one of the things that always fascinated me about this game is when you hit the front of the car, it effects everything. It throws the body out of alignment, messes up the steering, bends and twists the frame, or moves the rear axle out of alignment. And if you go over a rough track many times the car (bolide) will start to lose some of its ride height or start to bend at the seams of the bodywork.
the beamng devs are some of the best in the industry. I have over 1200 hours in the 8 years I've been playing and the core gameplay has always been fresh and enjoyable. every update they bring drastic QoL changes that make you want to sink hours into exploring the features all over again
@@sammyangelrempis2283 I remember even beamNG devs confirmed that it's very hard to control in the description of the old Bolide rally scenario that got removed like 1-2 years ago when the remaster came out
Should have started with Rigs of Rods. I know it isn’t the same game but it is the basis and the same team. I remember playing RoR and seeing the demo video for BeamNG and being absolutely blown away. A shame it is not more well known, it is truly one of the greatest car games of all time.
Rigs of Rods.... ech... who's now remember this true sandbox?... Good old times... Probably best part of RoR was Monster Trucks mod with these tons of monsters in HQ and tons of real tracks for banging.. :)
@@CreeplayEU at least for the non clipping collision calculation, Two minute papers has made a video showing that its faster than the old method (idk if the old method is what beamng uses) but yes tearing should impact a lot more
2014: we will be adding a ccareer mode! and does someone know why the app is removed from the app store, becouse you can still find the qr codes that you had to scan
i’ve been asking around the discord and no response from any devs last i checked, i really don’t want to pay ~£240/$250/€240 on a racing wheel and pedals and just use my phone/tablet
@@JALC-x Only problem with that for me is that I would prefer not paying ~£55/$60/€60 for a xbox controller. I am willing to give up some of the experience to not have to pay that much.
@@CreeplayEU mhm! very interesting change in engine, but i suppose Torque3D was a better choice since it handled rigid-body physics better than Cryengine. that and it was open source so they wouldn't have to pay Crytek an arm and a leg for licensing
@@SirPootington Torque3D was and still is the best choice for beamNG because it's directly made and optimized to be good in soft-body physics, they have full access to the engine's source code and everything is how it needs to be. Im always just tired of like forza players saying "bemng very bed graphic, use Unrel Engin" and I just always need to explain why it's bad idea to even think about it, just look at the fake soft-body games made in Unreal Engine
being a beamng og fan watching this almost makes you cry :c edit: i also cant play the game cause i got a whole new pc i di not use the old hard drive because it was very slow nd very lim ited ata space
They make most of their money by licensing their technology to other companies for simulations. The game itself is more of a passion project, and I'm all for it!
I've known this game since 2015 but only played it myself since 2018 it's so incredible what has improved so far that I don't understand why there are no aribags, for example