Do not be intimidated...it takes a few minutes to learn and if you apply it...you WILL close out more rounds... Follow Majin Obama on Twitch and Twitter: ᐅ / majinobama ᐅ / 2djazz Editor ᐅ / exkazmer #FGC #FrenchBread #MBTL
This video is really helpful even if it's "old" tech since a lot of videos explaining it are not well articolated and this is way more insightful than twitter clips, so keep it up
You do a fantastic job of explaining concepts that aren’t always intuitive in a way that covers why it works without getting too technical. A four minute video that introduces the concept, shows you how to practice it, and explains why it’s useful while staying approachable is impressive, and I’d love to see more content like this!
I love how this works exactly just like the anti-VO shield OS in UNI. Though I guess it's a bit more essential here since you can't just block the heat activation and punish. Typically I'm very slow at learning OSes so I'm appreciative of when people put out videos going through this stuff!
fun fact, you can actually use this as an abare/mash and it will tech grabs too when you do it properly. some of the UNI OSes are in this game too, i recommend doing the UNIST tutorial along side the MBTL one.
Thanks for the tech Obama, I've been scratching my head at this the entire time so it's nice to see someone break it down in a way I understand. I'm good at anime fighters but MB just kicks my ass with understanding mechanics so thank you!
Thanks for the explanation. I was always intimidated by OS wondering if I could ever pull it of but looking at it now it looks simple. Would love to see more videos like this one.
going through the way to practice it was helpful, wouldnt think to use the dummy to practice the input instead of the forced release on wakeup. i like videos like this a lot with quick tips, i never know how to use training tools effectively outside of practicing combos
Dude - I fucking love this game. I got it cause of your damn hype haha. It's hard AF, but I'm slowly getting better. Great vid! Hope to see you do more!
This was very helpful to someone who hasn't played Type Lumina yet. I really like how this was done, and wouldn't mind seeing more things like this. For Type Lumina, Strive, Kof 15, to Marvel 1, I would love to see more videos like this
A lot of people don’t be on twitter cuz of all the garbage you have to scour through to find something of value at all on that platform so it’s definitely cool to have you explain it here clear and concisely for more people to see. You can actually also do this with safe jumps and it will work even better since it will essentially cover every single wakeup option in the game except command grab reversals like Akiha’s and Kouma’s, and of course frame 1 parries like Shield and Saber’s Avalon. If they wakeup Moon Drive activate you can backdash to avoid most RPS options in the game but some characters still have stuff that will clip you in the middle of the backdash but i still think its your best bet in that instance instead of directly engaging in it.
@@Steamedhams578 What you’re describing isn’t a safejump, it’s just feinting a jump-in with blowback edge to either land and go low or throw. That can be a good mix for certain characters but that won’t deal with reversals. To safe jump it’s like in any other 2D fighting game. You perform a jump-in on an opponent’s wakeup and hit your aerial attack meaty and as low to the ground as possible so that if they attempt an invincible reversal your aerial attack goes straight through them and you’re able to land and recover in time to block before their reversal becomes active. Like I said, that will cover all reversals in the game except the ones I mentioned in the original post. But because Heat is unblockable that’s where this OS comes in. Because when you perform the OS with just a meaty 2A like in the video it will cover Heat and meterless DPs but nothing else. So combining the safe jump and masking a D input behind the jump-in by plinking the aerial button into D will make you land and shield instead of land and block in the event they do any reversal. You can do it with any aerial button but it’s usually done with a j.C so the input would look like: j.C~D>(any grounded button to continue your pressure in the event they just block on wakeup here, like 2A) You should delay the button you press after the D and confirm first whether they blocked or actually performed a reversal because if they actually did reversal and you press a button immediately, you will get a shield follow up that will mess up your punish completely most of the time. So if they reversaled recover from your shield and punish with your best combo and if they didn’t keep up the pressure with 2A or whatever you want to start your blockstring. Try practicing this on all reversals in the game if you can to see how it works and to be ready for the punishes when you play against these characters. I think you can beat a good 75% of people who play this game right now if you master this technique lol.
Love seeing tech vids on stuff like this. The more the better cuz different explanations will click for different people. I wasn't getting the hang of shield at all, but was grinding in training mode couple hours ago and all of a sudden shield wars just started to click for me. Maybe I'm finally ready to learn some OS stuff now. I've actually being hoping somebody would make a video breaking down how hit stun decay scales on different level attacks in MBTL, if you happen to know.
This is more of old tech that works in a new game like Lumina as the game allows for said input to take place. And it is just designed to specifically blowup wake up Heat Activation (or release as its called in game). Shield war stuff is more on thinking about the situations. Like for example against Vlov's projectile game, shielding it alone and not following up is ACTUALLY smarter as you get HP back while you try maneuver your way inside. Then you try brute force your way via advancing specials moves or what not.
Haven't touched the game yet, I'm not very experienced with fighting games and am planning to learn this one properly Can someone explain what is going on in this video, exactly? It's an option select, and Obama explains how some specific mechanic lets you execute it more easily? Or just how to practice?
Basically the way the game reads inputs causes 2 different things to happen depending on whether or not the first 2a is blocked or if it whiffs (because your opponent used forced release which has some invincibility). So if your opponent just blocks on their wakeup and you do this input correctly you'll just do 2 2a attacks, but if they try forced release the first 2a will miss and you'll immediately shield the forced release because of the D input you pressed with the second 2a. Everything after the explanation is him showing a method of practicing it.
Just how to practice. If the opponent holds block, you get A -> A. If the opponent tries to force release (aka heat activation), you get A -> Shield. The hiccup when you try to test this is that you can only tell the dummy to do 1 thing on wakeup. So you can set the dummy to block or you can set it to do the force release on wakeup, but since you can only set one at a time, it's difficult to tell if you're timing the actual option select correctly. What Obama suggests is to record yourself as the opponent doing the option select, and then when you play it back, you block/force release. If your recording does A -> A when you block and A -> Shield when you release, that means you did the option select correctly when you recorded it. So the recording is the exam, and the playback is you double-checking your work.
I guess it would depend on the frame data of your 2C. 2A works well because of its very low recovery letting you whiff it into shield for the OS. A whiffed 2C might have too much recovery to shield in time.
create the educated base you want to see. i loved reading about how shield invalidates all pressure and destroys oki. it's wild how brainwashed people are by the spectre of SF2/SF4.