As a kid I was mesmerized by that door and I would always try pressing up right before I started falling to try and get in. Good times. Thank you for this video!
Say, uh, any of you guys know those swirly clouds in this game? They're usually not solid, right? Well, I heard there's a hidden mechanic involving the Mushroom Blocks: while you can't stand on those clouds, these blocks can be stacked on top of them, and you can then walk over those! But the thing is, I don't see anyone talk about that, so I don't even know if it's true. Does anyone here know anything about that?
I had to scroll too far to find your comment. I was thinking the exact same thing! You could mess up any door in the game like this in order to glitch things out.
Thanks for nerding out with more technical explanations as to the how and why things glitch. You struck the right balance in this video for me. As always, your narration flow is spot on. Honestly you could comment just about any crappy old game and it would still sound fun. Great work man.
The "real" answer was a little disappointing, like when I found out that disabling the kill check at the bottom of the screen in most games just causes your character to wrap to the top, but the corrupted world was a thing of wonder; you sure know how to show a gal a good time!
The corrupted world you saw is the actual game data (PRG) that is responsible to all the game mechanics. You are seeing it translated as a map/level format that shouldn't be. Likewise you have seen scrambled or jumbled garbage graphics outside of the game graphics section of the rom in graphics editor program
I tried to get to the door by using FLYING SHYGUYS but obviously they dont go high enough. (you can throw the first Shyguy into the second one and hel fly). That door is like the one from the fucking MATRIX!!!! Here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-uMZc-n1ijhA.html
You also tend to notice after 30 years in IT that people use the word "corrupt" entirely incorrectly (is the game secretly embezzling funds and taking bribes?) and the word "corrupted" to mean anything the person doesn't understand and can't explain the details of.
I spent much of my childhood obsessing, wondering, imagining what could be behind that door. I would stare at the booklet, fixated upon the official art piece depicting mario walking up that staircase toward the door leading to subcon. Now I have an answer. Thanks for the closure.
I've never wondered where that door might lead to... That's very interesting! It's like the programmers purposely set the pointer to get back to the same room, preventing it to be set at a random value and cause fatal errors, just in case a player accidently (or not!) succeed to enter the door. A good programmer habit to initialize all the variables in the very first place!
Bro as a kid I used to live for this moment in video games now that I'm 45 it's the nostalgia I'm looking for. I feel like getting on my BMX and break dancing on some cardboard
Yeah that's what I was thinking. Even if you could move pointers and doors on the NES, the game would probably crash before you'd be able to make your way through any of these levels.
yeah actually they showed what happens behind the door but since they felt it might not be enough or something they did the level editor glitch. now could you please tell me why you feel the need to "expose" a youtuber for something they've already shown?
Agreed - this is more like a tutorial on how to corrupt SMB2 with an old and broken editor... Also, maybe it's just me, but his voiceover kind of sounds like he's talking to a 5-yr-old.
A similar situation exists in Mario 3. You can turn tiles on the map to enterable tiles using game genie codes. For instance the start in world 1 takes you to an unfinished ice world. This is probably well known, but in 1990 something, it was pretty sweet.
Well, the level editor gruz was using shows that there is indeed a pointer for that first door. I haven't checked for myself in a level editor to see where it points to, but if I had to guess, it probably just points to that same room, hence why gruz kept being sent back there.
It actually just resets the level so it doesn’t go anywhere really, it’s like Mario (or your character of choice) walked in the door and walked back out
The transmogrificator! Written in visual basic. I used it a lot back in the day. wow. Also the story is that mario opened a door into this dream world right? So isn't the other side of that door... reality?
When I was little, I actually had a dream where I entered that first door somehow, and ended up in a weirdly colored world kinda similar to these corrupted glitch stages. Also, nice to see more then one red snifit in the game at 7:46
Wouldn’t that be something if the developers pointed the door to the end credits in hopes that one day, somehow, someone would figure out a way to enter that door. 🤯
What I really can’t stand is humoristic generic sarcasm from people wich are talking abou something interesting such as coding,modding or how things works, etc,,, i just can’t fucking stand it, i really hate that.
I love this sort of thing. Minecraft did this with one of it's versions for April Fools. You create a nether portal, and throw a written book in. Whatever you wrote in the book works a bit like a Game Genie code, building the world you end up in. It's glitchy as hell, eats your ram, and fun as hell.
this video actually puts an end to something that bugged me 30 years ago as a kid. my little brother and I spent an entire afternoon resetting mario 2 thinking if we hit up at just the right moment we'd be able to go back in that door
According to the SMB2 manual, Mario had a freaky dream about a cave that had a red door at the top of a long set of stairs. He woke up the next day and told Luigi, Toad and Peach about the dream during a walkabout and then they just so happened to find the cave and door from Mario's dream, which obviously was a passageway to Subcon. (Doki Doki Panic's story is better) Also wow that Pidgit looks like it's having a bad time.
lol, I knew that it would reset to the same area, yet I had to look anyway. Some clickbait you did there :D, first time I found out that it sent me to the same area I was very disappointed, I always wanted to go into that door as a kid to see what was on the other side, it's those kind of details that made games seem so magical to me :), Nintendo really should have put a easter egg just for fun in there.
3:52 "What should we name these guys?" Since they're a mix of Mouser and that sun enemy, how about Mousun? That drop section with the spikes would give Megaman nightmares, lol.
SMB2 also used to get corrupted when cartridge pins got dirty…. I saw many times the weird enemies and wacky worlds when my SMB2 cartridge was dirty… then the game used to crash. After blowing out the dirt (I know it wasn’t the best practice but… it used to work…😅) the game used to restart normally… in fact… I do not why but SMB2 was a “glitchy” game that used to unexpectly crash and fail (mine, at least)… just a little tap on my NES was enough to suddenly stop the game…. It was pretty fun but frustrating too… thanks for share!
Thanks for going through this! SMB2 is one of my favorite Mario games. I used to play it all the time when I was a kid(and still do, lol). One time while I was playing the game glitched as they will and spawned a bunch of vines in that first room right around the door. Try as I did, I could not make it back into the door but almost... almost.
This was a cool experience. I was hoping it was because it was the first door, but I laughed regardless. Especially at the Kool-aide man death and the desert waterfall suicide. It was like "Well, shit, where do I go but dead?" *ded*
5:27 By the look of this, it appears that the door does indeed have a pointer, given that the editor recognizes them as separate objects. So, the developers must have used the door for bug testing, or wanted to prevent a crash should someone do what you did. Good on them.
by what the story told... the door leads back to the real world, as that's what mario and co went through to reach subcon, so... does that mean that their world is... actually a chaotic mess of randomness? for if so... then l o r d y! don't wanna live there at all!
Wait, but it's a door inside the subconcious... what if it takes them to what mario's mind thinks of the real world, though in the form of a dream, kinda inception-y? All the glitched out things being him not remembering right?
I used to do this sort of thing with a Gameshark to Metroid 2: Return of Samus. I actually had a pretty extensive map of the Glitch worlds I discovered.
I always assumed that the door was simply a sprite with no action attributed to it, placed for the purpose of storytelling. I think there is a jar in 1-2 with a bombable floor, but no bombs to get down there. Could you find a way down there too?
@@edwarlujan-hernandez6746 Aha! That lifelong mystery has been solved. I just wonder why the breakable floor was there in the first place. I wonder if it was carried over from Doki Doki Panic, or if there had been plans to add something down there, but they ran out of time, and simply left it.
When you moved the location of the door with the Game Genie codes, do you think that is what caused it to be linked back to the original starting point? Like if you had left the door in its original position and went through it, would it still just be a loop?
The Game Genie code didn't change the location of the door. All it did was place a brick under the door to act as a platform for Mario to land on when the level starts, thus making it possible to enter the door.
Hey Gruz! I love your videos, and they've been a source of great comfort to me. I'm severely disabled so it's a struggle for me to get out even without a pandemic, meaning the entertainment you provide is part of what stops me going crazy 🤣 There's three games I'd absolutely _love_ to watch you do a playthrough of, all on the Sega Mega Drive. First is Ecco the Dolphin... it's hard as nails but beautifully atmospheric (and you get infinite lives and level passwords), plus if you save the first set of three lost dolphins in the level "The Vents" (the third not counting the intro level) you get given the ability to use your sonar as a projectile weapon, it's a level you have to be careful not to exit prematurely. The second game is Puggsy... it's got a beautiful atmosphere and, like Ecco, some of the best music created on the Sega Mega Drive. It's a puzzle platformer that was the first game to really implement a comprehensive physics system, allowing you to throw objects (according to their weight and buoyancy) and see realistic results, amongst other things. The third is Quackshot, a Disney themed platformer that's pretty much a Metroidvania style game but with Donald Duck. I promise you it's awesome, this is back when after releasing a total dud on the system Disney decided to take greater control and helped develop multiple awesome games including this one, and Castle and World of Illusion. I'd just like your honest reactions to playing them for the first time and figuring them out. You're a super chill dude who doesn't mind some difficulty, and a Gruz playthrough of any of these would be a gift ❤️ Live long and prosper, my awesome space hippy bro! 🖖
First time viewer. Your so clear and detail. I have no doubt, you'll reach 1 million sub in no time. I love mario 2. Still one of my fav along with mario 3. Thanks.
This trick reminds me of DK's house in Donkey Kong Country 1. In the first level of that game you pop out of DK's house and as a kid I never knew you could re-enter it, I just advance through the level as normal that is until many years later when I saw a playthrough of someone actually re-entering it and I was surprised.
The two things I've wondered about SM2 were the door at the very beginning, and what is below the bombable sections of those pots you can enter. There are a few that can be bombed but there are no available bombs.
That one from 2002 seems to be a Mario maker before Mario maker was even a thing yet sort of. Not quite, but similar. We can't help ourselves when it comes to curiosity and we just have to know secrets and how to get them, find out what's behind a door is one of them. Yeah, it's just a game and no big deal but it's so much fun to hunt for things not follow the rules so to speak, find an easy and faster way to complete the level. So satisfying to be able to go in that door, and find a different level you have never seen before. The level might be underwhelming and disappointing but that's not the point, it's the point that you were able to finally figure that out.
I like how you attribute everyone fully, nothing gets misattributed to "some guy". Also, I spent a lot of time with lunar magic, and never knew there were level editors for the original nes games!
Yes actually. I have wondered what was behind that door. Seriously. My kid imagination thought that there must be pure magic back there. When I got older, I realized that the curiosity promised more joy than the reality would provide.
9:36 minutes basically tells us if you actually manage to get into the door, the first room just resets spitting you out the door again, and if you use a level editor you can edit or move the door to take you into glitched worlds.
I know there’s always the debate that Doki Doki doesn’t quite count but to me it always has. SMB2 is one of my all time faves and it contributed so much to the lexicon of Mario World that it has to be appreciated at least for that.
In Vinny's Mario voice: Its the door to your mind, luigi! We're already trapped in a dream, re-entered your own mind from a dream will trap us in a causality loop, luigi! It will surely be the death to all of us! Vinny's luigi: I honestly don't care. I already have terminal 7! Mario: Luigi no!
I always build my tools with a dedicated button to turn sanitization/restrictions off. Yeah it comes with a warning, but it guarantees you will never be blocked by a tool's "safety features".
Mario wakes up and realizes he's a failed plumber and Princess Peach has left him for Luigi, who doesn't jump all fucked up in the real world. It's a Mullholland Drive situation.
I didn't quite understand something. Using the second method you mention how moving the door and pointer around would change the world you'd enter. So would leaving them in the original positions simply return you to the same room as seen in the first method?
Yes. The game by default has the door return you to the same room. That's the answer to the question. Using a particular fan made level editor, you can end up corrupting the pointer for where the door leads, and end up with glitched worlds but this would be for a fan modification of the game.
Very nerdy. Fun to see how detailed he went in for this project. I was so tense when i came to the last world and finished it. Now there is programs that can send you there in a second. Great!
I recognize all those glitch levels; they're literal palette swapped versions of other levels but the environmental objects are switched out with objects from other worlds. So none of those are new worlds, they're just item-swapped worlds where the sprites are literally swapped, with the functionality of the new sprites switched into their places., and the glitched enemies are actual enemies with their graphics destroyed, except for that one flying rug thing that followed him.. that could be a new glitch-only enemy so THAT's cool!
Hey there Gruz I made another code for you but this one is for smb2 If you want to see mysterious places this code puts chains in all empty spaces All the chains are in working condition and the code works on every edition So forget about that door at the top of the screen The chains take you to places you've never seen YPGPIL Every chain takes you somewhere. Sometimes the next level, sometimes the same level with a different theme. Not just a pallet swap. You'll just have to experiment. For example, I took the normal warp to 4-1, then turned the cheat on and it took me to snowy 1-1.
I found a hidden glitch world in the game when I was a kid. It left a huge impression on me because I'd never seen anying like it before. I remember this world was cramped and I had to do the crouch jump to get around. To this day, I've never seen this place again.