In my mind, that adds some credibility to the tag team division, and it makes the Prime Time Players a stronger team now that they've recovered from their massive falling out. I do understand what you're saying, though. My problem was that I was never 100% committed to keeping Titus in the main event. I probably could have done it if I wanted to, but I had doubts that I could pull it off. In the future, if I give someone a shot like that, I'll have to run with it.
We have cutscenes through create-a-video now, so that helps. You'd have to make the promo scripts in a graphics/video editor, but you can still make a story-driven series with the current game. That's for RU-vid, though.
At the moment, the only "new" idea that I have is a recurring blooper episode where I'll have some video/audio outtakes from Universe Mode, Behind the Universe and any other video that I made where I have a clip to show. Maybe I'll come up with something new in the future. Definitely looking for more one-off ideas like the "Last-Minute Title Changes" and "Inspiration" videos.
I could do that, but my goal isn't to have every superstar who has ever been in the company on my roster. If someone was important enough, like Cody Rhodes at the moment, I'd keep them on the show, but if I'm going to bring new talent in, I need to drop some of the older talent. Also, I'm incredibly cheap, so if I wanted to play on pc, I wouldn't buy the console version, but then I'd get the game late and I'd miss out on that opening month which is when most new views/subscribers come in. I'm not going to buy the game twice just for mods - that's just my stance. If the pc version and console version come out simultaneously in the future, then I'll most likely consider it.
ill be honest i never really watched your universe stuff. a youtube series about the universe mode on a wwe video game never really appealed to me. i mainly stuck to your pokemon stuff. however this video has gotten me interested. so where should i start?
NOT FROM THE BEGINNING!! My WWE '13 series is shit, and my WWE 2K14 series is below average at best. I would suggest the Payback PPV in WWE 2K15. That was when I started controlling everything and finally understood what I was doing. (If you're short on time, you could skip from PPV to PPV until you hit WWE 2K16's Survivor Series - unless one of the other events gets you interested in the regular shows - use your judgement there, lol). For you specifically, you might enjoy my WWE '13 UCW stuff just for the nostalgia. For that, I would suggest episodes 97-112 + the Final Destination PPV. That section isn't quite as bad as the rest of my WWE '13 series, because I was producing that alongside my 2K14 videos (I approached it differently than I did the rest of WWE '13/2K14. If you watch an episode or two and get bored, I would still recommend watching Final Destination - the finale of that series. It was, for awhile, probably my best Universe-related production. Hopefully that's a good answer, lol.
Not entirely sure, but it had to have been before I even thought of him winning the King of the Ring. Before I made Money in the Bank, but I can't guarantee anything earlier than that.
If a superstar is going to be DLC, I don't like using CAWs because then they look visually inconsistent. Most people probably wouldn't mind, but it really bugs me. If a superstar gets cut from the roster, I would rather remove them from my shows as opposed to keeping them around. My goal isn't to have a MASSIVE roster. If I'm going to bring new talent in, I need to drop some of the older talent or else they'll become irrelevant, or my storylines are going to start falling apart as I attempt to keep track of everyone. There are a few exceptions to this every now and then (RVD in 2K16, Cody Rhodes & Batista in 2K17), but for the most part, I try to adhere to the in-game roster.
My issue with them is that... A): I know next to nothing about the Bullet Club B): Gallows and Anderson debuted after I stopped watching the main roster regularly, so I know very little about them, either. Usually, people will go through NXT, so I have a chance to familiarize myself with them, but Styles & The Club bypassed NXT. I already knew about Styles, but the Club is a different story entirely. Not saying that I won't use them, but it has been a bit more difficult planning for them as opposed to someone like Mojo Rawley or Tye Dillinger or Austin Aries.
I got a similar comment to this one, so I'm going to paste the same response on why I don't often use CAWs here: "If a superstar is going to be DLC, I don't like using CAWs because then they look visually inconsistent. Most people probably wouldn't mind, but it really bugs me. If a superstar gets cut from the roster, I would rather remove them from my shows as opposed to keeping them around. My goal isn't to have a MASSIVE roster. If I'm going to bring new talent in, I need to drop some of the older talent or else they'll become irrelevant, or my storylines are going to start falling apart as I attempt to keep track of everyone. There are a few exceptions to this every now and then (RVD in 2K16, Cody Rhodes & Batista in 2K17), but for the most part, I try to adhere to the in-game roster."
U were overthinking with tag geam divison did u know how many times tag tirle changed in 1999 real life Edit ; and everyone consider 1999 to be the greatest year of attitude era