taffy 3 during the battle of Leyte Gulf.
For the last week I’ve been watching and enjoying your videos for the U-boat. I really do hope this is the new series that I get to enjoy from a different aspect of of the destroyer hunting. The U-boats gonna be quite enjoyable and I have to say all 40 of those videos were very good.
Not sure if its simulated but wouldn't be surprised; Might be worth reading up on the Williamson maneuver which allows you to return to your reciprocal course. Put the helm over opposite to your final turn to move the pivot point of the vessel aft...when the vessel is 60 degrees off your initial course put the helm hard over to the opposite side. Midships rudder when approx 20 deg off final course more or less depending on rate of turn. You will be on the same track but in reverse. Its a maneuver usually used for recovering people from the sea and was used during world war two. Keep up the content.
This game would make a great movie, showing the destroyer tracking subs and the men in the subs, what they all went through. Yes, a bit like Das Boat. Wp345, you are very lucky none of the subs fired a surface running , circulating torp.
Wonder if the modding community will permit the swapping of USN for RN and RCN, the people who carried out the VAST majority of North Atlantic escort work.
The devs went with the Flecher as it offers a good platform for future expansion to different theaters. The game Wolfpack is working on a playable Flower Class.
I want to thank you for this video. The tutorial didn't explain clearly (to me) how to use the DRT and the TRR. So now after I practice a few of the battles set on "How The Hell Did You Miss" settings I'll start my career.
I really enjoyed this one, Well done. Also the speed at which you reacted to the conditions; using your instruments and chart plotting, while simultaneously giving orders to your airsupport and processing the information from your crew, Was very impressive.
I like the way you can see and control the ship as if you was really their on the Bridge rather than from a third person view. I know very little about this game if you can sail from port to port like you can in Silent Hunter that would make this game perfect. I've only seen this Game on You Tube and Seeing you play this game means it can't be bad because all your videos are great and are worthy of little films in themselves very talented keep up the good work
Just imagine crossplay compatibility between this game and Uboot! i remember when SIlent hunter 2 was cokpatible with destroyer command, actually got to play it for a while in the early 2000s, was very buggy but really cool.
Excited to see the fresh type of mission! Destroyers of WW2 was the true workhorse of the Navy. People think the cool battleship/cruisers or stealthy subs but who actually covered the actual vast ocean of the world? Destroyers. Specially Fletcher class had all the virtue of the destroyer for the era.
interesting the choice of using a Fletcher class for this, the Fletcher's were pretty rare for Convoy Duty as they were complete overkill for the task because they were actual Fleet Destroyers designed to go toe-to-toe with the Japanese navy. an Evart's class or PC-461 would be much more accurate
Love your videos mate, how you make it like a story... I'm 60 and i love these games, but find im too busy to invest time in them and play them well, so its very enjoyable watching other people play who know what they're doing. Good work.
Happy to see the game get a full campaign now, and VERY interesting to see you who typically captains subs to now going on the defensive and hunting them.
Hey man. Love your Channel. Regarding War on the sea. There is a new Mod that has a completely new ai (Not just some changes like in TTE) and has a bunch of new stuff. It is called Total war. I think that it would be a challenge for you because you need to plan your steps carefully if you want to survive and maybe even win. Give it a try it is worth it. I would love to see your ships sinking if you do a playthrough.
You really seal clubbed those U-Boats. Imagine how much easier it would have been if you had hedgehogs. The ASW towards the end of WW2 for the Allies was truly a feat of brilliance.
Nice, I've been waiting for this. I really like having the hit detection on the camera. It really helps because it was very hard to tell if you were doing damage on near miss/close hits.
Does the crew gain experience and get better at sonar and the like? Very cool...gonna be awesome watching you blast U-Boats out of the water! Keep em coming!!!!
Having actual "Miss" and "Hit" messages come up was probably the smartest decision they made in this game. Too many times you'd think "Hey, I hit that guy!" when it was actually a miss. Made it seem like submarines were tanking a dozen depth charges.
Really like this game even though I am on easy mode I am not a sub hunter ..lol I totally stuff the attacks up for some reason.. learning a lot by watching others. Thanks for the video.
Looks interesting. Have been considering this game. Will watuch your playthrough with interest. The u-boat commanders were both pretty dumb attacking in daylight and from the same direction as well as staying in on the surface so long but this was basically the tutorial. Hopefully the AI won't be so dumb during campaign. Hopefully also later u-boats will be equipped with BOLD which will test your interpretation on the data challenging you to work out which is real and which is the decoy. It would be great if they developed a U-boat version and allow you to tie the games together for pvp battles.