A return to Lothric to set the world alight! Also watch part 1 here, which was done with weapons and has more info on the math behind the run: • Dark Souls 3 with Math...
I would have thought that the highest DPS against Demon Prince would have been Dorhys' Gnawing, as it completely wrecks their health and they're weak-ish to bleed. But great video as always Trev
Yeah I don’t really touch on it here but I’m using a strict definition of dps, ignoring status effects as that isn’t an easy variable to implement. I think you’re probably right as bleed is pretty busted on a few bosses
@@trevthedev6134 Boo! You lost some DPS by not attacking constantly, and that's the strict definition. But you know what you did a lot of work researching these videos and I respect that.
I despise farming. Souls games have never really handled upgrade materials well. You have to go way out of your way to get the dragon chasers ashes, and the materials are way too damn expensive to buy. Like why is it such a problem that people want to experiment with multiple weapons and upgrade them?
@@grimreefer213 I disagree. Generally speaking most upgrade materials are infinitely buyable at some point, and getting upgrade materials before said point is more so a reward for exploring/fighting tough things. In ds3 I think all the titanites are buyable at some point, with the base game having a total of 4 or 5 slabs? but with both dlc that shoots up a lot. While I don't think this guy does so, it's not that hard to take on dancer as soon as you have a +6 or close weapon, which I think is achievable right after going down to fight the old demon king. Taking out dancer gets you like a bajillion chunks and after fighting oceiros and going to archdragon peak, an ash up there gets you infinite chunks. The large shard infinite ash is in between pontiff and Aldrich. Covenant items are miserable though. Those should have never been as rare as they are, except fringe cases like in ds1 where dragon scales are a (purposely very rare) upgrade material and covenant item.
@@knivy6160 “bajillion chunks”, enough to upgrade what, two weapons? That’s not exactly a lot unless you plan on using only one or two weapons throughout the game. Having to defeat an optional boss, acquire an emote, use the emote in an obscure location, go to Archdragon Peak, progress all the way through the level, then spend 13k souls each to get infinite chunks isn’t exactly accessible. Unless you do all bosses every playthrough then it’s not that bad but, 13k per chunk is still way too expensive. Lies of P did it better, all of the supply boxes to buy stuff are along the main path, and you get plenty of materials throughout the world as well, and upgrade materials are common drops from all types of mobs. DS3 did it better than DS1 at least, but that isn’t saying much. At least we agree that covenant farming is garbage though
@@Estuscancel What makes matters worse is ashes don’t carry over into NG+, so if you want to upgrade multiple weapons to have some variety in NG+, then 13k per chunk is quite a lot. They should be like 5k, that would be way more reasonable
I was surprised to not see dory's gnawing. High cast speed, dark damage, and bleed build up make it one of my favorite spells. It tanks down enemies quite fast. Thought it might make it into a run like this
Wow, just finished watching the other one. Guess I got rewarded for staying up a little later than intended! In any case, thank you for these videos! I notice there's a lot of effort put into things like elden ring optimization given the depth of mechanics one can engage with there, but it's really cool to see someone go back and point out the ways you can similarly maximize buffs and builds in older souls games too.
Fantastic video. I know it’s a whole different beast entirely but I’d love to see you dive into Bloodborne, any sort of obscure mechanics or interesting statistics
I love that we both complained about bosses more than normal in our most recent DS3 runs, that's really funny to me lol I will say, though, the love they gave DS3 magic without it being the best possible option all the time is one of the things I find actually preferable about DS3.
Haha yeah I wasn’t meaning to. Don’t always script everything for these videos so started rambling a bit. Despite that pretty much every boss I didn’t complain about I think is really good or interesting enough to make up for a non-intense fight!
Mathematical optimization makes more sense with magic users when you think about it. There's no way an unga-bunga character would have the smarts for it.
Sadly, Lies of P is made in Unreal Engine and it makes it harder to extract data from it. Ive spent a few days working on that and only got my hands on files with boss stats (hp, resistances), parry timings, projectile damage and a few buffs, but stuff like blade base damage and moveset stamina consumptions is still cryptic. Also Lies of P has damage randomization (each attack is 90-110% of supposed damage) which makes it hard to run tests, and I am afraid this is controlled by cpp code instead of blueprints so it would not be easy to patch out. In short words, LoP is not explored nearly as good as DS series by the community
I know you probably meant the Souls games when you said the "other FromSoft games" (22:30), but that got me thinking about mathematically optimized Armored Core 6 lol
Yeah it’s not the best build imo, too difficult to really go at it on a regular run. I would honestly go something quick with a dex / strength and faith build and blessed weapon. Maybe caestus or honestly even twinblades.
More damage probably, but it’s got a pretty long cast time. I don’t remember how it compares dps wise but I don’t think it was ever really in consideration.
DS2 would be very interesting because of its map layout and relative obscurity for its builds. I have familiarity with DS1 DS3 and ER in terms of how to achieve best builds for each stat but I cannot recall anything from DS2. Not because I did not like it, believe it or not it was my favorite souls game until Sekiro and Elden Ring became a thing. The reason was whacky maps and probably the best combat out of all 3 DS games. I somehow never cared to get the best dps and just played with whatever I found because combat was good.
@@trevthedev6134 I am planning on getting all achievements in DS3 using your DPS builds to expodite the process. I'm not looking forward to gathering the 30 ears and medals
Yeah souvenirs took me a couple of grinding sessions. I am working on seeing if there is something in the games code that we can manipulate with RNG that may make drops guaranteed. That’s one of my upcoming projects!
That was cool. If you do other games I'd like to see the mathematical best per boss regardless of sword or spell. Use cheat engine or whatever if you gotta to make it bearable - I wouldn't mind.
I’m actually working on a new Dark Souls one as well as a better spreadsheet that people can change stats, weapon levels, infusions, etc. I did it for a SL1 with mathematically optimized dps so I only have a few weapons in there at the moment but hopefully can get everything in there at some point!
4:15 uhmmmm... why did your health jump back up right after having died? Do you use some external tool to keep your health in RTSR range? 7:16 full health after a hit, too
Yeah I drop it down but mean to turn it off during the fights. It doesn’t really make a difference unless I’m using something like power within which obviously drains your hp, guess I forgot to do it there (still died lol)
Yeah I wish there was a better tool that was easier to create save states in ds3. Resetting health and clearing out enemies is a huge pain, not to mention easily 150+ deaths (late game bosses especially)…
@@trevthedev6134 yeaaaah that's gotta be painful. That, plus _all_ the research (including data you collected yourself) explains why this took you two weeks lmaooo
Love this series must take a lot of time to figure all this out for every boss lol I would love to see bloodborne but that might be hard not being able to use cheats while testing because it's on playstation. Sekiro would be super unique but don't know how much build variety there is in that game Demon souls could work well, would be cool to see
elden ring would be interesting, but bloodborne would be even cooler!. however, if you've got psplus and hundreds of hours on hand, you could make the most busted RTSR equivalent setup in that game.
Yeah I 100% intended to, but after I think the friede fight I realized I was only tracking spell buff unfortunately. I do know that I generally hit the soft caps for int and faith, put a few points into attainment and endurance here and there, and cranked faith and int to 50 towards the end game. Also grabbed 15 strength, needed for parting flame.
In case that reads as confusing as I think it does, I mean a unique set up for each boss, that will allow you to hit them for 1000 damage. Might not be super fun just fiddling around with stats until you can get the right amount, but if you've got weird spreadsheet brain like I do it could be an entertaining puzzle.
I mean I think a pyro focused build is pretty strong but weaker than some top tier weapon builds. Fwiw I did find doing a magic build a lot easier than my first couple of weapon builds when I did my platinum run, though that could’ve been because I was just more experienced. It’s hard to find a balance in these games tbh.
I see. I actually understand that it’s pretty strong in some areas (like the consumed kings garden), but that’s just what I’ve read. I’ve never really used it either
@trevthedev6134 That's interesting lol. I guess when you've played these games for 100s hours, you kind of just know how to maneuver past everything, making spells like the charm one useless. But then again, everyone has a different experience, I've just never seen anyone use it. In fact, I completely forgot it was even a thing