5:03 What if Platform Dev and Miyazaki team up to make their own game? _Swamp Platforms._ Jumping across poisoned platforms while being chased by crabs. _Which will kill you first? The plunge, the poison, or the pincers?_ Come on FromSoft, do it. You'll make millions.
@@namesurname9636 I thought about Blighttown, but it's too safe. For one, you can fall in Blighttown and not die. This new game will have a persistent abyss where every mis-step is death. For two, there are non-poisoned surfaces in Blighttown. _Everything_ will be poison in the new game. The floors, the walls, the enemies, the NPCs, the Estus Flask, the items, the bonfire. The Poison is All. There Is No Escape. Also, add the poison-spitting statues from DS2's Black Gulch for good measure.
12:22 The sub alert sound of RT being banished into the eternal abyss is a goldmine of a sound effect that even I Want Die would love to experience as the suffering of Not Mage Waluigi continues
In the other Dark Souls games, you have an HP bar, you recover this by drinking Sexual Orientation East. In Dark Souls 3, however, you have an MP bar, you recover this by drinking Sexual Orientation West.
@@Watburntmy brother in Gwyndolin I've been playing since dark souls 1 came out on xbox games with gold and I fell in love with the series and I have no idea what this means
Deaths in this video: 26, 86 total 1 to Millwood Knight 1 to Wolf 1 to Livid Pyromancer Dunnel 2 to Champion's Gravetender 4 to Sister Friede 2 to Father Ariandel 13 to Blackflame Friede (I believe a death was cut at 21:20 so I'm gonna count that. Also Dan said at 31:19 that that run didn't count but yes it does) 2 to gravity
the more that dan plays this game the more i see a 50 year old white guy in florida going round just spritizing bugs with fabreese as the neighbors look on and don't interviene out of fear of being sprayed next
Zullie is such a large pillar of Souls content when it comes to the community. Her, Vaati and many other creators are a big reason why the fanbase is still kicking with passion.
She appeared at the end of his bloodborne playthru too, and even gave the chalice dungeon codes to the unused bosses and stuff so he could mess around with them
Good news: he finally used it. Bad news: it wasn't in this game, it was in Elden Ring. Worse news: Shen literally had to chastise him like he's a bratty kindergartener to even try it.
12:38 Remember when Daniel laughed so hard at the friends theme with gunshots that he Injured his Lung while playing hitman? I was legit worried for him this stream.
I really hate the "get good" and "skill issue" response that the community has fostered, but I feel like the reason players struggle with Midir is because they don't figure out that you need to stay in front of him and attack the weakpoint that is his head. They usually stick to hitting his legs, which Midir is designed to punish (since it's not really engaging to look at a large boss' feet for most of the fight). Fighting him the way he's designed by staying close to his head (which he always leaves open after attacking) leads to one of the most fun endurance tests in the game, as you figure out the rythm for every attack of his. That's why he's my favorite Dragon boss that Fromsoft has made ^_^
He tried it in the middle of the stream. Once we notified him that it eats up durabillity fast, he forgot about it completely. In fact, RT hasn't used Weapon Arts or Heavy Attacks at all in the playthrough. Not a complaint, but something I noticed.
@@leithaziz2716 They take so long and the extra damage is so little, that with the exception of some really special weapons and circumstances, you are probably just better off with light attacks.
@@floppydisksareop They exist for variety and charged heavy attacks do good posture damage for bosses. Having more choice is always welcome, even if it's not game changing.
RT, that death sound legit would fit right into a Dark Souls voicepack mod Edit: Also, pope wario being in the Cathedral of the Deep was shockingly fitting. Like he's here to retake it after Aldrich left for the Boreal Valley.
the ringed city dlc is something that constantly floored me with every step. I cant wait to go back and clean up the place with some good hygiene, and give it a chance to truly shine
given how people over here have been reacting to the wildfire smoke, it's pretty realistic for the bosses to just stand around in the deadly febreze cloud despite it dealing continuous damage to them
@@StickMaster500 well he did get better at rhythm games thanks to rhythm doctor recently so you never know. Speaking seriously though, kind of a shame but it's understandable and i don't mind.
@@bonogiamboni4830 I'm a Sekiro fan, and we're kinda used to Souls fans not clicking with it, so it's fine. I'm not really all that surprised, as what I like about Sekiro is something it wouldn't really be able to pull off if it focused on build variety like the usual Souls formula. By focusing on one weapon and playstyle, it can adjust enemies and bosses to counter all your abillities that it expects you to have, which leads to a more in-depth combat system. While in Souls, bosses have to account for players who fight with weapons as slow as greatswords or hammers, as well as the fact that you have limited Stamina. You can't really get a boss that's as aggressive as Genichiro in a game with a normal Souls moveset, at least not without heavily changing stuff to the point that he wouldn't be as fun.
@@leithaziz2716 that makes sense, i have also played sekiro (even got the platinum) and really enjoyed it (though it destroyed my controller's left bumper) but having also played dark souls 1 and 3 beforehand i can confirm that sekiro is really different from other soulsborne titles. I did really enjoy having to master a specific fighting style (well, "master", i never used any consumables and also didn't get that acquainted with weapon arts and prosthetic arm combos) but i felt something missing from the regular souls experience. With sekiro you kind of have "just one" way of playing it (obviously exagerating, weapon arts and prosthetics and various endings change things up a bit) and additionally even the story progression was mostly linear (other than jumping into the flashback when you want the start of the game up to genichiro is pretty linear, then it opens up) while with dark souls and dark souls 3 you kind of have more opportunities of doing things your way and experimenting and doing wacky, stupid sequence breaks. It's not that one is better than the other but while i really enjoyed sekiro my drive to replay it isn't as big as for ds1 or 3. On a semi related note do you know if the ps5 is backwards compatible? I really, really need to catch up with the other souls games i haven't played (demon's, bloodborne and elden ring) and obviously i'm not going to buy a ps4 for bloodborne and a ps5 for the other two if i can get a ps5 for all three.
i think shes been in most of the souls games streams. she mostly only shows up in one or two chat messages but she’s been rumbling and tumbling for a while
Gael has 3 phases, but it's still one singular health bar. If I remember right, Friede is the only boss in the whole series with 3 full healthbars for each phase (unless you count Demon Prince which I don't really do).
@@leithaziz2716 If you count Sekiro then there are a few bosses with three health bars. If you don't count Sekiro, then Fia's Champions technically have five health bars split across three phases.
@@thejudgeoftheunderground2016 Yeah, True Corrupted Monk, Demon of Hatred and the final boss in Sekiro are 3 healthbars for each phase (technically 4 phases for the final boss if you count the boss right before him). I forgot about Fia's Champions. That "fight" was a nightmare since I just ran into avatars with meta builds.
@@leithaziz2716 In Dark Souls II Scholar of the First Sin, if you complete Aldia's questline, the final boss becomes a three phase. Throne Watcher & Defender, Nashandra, and Aldia
@@UnwiserPianoBut if you die on Nashandra or Aldia, which is basically impossible, you'd fight who you died on... so its not really the same thing, more like a boss rush
Sister Friede and the Undead Legion have the coolest weapon movesets in DS3, and quite possibly all of Souls. You cannot change my mind. The sheer swagger of holding Friede's alt out and ominously slow-walking toward someone is so fucking badass
18:59 i suppose it's how you define phases here? Sister Friede is the only boss to have three seperate healthbars, but Gascoigne, Maria, and Gehrman over in Bloodborne have three different phases they switch to over the course of one healthbar.
Tons of bosses change their moveset 3 times, pretty sure he meant 3 healthbars. Which she still isn't, because DS2 has a few triple fights and DS3 has Demon Prince.
its amazing that rt used the moonlight greatsword for the entire playthrough and not once did he shoot with it, which is like the whole thing that makes the sword special
The auto blocking isn’t a bug, it’s part of the keyboard and mouse controls. There’s also an auto run button. Now, why someone would want to automatically slow their stamina regeneration while using such an inefficient control scheme is a different question entirely.
The music in the first 5 minutes really helps bring this nonsense together. Okay, is the Mario music gonna be playing through the whole video? It's very fitting. I always regret underestimating the absolute trip these videos are
Could u imagine time traveling to the era when before the plague took over Europe and introduced it to modern cleaning products. Everyone would actually think that Febreze was the name for a spell.
The start reminds me of when I ran through there. I decided it would be a grand time to just ignore the enemies and explore... Lo and behold, I suddenly have over a dozen wolves coming for me.
Oh, I'm probably too late on this but that blocking with two hands wasn't a glitch, RT must've accidentally turn on auto block which for some reason only exists on the PC version.