@@nursemain3174 Aesir is the God of Chaos and Humanity, Jubelieus is the God of Light and Lagunians. The cosmology of the Bayoverse is much more closer to the one of Nordic mythology than the Abrahamic one.
@@MrMadmaggot You can do that in general on the third and fourth hits of every combo with Alruna, but the enemies in this Witch Trial are so resilient you can’t grab them outside of Witch Time. However, because Witch Time feels like it lasts a millisecond here and the enemies are extremely difficult, Bracelet Of Time is the only way to consistently grab the enemies in Witch Time and get that slam attack.
Rosa and bracelet of time and yxy combo got me through it for the first time lol. That’s all I did it was pretty easy once u get the hang of it. Build ur Meter all the way up on the first battle from dodging and stuff then equip the bracelet of time and use yxy the gauge will not really go down just manage it well and keep landing that combo to build it. I know ur 5 years I’m saying for the more recent. And whenever the witch time stops spam dodge until u can do it again
@@mrthanos8140 see I use Rosa equipped with the infernal communicator and eternal testimony (since that's how I beat rodin) and I make it all the way to grace and glory and died they are so hard 😭😭😭
Lets be honest, if they did that, then lets just say that it would be trial and error for anyone to complete this challenge, ESSPASITLY when trying to pure platinum it.
This is fucking amazing. I really want to beat this with bayonetta and not just cheese it with rosa and this is the first one I've seen without rosa. Great stuff!
D Milli mmm its actually harder with Rosa because one hit of these enemies and you are dead lol but if you already are a "good" player and have mastered witch time then yeah its easier with Rosa because of the damage multiplier
zelda valentine, in pure platinum it doesnt matter if you die or not by 1 hit, since you lose the pure platinum either way, so yes its way easier with rosa
I commend you as you are a brave soul to finish all of the witch trials with Bayonetta herself. I did numbers 1 - 4 up to the best of my abilities, but when it came to 5 it was honestly just a nightmare. I didn't necessarily even have that many tricks like you did here. I went with as many different weapon combos but nothing made the cut. For me I completed 5 with Jeanne as her witch time lasts just a tad bit longer than Bayo's. The Angel Slayer and Alruna combo is what helped me get through the double fights in the verses. Excellent work!
my advice to others is to not use rosa unless you're a somewhat expert at playing her. one hit from anyone of these enemies is like half your life. Jeanne is meh since when dodging her witch time doesn't activate unless you use the moth within or the bracelet of time.
moonshineblood Super duper late response, but I actually found getting Pure Platinum on this chapter so much easier with Rosa than with Bayonetta or especially Jeanne. Once you build ~2 1/2-3 gauges of magic by getting through the Hatred/Allegiance and the double Valiance stages (Eternal Testimony + Moon), you can just equip Bracelet of Time + beads (forgot the name)/Pulley’s Butterfly/Moon once you get to Alraune/Loptr-Rosa pretty much obliterates them and everyone else after with just PPPP (hold), PKP (hold), and occasional PPKP (hold). The Bracelet of Time should last for the rest of the chapter since she only has to use somewhere between two to four Witch Times before going to the next stage. Though I will admit that Balder and Bayonetta/Jeanne can sometimes sneak in a few hits since their attacks kind of come out of nowhere. It’s not too bad, but that can get annoying if you’re trying to Pure Platinum the entire chapter. Maybe I’m just so used to Rosa’s glass cannon properties since I use no one else but her lol
@@gabrielquintanilla7118 iirc, you need to beat the game under 3 hours ? At least thats what they did with the first game, I could be wrong tho, you could look it up
Like the previous comment, yea he technically floats, but at a set distance above the ground. Point is he died before he could even finish spawning in lmao
I know this is 7 years late, but I’ve got some curiosity I’d like to indulge. What made you choose Scarborough Fair over Love Is Blue for the Alruna enabler? Both are decent quick weapons, true, and they have somewhat different combos, but I’m curious what made you pick one over the other. Second: is there any possible merit to using the bow alongside chain chomp, if you mostly want to use it to enable the triple flip launch anyway?
Not him but I alternate between the two guns for hands and Alruna for feet so I can weigh in. Generally speaking Scarborough gives similar output but a faster PKP finisher, which is essential since a lot of human-type enemies love dodging your slower weaves otherwise, and Bracelet of Time can generally only give you enough time to finish essential actions. Scarborough also keeps Bayo on the ground on Punch finishers unlike Love is Blue, and Alruna doesn't do bonus damage to enemies staggered mid-air, so those two factors generally work out with each other.
Just beat this and got gold. I used chainsaws on hands and whips on feat. I used the parry accessory and the butterflies(didnt use) I would get to the gracious and glory stage and just beef it and die because i didn't consistently get there and couldn't practice their moves. The first time i got past them i ended up beating the rest of it in one go. No problems with rosa, bayonetta etc. They would attack so fast and so often witch time would happened super consistently and they got chainsawed to death fairly quick. Don't fall for the bracelets of time meme and just do it without cheesing.
Could you do a guide on this game covering tactical weapon combos and methods of clearing out enemies while remaining safe? I also want to know why you have love is blue on one set and Scarborough fair on the other.
8:17 ok this is probably the last fig- *moon river starts* .... well I guess this song was played FOUR times in the whole game not three, some on in platinum games is a little music basised because fly me to the moon was played a lot more than four times.
Hi Urser! Can I ask you something? Do you have an opinion on Love is vs. Scarborough Fair? From what I've seen, most people consider LiB to be the better weapon, and SF kinda sucks in comparison. However, I remember reading something recently that mentioned how LiB's PKP weave has a startup delay that SF doesn't, but I didn't think there was a big difference. The PKP whip slam into weave combo that you used in this video is kinda impressive, never seen it before. Does it work with LiB, or is the weave too slow? I just got the game recently, and I'm having a blast. Kinda sucks that all of the discussion/forums are dead, because I really want to talk about it.
Actually I'm not too sure about the small differences between LiB and SF. I recall the developers wanting to make PKP weaker in Bayo 2 so it makes sense if the animation for the wicked weave for LiB is slower, but I don't think they applied that change to SF. Honestly the reason I'm using SF on one weaponset and LiB on the other is simply colour coding. It's easier to keep track of what weapon set I'm using just by focusing on the red/blue particle trails left by the guns. And it's pretty~
Urser Ah, thanks for the reply. Yeah, LiB and SF seem really similar. I think LiB has nicer combo strings with weaves that are good for utility, while SF's seem faster. One's not strictly better than the other, I guess. They didn't actually do much to nerf PKP weaves at all, actually. If you look at the weapon damage data, most weaves deal really similar amounts of damage. The damage mostly varies by weapon instead. LiB and SF's PPPPP combo deals 50 more damage than PKP and PPKP, but other than that there's almost no variance in the damage of punch weaves. Even Shuraba keeps its high PKP damage. Wonder what they changed? Anyway, I'm looking through your videos and there's some really impressive stuff here. Do you still play Bayo 2?
Wow really? Maybe when they nerfed the PKP combo they just increased the animation length and knockback (so it's harder to combo enemies or something), rather than the damage output itself. They worded it very vaguely. And nah I don't really play Bayo 2 anymore, but I would like to go back and explore it in the future. I think it's fair to say that Bayo 2's combat is a bit shallower than Bayo 1's, but I'm still nowhere near the technical skill ceiling in either game to say I'm done with them.
Urser Yeah, it kinda sucks that this game is so dead. I'd really like to talk about it and try to work out the details, but everyone seems to have abandoned it for some reason. Anyway, thanks for the talk. I'm currently having a hell of a time trying to beat Rodin, going to try again tonight.
Jesus Christ. I've been working on this chapter for hours with just Scarborough Fair, Salamandra, Moon of Mahaa-Kalaa, and Eternal Testimony. Seems impossible. I got pure platinum once from the first round. The farthest I've gotten is verse 3. Most of the time, in any of the chapters I've gotten to for Witch Trial 5, I get caught in combos by the two bosses. For example, I dodge an attack from one enemy, combo them during Witch Time, and then proceed to get hit the moment Witch Time ends by the second enemy. It ends up leading to a 2 or 3 hit combo that either instantly kills me or takes 90% of my health away. I feel like you either need luck with regards to the enemy's behavior (which is erratic because of non-stop climax difficulty) so that you don't get stuck in a combo you can't avoid, or all these items you're demonstrating. I really wanted to clear this chapter without any special items but I don't see how you possibly can.
Would it be too much if I asked you to upload a video of this chapter's background music? Like just 2 or 3 minutes of it in HQ. It'd be amazing. It is one of my favourite soundtracks of this videogame.
+Cyril Figgis Human-size boss enemies in the Witch Trials have less health to begin with, so you can kill them much quicker than you would in normal levels. Also, the continuous fire on guns do significantly more damage than most people give them credit for - it's a lot more effective than just mashing melee attacks. ALSO also, Salamandra has a unique function that allows you to instantly double damage by releasing the button the moment the chainsaws turn red. ALSO ALSO also, Chain Chomp's triple bomb attack at the end of the PPPPK combo has crazy good knockback and damage. ALSO ALSO ALSO also, Alruna's grab/slam attacks are arguably the most overpowered mess in the game - you can spam them in conjunction with bracelet of time because enemies can not block or dodge out of your attacks during witch time.
This with trial grants a lot after each verse to make up for the high difficulty, attack rate, and attack strength ~ 6 years layer I know but hey hope that helps . The other witch trials don't grant even a quarter amount of those laurels .
I know that your question is 8 months old. Still. Alruna has different numbers of targets it can grab for different moves. So, say, in a KKKK combo, the first two are single target grabs. The third is capable of grabbing 2 enemies. The 3rd and 4th attacks of a PPKKK also work as dual grabs. There are some others, though I don't know them by heart. This video makes it seem like the ->->K might also be a dual grab? Either that, or I am missing something in the combo sequence. I'mma try and play with the weapon for a bit, maybe I can make a comprehensive list for dual grabs.
basically any alruna attack that uses both wips can grab 2 enemies if you hold X or A. For example I think X-A-X combo does a spinning attack that with alruna on feet that lets you grab two enemies
The bonus vid at the end? Aesir was still falling into the arena but by witch timing and chain chomp bombing him they kept him way off screen before he could even touch the stage. He wasn't invisible just never made it down to the floor, that's what chain chomp kept getting kicked straight upwards since the human bosses come down from above.
The chain chomp bombs cause an explosion with knockback and the witch time keeps aesir from coming down, not a glitch but just not letting Aesir come down to the battlefield 🤣😂