I only watch these to see what new people might be looking up now days and i swear ive seen yamiks do like 10 of these so I always wonder how its different from the other videos lol.
I always pick reactive armour for combat-ships. I spent quite a while min-maxing effective hull-hitpoints with armour and hullboosters and reactive armour gets the best results. Its not too big of a deal but its better and what do credits matter when you are going to grade5-engineer the damned thing?
Thanks Yamiks, all your videos have been super helpful! Just got into this game recently and have watched a large number of videos and have found yours to be the best.
When you know the video won't get views because its about elite dangerous, but you still gotta upload to keep up with the schedule, we can feel your pain yamiks
On Steam, My review for ED is: "Here's a ship, here's some credits to get you started, there's the Galaxy. Now get out there and see what you can do." I'm now tempted to add "But watch TheYamicks RU-vid Beginner's guide on Outfitting, Modules and builds before you do anything else" Great video as usual and I agree that the Odyssey interface is annoying but personally I think it's better one you get used to it.
Also a tip for traders/miners dealing with pirates if you dont want them stealing your shit with hatch breaker limpets you can shut power off to your cargo hatch last I checked it prevents the limpets from accessing your cargohold O7 CMDRS
Well done. But never forget... the original sidewinder you start with is sacred. No Thargoid is going to blow up the Ocellos Starport in Ceos. Brunel Hub is a perfect storage space for your Sidewinder. Thargoids cant be bothered about those systems that are way out.
Yamiks. Focus! Experience player and my eyes are glazing over. You are blinding the noobs with detail they really don't need to know. Loved the video anyway.
I've spent an hour trying to get to the Outfitting screen. I've ran out of fuel twice, read about Fuel Scoops, traveled systems. I finally come here based on your title with high hopes, that are immediately dashed as you just say "Open up outfitting" without telling me how to do it, and then ramble on about... everything. Bro?
Tried to watch, oldie vet Cmdr, got to shields, and fell asleep. Never had the best sleep in months, added to the Watch later list for bedtime story time. Thanks, Yamiks!
Good info. Should have been more detailed in the armour. The reactive one is for hauling chemical and such. And the mirror armor is good for exploring considering fuel scooping all the time.
So to get max range of your jump drive you need no fuel. Makes perfect sense. LOL Options are good. Too many options are bad. I am trying to figure out if I am sobering up or if the info dump has given me a brain bleed. It sort of makes sense that you need all these ship items since the player never actually interacts with anything but ship controls, unless he wants to go shoot some people at another cookie cutter base on a planet but then again he will probably just use his ship to shoot all the space leg idiots on planet.
Wait, synthesizing ammo? Do you need to mine for that? Or where would the mass for the ammo come from? And can one produce different kinda of ammo types for the same weapon system? Let´s say grenades or EMP ammo for the multicannon?
Premium ammo comes in 3 values, basic, advanced and premium, the more expensive ammo's add more damage and restore more ammo, they do not change the damage type or the weapon effect besides a reload and damage boost
@@ThatTinyDude Ah, Mini, glad to see you´re still alive! You haven´t been in any Yamiks video for so long ;) Those are some weird rules for ammo though. I wonder whether the programmers and game designers have any idea how weapons actually work...
I can't wait for the Yamiks how to video on laser mining in the Asp Scout... NOT! LOL. Keep up the excellent how to videos Yamiks. You are both educational and entertaining and from my experience this makes for the best teachers.
Been playing for like a week straight after stopping when I was getting used to the game, had to relearn all my controls and I have like 3 hours of just messing with the controls and I keep finding things to change, and I still havent found a fukin fighter bay, like how rare are they ove been to around 20 outfitting stations and I never see them in stock, 1 thing i really hate off the bat is there isnt much sense of danger or struggle, you die and you just buy back the ship for real cheap, I was hoping it was actually hard to get even the firsts ships and I liked the apex shuttle for folks who have a hard time buying ships plus it works well for doing on foot stuff, you never risk losing o2, no real hardships, not many pirates or mobs, the systems I've been might have only 1 settlement for a mob and the economies are always stable, is this how the whole game is?