I hope this video was able to help everyone out! Be sure to check out the other two guides from Chaldea Gurus and FGO Tips! Links are in the description! Thanks again your two for the collab!
I always bring my arts team for long challenge quest fights. Mashu, Tamamo, Merlin/Castoria - they are practically invincible. I think the biggest appeal of such teams is the flexibility - they can be offensive and defensive (unlike the other cards) or mix of both.
..... Idk i just know fate jpegs go brrrrrr Jokes aside i've been playing for 3 weeks? Wanted to try fgo out ended up summoning marie and space ishtar....... Searched it up and found out its rare, turns out im a sucker for the fate series cause i got hooked on the story and now my youtube feed is all fgo 😂
I use arts exclusively for the whole game. I really love arts. Now my arts rooster are quite good, my main damage dealer are Saber Hokusai, Chloe, Nagao, Ryouma, Shiki. The best thing is, all of them are free, so i can save up my SQ for good arts support
Guess this guide was a nice one to see before the super major arts units come in na like space Ishtar and castoria. I love arts. Spamming np and doing constant survival teams are what make it best. Nero bride Dr p etc make fun support for my main damage dealer.
that hundred face hurts to look at man. grailed, but both non-fou'd and not 10/10/10. you haven't even done her NP interlude either! fix that up. please! i'm begging ya.
..I didn't know you could move where the support servant goes. I thought you were forced to bring them in for the first wave. I only noticed this now when I saw Tamamo at the end of the lineup.
It really depends on a lot of factors including buffs but Overkill is a 1.5x modifier added to NP Gain per hit. But as for critical hits I don't have an actual number offhand. 😅 Just remember that crits increase NP Gain.