Тёмный

Bay Area Rust May 2023: Raph Levien on Xilem Vector Graphics 

Rust
Подписаться 63 тыс.
Просмотров 16 тыс.
50% 1

Опубликовано:

 

30 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 10   
@RaphLevien
@RaphLevien Год назад
The slides are here: docs.google.com/presentation/d/1BIZi04mCLyMlxI1TrU-awmImfIFpR1Vfj45oCmYid70/edit?usp=sharing
@Rice7th
@Rice7th Год назад
Thanks!
@owlfromhogvarts
@owlfromhogvarts Год назад
0:00 start 0:17 outline 1:40 goals and scope 3:07 DOM or not DOM 8:55 Layered UI 22:08 The four tribes of declarative UI 39:35 Xilem overview 44:47 xilem_core: native + Web (demo!) 1:08:37 Vello rendering 1:17:10 Hypotheses to test 1:21:05 Next steps
@VeranoggaSystems
@VeranoggaSystems Год назад
One thing I would have liked in the justification section is what "slow" means. I think it would be useful to have an example of an experience someone might like to build but is not possible or is very difficult because of performance limitations on the web
@gabrielmachado5708
@gabrielmachado5708 11 месяцев назад
I work building software for trading stocks. We would like to update the market data more frequently, but we can't because the DOM and current web reactive layer is too slow.
@olivierfaure5896
@olivierfaure5896 8 месяцев назад
42:30 It's pronounced like "forte" in "this isn't my forte", but without the "te".
@ClicheKHFan
@ClicheKHFan Год назад
What’s the difference between a UI framework and a game framework? Both need to render graphics and react to user input/ events, right?
@davidmashburn3855
@davidmashburn3855 Год назад
One distinction I’ve heard of is performance: you don’t necessarily want to hammer your cpu/gpu in a UI setting, but might be more ok with it in a game. I think the distinction is a bit murky though, there is a lot of overlap between the two.
Год назад
very interesting, thank you
@brianschwind6530
@brianschwind6530 Год назад
Great talk, Raph! It seems like Xilem is covering a lot of bases when people ask questions like "But what about XYZ?". I'm hoping this becomes the de facto way to write UIs in Rust as we sorely need a better UI story.
Далее
Vello: high performance 2D graphics - Raph Levien
36:24
Редакция. News: 136-я неделя
45:09
Просмотров 1,5 млн
Use Arc Instead of Vec
15:21
Просмотров 146 тыс.
RustConf 2023 - How Powerful is Const
22:58
Просмотров 15 тыс.
Why is the JavaScript ecosystem switching to Rust?
48:08