@@JeffMakesGames may i ask, did you made this by playing and recording it while zeroing the Voice and SFX, or with some bass.dll tracker thingy? if it was bass.dll, teach me, i'd like to make my own, especially for the classic track
@@mikerinzler6969 Yes, I recorded the music while playing. I paused the game to record loops of each multiplier. For other tracks, it involved editing some config files to play other songs and to avoid certain fading effects. The same was done for Bejeweled Twist.
@@kromer3797 Absolute Noobish Noob at Numerology! I will Risk my Sanity of "BLAZING SPEED!", while making a Lot of Infernal Matches. When I ride Yoshi, It will be a "BLAZING STEED!" for Me.
I have Bejeweled 3 for Nintendo DS while playing this mode. No matter how fast the music increases, you got to focus on every matching chain you make by keeping 1:00 going for each round while the multiplier increases. It'll start with x1 at the beginning of the in game music, and it will increase the speed of the beat a.k.a. tempo. I've played this mode many times and my latest high score was 9,296,650 points with a total time of 11 minutes and 46 seconds.
Simply marvelous! I used to work out on the treadmill and I increased the speed with one level on each loop. In the section between 1:03 and 1:51 I'd increase the speed with 3 levels, then decrease it back to the current one. Imagine near the end loops that +3 levels were fast, but luckily for shorter period of time. :D