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This simulator is pretty wild, but it clearly needs to introduce the non linear behavior of materials so they can rip and tear under stress. Also the way the cars oscillate, I think the materials need more dampening, maybe same issue as inability to tear
Your videos always remind me what a beautiful, safe place the world would be if we used graphene instead of steel. Edit: thank you for the likes, four people who know what graphene is
@@Brisingr750 oh I have no doubts it would save the car, but it would not save the passengers from the G forces produced in a crash. Graphene is one hell of a material though, I'm very excited for it's future applications, especially as a mechanical engineering student.
Hmm this needs more work. This shows that soft body deformation here must be fixed for such occasion. It should rip body parts instead stopping whole vehicle.
I don't have time to personally play this game and fuck around with it, but I'm glad there's so many RU-vid videos made by bored beamng drive players providing us with endless entertainment
4:18 how to make a shipping container in Beam.NG Drive out of a trailer: Step one go to car jump arena Step two spawn in a trailer and a T-Series Step three connect them Step four floor it Step five go through car pal’s car side ripper Step six Congrats! Ur done!
What will Steve and George encounter on this episode of Car Pal Conundrum? Will it be big Dragons?!?! or maybe some BRIDGE TROLLS!!! Or it could just be another item the came out of Car Pal industries because that sounds exciting.
Finally solved a mystery! Neilogical uses the *same track* on the differing types of gravity vehicle crashes as this one! Unless the tracks/environments are publicly accessible to everyone, could it be the same amazing designer?!?! :D