Halo: Reach was awarded top honors for Outstanding Real-Time Visual Effects in a Video Game. This reel showcases a sampling of the special effects team's spectacular work.
Bungie, you've out done yourselves again. The 360 is almost 6 years old and you can STILL create jaw dropping graphics and effects with that little box. I still remember how awestruck I felt when I first laid eyes on the first jungle in the start of Halo 3, and now you've come and made the world look even better. You're doing what only a handful of Japanese studios have done near the end of the PS2's life cycle, and in turn you've helped made the 360 supreme this generation. Good job.
I remember the time of these Vidocs coming out prior to the Reach release itself. I always loved these bungie videos. Back than having thousands of virtual particals at once was mind blowing, but only very few people realized that and valued it appropriately. Halo CE - Halo Reach, those games will never be forgotten.
I love how the cinematics are real time . very impressive and immersive. 343 is all about rendered CGI, which takes away from bungie's original vision.
@@tsukopara2054 There are only 3 cutscenes that aren't real-time - the opening Osiris scenes landing on the planet, the end of Mission 14 and the Epilogue. The rest are all in-game and real-time.
Bungie is truly amazing. Not only are they one of the friendliest, funniest, and coolest game studios out there, they don't cut corners. They treat every second of their game like the Mona Lisa. For that, I thank you, and we thank you, Bungie.
Seeing the Pillar of Autumn taking off, leaving atmo, and later coming upon Halo was, I daresay, the most amazing experience in gaming since Killzone 2's campaign (which, to this day, stands as the most influential and complete piece of gaming I've ever played, second only to the Halo series).
10 years later, we finally have HEKs that let us do this. I definitely see Sapien being utilized with freeze game speed. Especially the rocket hog bridge battle from Tip of the Spear.
Very very impressive. I'm not a graphic gamer, so what I say may not sway some, but Halo's graphics have always shown above most games. And Reach's, I dont feel they show the 360's age, but make it shine again. Great work bungie!
Bungie is amazing. They not only come up with great visual effects time and time again, but have the story line to back it up. Sad to see halo go but you could definitely teach other devs a lot about quality.....cough.....cough.....infinity ward
@BansheeFriend Plus the design for it in reach is fucking Great IMO, I mean the wings changing orientation when you gain or loose altitude is a great touch. I fucking love it.
Well technically this was the worst last halo game they made. I think you mean this was the last good game they made. Since reach was bungies last halo game.
I love Bungie but they got cocky with Destiny. I don't blame them for experimenting but they refused to listen to the community until it bit them in the ass twice. Once with D1 launch and again with Destiny 2 pre-Forsaken.
armor lock is also useful against ghosts trying to roll over you. Or against heavy vehicles attacks. I like armor lock. It just adds more variety to the gameplay. I don't know why people hate it.
Bungie always put so much effort in making everything very detailed instead of just making it look pretty with graphics. 343 this is a key part you should take notes on for Halo 6
> making everything very detailed instead of just making it look pretty with graphics This is a nonsense statement but 14 people upvoted it because it shits on 343. Modern halo fans in a nutshell.
@jamesbonddarthvader It means that rather than rendering the effects and animations ahead of time, recording them, and then simply playing it back (like films, television, and numerous trailers), everything is being done as you're watching it. So instead of working with a huge server farm to produce stunning visuals and then recording it and retouching it, all of those stunning visuals are produced with only the hardware that the game is being played on.
Remember when you could watch a video without having to sit through a commercial? Remember when music videos were uploaded by users and not VEVO Remember when all the info was to the right of the video? Remember you could rate a video 1-5 stars? Remember the famous yellow subscribe button? Remember when the users controlled the site and now corporations? WE MISS THE OLD RU-vid! Post this in every video and lets start a youtube revolution!
@BansheeFriend That can be explained by Fanon. It's not canon, but it's widely accepted by hardcore fans. The banshee's could be reserve ones, only to be used if the Covenant's main supply are destroyed. They could be prototype models, being used on another continent at Reach. As for the lack of boost, perhaps there's a gas in the atmosphere of Delta Halo that prevents mass amounts of Plasma being used.
@PatriotIzzy I actually don't see how the ending was anticlimatic at all. On the contrary I felt it was one of the best endings I had ever seen in video games for a long time. It brought the stakes to such a level that it really did feel like it was affecting and involving you, and very few games can do that. Very few games can really change you as a person, but the deeply philosophical nature of Reach's ending for me certainly did.
Halo, we love you. It would've been good to use that free-roam theatre during the cinematics. I suppose Bungie had their reasons not to. ...y'know...unless I've been an idiot this whole time and haven't found that feature yet.
In response to the flame war currently raging. Derp. That is all. And to Bungie, great job guys, I have no idea what most of that stuff was supposed to mean, but there's no denying it looks awesome.
They actually built a 3d model of that ship.. wow. Imagine what video games will be able to do when computer technology improves and computers become more powerful?
when he said "every active projectile to determine damage and health" first thing that came to mind was: Ice cream truck coming out of nowhere and landing on top of me... that or an Elite body flying into my face...
@eragon2121 Crysis's water looks beautiful, but that's about it, when you walk over it it just has that weird 2D white stripe around you. While in H3 or Reach the water actually reacts to any sort of physical object colliding into it.
I did my research - turns out you are right - Halo Anniversary uses the Reach engine only for Reach multiplayer and Saber 3D for campaign... They only used the Reach artistic styles for campaign...
Bungie has been using real-time rendering since the original Halo in 2001. That said, with Halo Reach it looks better, brighter, and smoother. Kudos to Bungie for their meticulous and amazing leaps in technological and creative innovation. Even on fixed and, by today's standards, relatively mediocre hardware, Bungie found a way to make the game look detailed and unique, instead of simply re-using their old graphics engine. Also, Halo: Reach added a lot of sorely needed facial detail.
i want bungie's tool for moving the camera manually in cinematics and see how they made the cutscenes cinematic...and to see all the cool stuff they hid in them like masterchief in the cryo tube
@xZer0s I didn't say you need scarabs to make it a better game. It was an example of what awesome parts of the campaign Halo 3 had. I seriously can't think of a section in Halo Reach that impressed me as much as Halo 3 did. That's just me, apparently you think otherwise, and that's fine.
@PatriotIzzy Still, I forgive it because of the ending. If it hadn't been for Lone Wolf, I would have just decided "Eh, it was a nice game. Not as awesome as the other ones, but pretty nice." That changed with the final level, it showed me just how far they willing to take these things.
@awesomesauce0001 It was a counter point. An argument doesn't mean what most children think it means. The dictionary clearly states: a discussion involving differing points of view; debate
Personally I love bungie i love the work that they've done and the care they put in all of there projects. People don't understand that the beta was actual testing they weren't trying to just hyp the game. I'm just glad that there's a studio out there that cares about what they're end product enjoyability. Don't believe me? compare halo 3 to halo reach graphics and if you can't tell a difference then you probably cant tell that black ops graphics are worse graphics than MWF2's.
343 actually has Bungie workers on it. When Bungie broke up with Microsoft, a lot of the employees wanted to keep working on the HALO franchise, so they decided to form 343. So 343 basically has the same engineers as Bungie. Oh, and I do believe that 343 was named after a character in the HALO franchise
@emwav333 I played all Halos. I did feel the arc of the story come together. Never did I say the ending make sense. I just said the ending sucked, as in anti-climactic. Just because Master Chief wasn't in the game, doesn't mean they can't make the game that much better. I honestly think Halo 3 blew Reach out of the water, campaign-wise. Multiplayer is the other way around. That's my honest opinion, and I respect yours.
@irurwurst I do appreciate your logical and rational argument, moreso than you might think. I agree with you totally about that, plus Red Dead is awesome.
Bungie, you're saying that you're so proud of your visual achievements - which you should be. In fact, if you're so proud of it, why no bigger campaign to honor these visuals? Each level in Halo: Reach in set in a different type of terrain - I wouldn't have minded three levels for each terrain type. You'd actually spend three missions in one area. And I wouldn't have cared if there was little difference through 2 or 3 levels - it would have made the campaign 2-3x longer!
@haloreachislanders Dude, I know right? Yesterday me and my friend were playing matchmaking for the first time in months (I quit and went back to Halo 3 for a while) and everyone would just use armor lock for everything. They'd just go into lockdown every time I tried to hit them, stick them, throw a grenade at them, etc. That's the only reason a lot of people win a lot of games in Reach, cuz all they know how to do is just press the left bumper over and over again.
@PatriotIzzy Yeah, I guess you can say that the campaign did lack in some things. They really did push the "one-man versus an army" mechanic to its climax, but it disappointed me that there was hardly much else past that, I don't think there is one moment in the game where you fight along side a friendly vehicle. That and that huge battle at the beginning of Tip of the Spear was just BEGGING to be played, instead one just goes and beats up some turrets.
@xenonumber5 WTF? they arent ruining the game! They are IMPROVING what most of the community didnt really want. They are doing what they are doing bcuz the majority of halo players wanted changes. theyre trying something new, not just copy/pasting the halo games. i mean, every halo game has something different about it. so dont complain.
@AAAstudios2 Bungie isn't goin anywhere, they just aren't making Halo any more. Their next project is called Aerospace, whatever that is supposed to be.
@xZer0s Graphics were great. Cutscenes were great. AI was fantastic. All those were in the other Halos as well, it's not just Reach that had all of these. The ending for me sucked really bad, really bad. I did not like that last fight, or how the game ended. Customization was superb, I give it props for that. We're talking campaign though. We were promised vast open spaces, ala Combat Evolved, and what did we get? A few deviations here and there. I love the multiplayer though.
Halo 4 textures at some distance goes from 720p to 240p, if you zoom in you can see objects at a distance are very bad, but the important stuff looks great witht the next xbox and halo 5, it will ahve the halo look but graphics and lighting efects compared to unreal engine right now! it is gonna be great this new generation, so try to imagine the next one
@PatriotIzzy First of all, if you have played Halo one you would have "felt' the complete arc of the series and the ending would have made sense. This was not the master chief, it is not going to be as huge. The was a whole mission where you flew the Falcon around in Reach (in that burning city). This has been the best story in Halo game...
@ZombieDawgs Unfortunately, he's not. And you're a bit narrow-minded to expect them to not put THE Xbox title on THE Xbox and then just put it on PC. The fact they did this on the 360 shows how much work they put into it, it would've defeated the purpose if "they just put it on the pc".