This actually made me want to start a Clan Angrund campaign just to try the Skavenblight rush strategy. Looks very fun and since Skavenblight is relatively isolated it gives you a good spot to perhaps build up and set sail to the badlands. Great vid as always Legend! ❤
And basically the real only option to make it work. Trees will always declare war on you, so having at least 1 front secured is a must, that means the south must be pacified and filled with allies (Tileans and Princes), to protect better your territories and disuade any tree from invade you. You can download the mod to trade settlements if gelty went too greedy reconquering your initial province. And you know what? since Princes faction were always bonked coz having too many enemies, reconquering their cities and then giving to them is really a nice profit for your money. Edit: You can get Sartossa: its landmark gives you access to tons of equipment to the forge lol!
Just want to point out that there is a much better way to increase your research rate than farming Ikit Klaw. The dwarfs are among the factions that can earn ancillaries that improve research rate, they have acces to the “student” and “archivist” followers. Both increase reaearch rate by 10% and all you have to do is win a battle when not reaearching any technologies. They are very easy to get and your research rate will go through the roof. Clan Angrund is also perhaps the best faction for this because the followers can only be attached to heroes and they already start with 4. So just get rid of Ikit, no need to take any chances
I like how you find out that belegar can take skavenblight so early. You should tried it with thorek against kroakgar, it make the campaign interesting.
I love Belegar's campaign. I play a lot of dwarves and his campaign is really challenging and have a lot of flexibility with how you want to play your campaign. I play VH/H though. Although the additions of the Ogres is a real pain, but not in a bad way. I just really like uniting the northern mountains dwarves instead of the southern ones, it makes it really dynamic.
Concise yet thorough. Always a good review. Belegar isn't one I've played much because of the 50% thing, but the abuse of Ikit sounds interesting. I wonder if I can keep an army at skavenblight for sacking Tobaro(I think) and still have enough strength to go take 8 peaks early as possible.
recently I have been playing a Belegar game a strategy i have been using is restoring the sounthern realms buy selling the yellow area cities/towns back to them when I take it back from skrag. its been very useful in keeping my backline secure. allowing me to push to karak eight peaks with confidence.
I usually capture Karak 8 peaks super late, because mountains around you are pretty rich. So you can easily maintain 2 armies even 3 if you simply capture them. The dwarves to the right, Karak Hirn will be confederated when you kill those first greenskins. And then you can just rush Karak Norn i think or whatever the name of it, and its a pretty rich province with 4 settlements. So you'll make 4x400 simply from 4 tool makers. And then you can help bretonnians, who always get obliterated by mousillon and henrich kemler and belakor + norscans from north. Not a single time in my campaign Louen actually confederated all the bretonian lands. He almost always sits with couronne and anguille(or whatever the name) because he doesnt have enough money or force to kill the undead. So helping bretonnians + taking massif orcal is more profitable imo. And/or also taking setttlements of Karak Ziflin province. And at the same time fighting in south with skavens and beastmen. And only after all these adventures im attacking karak 8 peaks. Belegar's doomstack are just rangers. So you can super easily hire them from one of those settlements by making rangers barracks and just buying 15 rangers. And obliterate any army. They got stalk by default and thanes can make them snipe. So 1 thane gets guardian and another snipe for rangers. And thats it, a perfect doomstack, cheap and effective. 5 heroes(lord + 4 heroes) + 15 rangers. With ironwarden's tankard? i think that's it, you get liquid fortification, and all your heroes become super tanky.
I captured it late as hell too because I made some sloppy plays early on. By the time I was ready to go that way Skarsnik had settled in to a crazy degree. Gobbo had like 6 tier 5 settlements and was sending endless waves of armies at me. Eventually I was able to very slowly erode his territory while locking it down for myself. Just when I thought my nemesis was finished, having only 2 settlements left, goddamn Grimgor Ironhide confederates him. His territory was even bigger than Skarsniks, and now I had to keep dealing with that pain in the ass goblin too.
I mostly agree on the ranger build, but IMO 8 rangers is enough and you can use other units like more Thanes/Smiths/Engineers, some aircraft and artillery. Melee infantry don't really fit his army. I think it's a shame that without mods they can't fire while moving. If you want to use artillery in Belegar's army I really recommend using some items that give the artillery stalk and snipe and bolt throwers are really not bad with Belegar for anti large and they are good at taking out other artillery. If you can get a few more master engineers it will raise up the army speed a lot and IMO speed is the most important thing for Belegar's army because it's a kiting army and you need to be able to outrun Skaven (at least more than 48 speed on your rangers).
Looks great. I've got tw3 on the sale. I played tw2 a lot but I never managed to finish a dwarf campaign. Those mortal empires winning conditions were too much for me. I've gotta give Belegar a try
I have to say, if you take Savenblight on turn 3, there might be a situation where Sartosa and the Beastmans declare war on you almost immediately and at the same time. As a result, you will have to fight with 2 stacks of orcs, 2 stacks from Sartosa and 1 stack of Beastman. And it is possible to do all this under the plague. )) This is exactly what happened to me on Legendary difficulty. But, I will say for sure that the old campaign scheme from the 2nd part of the game works stably. Thanks for the video!
To be fair the factionwide buff from capturing K8P should be considered as Belegar's faction traits. It's not super OP but it's decent enough among dwarves.
Thanks for this legend. i found this campaign brutal at the start with Skrag, Aranessa, Morghur and Ikkit all declaring war on me at the beginning. So a strategy of taking out Ikit early might help out and i certainly didnt think to try that!
It definitely helps a lot. Once you secure the western area from the Vaults including Estalia, then you only have to fight Ogres and Bloody Handz/Wurrzag before K8P.
Belegar has interesting synergy with the Ekrund Miners RoR. Their unique trait is that they start with triple ammunition for their blasting charges, and with Tunnel Warfare, that becomes 9. I've been able to pump that number all the way up to 15, at which point you can basically treat them as a dedicated ranged unit. I'll be damned if I can remember how I did that, though. This is really more funny than overpowered, but I thought I'd mention it.
Just started this campaign yesterday. Only difference is I moved north to take the two settlements from the Broken Nose Greenskins, claiming the province, then force marched to Skavenblight. Letting the Skavens go unchallenged so close to your small settlements is a sure handicap yourself, especially with the Pirates of Sartosa pushing up the coast and declaring war in the first 10-15 rounds.
Since I’m doing a dwarf faction to get back into WH3 today and potentially have a good DLC coming up including the angry cousins, I definitely needed this because I didn’t realize just how much of a pain the Bum King Campaign would be
I don't like that when you play the campaign "normally" all of your wars pull you away from Karak Eight-Peaks. I wouldn't mind fighting my way to Eight peaks but for like the first 40-50 turns you're going the wrong direction fighting ikit, sartosa, morghur, sometimes even the damn elves. I think it might be a good compromise to go for a pseudo-rush and take your first three provinces, max out your army, then migrate to Ekrund and take it from Wurrzag. I love Belegar as a character and his buffs to miners are awesome. It also feels kinda stupid OP that you get to keep your ghost dads after you take Eight-Peaks. I bet most players would hate this, but I always thought it would be thematic if they disappeared when you recaptured it and you got some massive faction buffs instead.
I don’t know how many others would like it, but I’d love to hear your thoughts on each campaign which is legenedary and has ultimate crisis mode on with 200% str and min turns to fire. Like… How can Khemri survive the Black Pyramid swarm?
Really like these campaign reviews, very informative for all the LLs you don’t really feel interested by in the first place. Giving much appeal to all these campaigns. The funny question I have now, would legend do same campaign reviews for WH2 as well when all here are done ? :D I would like to get these showcases for WH2 as well now lol. I completed 9 campaigns in L/VH in WH2 during previous years, but I am sure I would be tempted to try some others if legend do these reviews for WH2 as well, even outdated now since WH3… Until that, I chose to start Volkmar’s campaign in wh3 cuz of legend’s review about it, and I don’t regret it, diplomatically it’s a very interesting campaign confederating within the old world plus expanding south of Khemri in my original spawning region, i really like that campaign. Thanks to legend, I wouldn’t have probably started it if he didn’t do that review about Volkmar’s campaign that convinced me. Also very interested by Thorek’s & here Belagar campaigns since I saw the reviews, also 2 good examples why these reviews are useful. I am not a dwarf fanboy, pretty sure I wouldn’t even have looked at these campaigns if legend didn’t present them and made them so appealing… so thx to legend for that 👍
Volkmar has been my favorite campaign played twice. First time I hunted some books but went to help the empire, 2nd time I hunted the books to get all the buffs then saved the empire
well legend kind of explains what was changed betwee wh2 and wh3 so I guess the wh3 review still had enough information to be a good review for wh2 as well
Playing this at the moment and I rushed K8P. Fighting and taking a few settlements along the way for replenishment etc. and took the settlement early on. From there I managed push out stabilising the region eliminating Mors and Skarsnik. One the most challenging campaigns I’ve done but having a blast with it!
Made it to Eight Peaks turn 42 with a level 50 belegar when IE first came on on legendary. I didn't have to fight ikit until after I captured eight peaks some how. But hit saltspike, fat ogre, tree goblins, dancing greenskin, then took eight peaks. Ripping and tearing, and before they patched defeating one lord and getting 10k xp from the reinforcing army. Also when all battle were settlement battles. That really helped because his Army is pro at close quarters combat. Smol and fighting street to street
Hi Legend I followed your advice and sacked Ikit's last settlement multiple times until eventually Beastmen, Estalia and Sartosa were also hunting that settlement. So I had to kill them to protect Ikit to farm to the research rate! Ultimately, not really worth it considering the ease of getting archivists and students. If I had to play it again, I would go for Skavenblight, kill Ikit straight away, go straight into Estalia and kill them and the Beastmen (Morghur's missile resistance trait isn't worth what it was in WH2), raze all of Estalia to totally close my west flank, take out Aranessa and gift Mirigliano province to Orion to stop him declaring war and to open trade with him, after that, military ally with him and put your outpost in the Kings Glade for sick Wood Elf units (great synergy with the Belegar Ranger kiting build). Then kill the Ogres on the way to 8 peaks, probably take out Wurrzag on the way because he gets an item that gives whole army 24 melee attack every time he casts a spell with a 17 second duration and I can't allow that. Wtf is that passive btw, when poor cockroach mortuary cultist Khatep increases cooldown 15 seconds? Anyway, great campaign. My only 2 issues with it is 1) that in the current build, and by the way this bug even goes back to Warhammer 2, Belegar and all Angrund's lords cost 2.5x base instead of 1.5x base, and 2) the victory conditions are too bloody easy and simple. Make some noise about this bug because it makes the Angrund game harder than intended and certainly cuts your resources and capabilities. The only problem I had with the turn 3 Skavenblight pathway was that by the time I got back to the Vaults to reunite them, Balthasar Gelt had taken Karak Izor which basically meant if I didn't want to go to war with him I would have to pay him tens of thousands in gold to buy it off him. So in the end I only had Bhufdar and Zarakzil and missed out on that sweet Izor landmark.
They should rethink the upkeep penalty and maybe make it increase over time, where you would start off with maybe 10% and then every 10 turns you get +15% or something like that, until you retake your ancestral halls, thus giving an incentive to go there early
Can someone please describe the siege battle in more detail? My rangers always get attacked on the victory point and the Missile and Runesmith heroes always get killed. I've tried 6 times with the same outcome each time on normal difficulty.
Send Belegar and heroes to attack a gate and fight under the opening. Slaughter the rats until they stop sending guys then slow push to a minor capture point. Keep your melee troops out of the fight entirely, spaced out beyond tower range. WATCH out for the nuke, you can turn a direct hit into a glancing hit if you move out in time. Rangers deploy on the other side with auto fire off to keep in stealth. After the nuke/menace belows? and perhaps after drawing most of the AI's forces to your lord/heroes you can attempt to climb over the walls with your rangers then proceed to either of the two big objectives. A few updates ago, your stalking units will become visible as they start contesting wall and other capture points so it is a little bit more tricky. Quickly run off the wall capture points to hide and try to avoid the minor objectives with the ranger squad. The AI will usually forget about them after they stop contesting the minor objectives. You can fast forward to main square after rangers have secured it - they should be able to hold it fine vs any of the weakened remaining forces. If you keep your lord and heroes together as one force they can honestly capture the city themselves on normal battle difficulty. Its a slow grind tho, so the rangers yoinking one or both major objectives speeds things up. VS skaven major settlements in general - they will tend to warpfire their own guys holding above the gates, murdering their troops instead of your units below lol. That's just how they operate.
Skavenblight turn 3? I should give that a try. I usually go west and capture Estalia and then expand eastward. That way you're not caught in the middle of multiple wars with Aranessa and Skrag. Sadly, Belegar doesn't get his "oath fulfilled" for capturing Karak Eight Peaks anymore. Was an incredible factionwide buff, but eventually just disappeared between patches during wh2. Notably Belegar gets a second rune of spite in his grudges
Thank you for this guide. Belegar is my Favorite dwarf lord, and im just about finished my boris campaign and was looking at who to play next. This might be a dumb question, but how big is the jump from normal difficulty to hard difficulty?
The jumps are always pretty stiff. Mostly, your melee units won't perform as well and if you're playing the staunch line strategy they'll always be damaged. Use heroes and lords to tank. First hard game, play a faction you're comfortable with.
I would really like you to cover Ungrim next. I played ungrim on L/VH about 80 turns and its imo the most miserable campaign in the entire game, yes even worse than empire. You are COMPLETELY surrounded by enemies. Grimgor is on you, drycha is on you, rictus is on you, vlad is on you, and on top of all of it festus destroys entire empire, ice court is in ruins and throg is moving towards you. Oh and for some reason thorgrim is a literal vegetable when you play as ungrim. If you don't save thorgrim from Skarsnik ASAP your entire campaign is literally doomed. I think i found the most unfun campaign in the game lol. Also the first 10 turns is a literal coinflip of who declares war on you first. Add the terrible replenishment and growth of dwarves on top of everything i said.
I just did a Belegar save and didn't even think to go take Skavenblight that early. I just consolidated my starting province and sat there with an army of rangers/miners since Belegar buffs them so hard. I would just farm attacking armies of skaven, vampire coast, and ogres until the province was really high level and making some decent money. Made good friends with Balthasar and the border princes and we pushed back the tide until I suddenly had this very easy avenue to get to Eight Peaks. At first It looked like Belegar might be more difficult but honestly hes pretty fun. Still really wish they'd ease the upkeep debuff though.
I think they changed his start position since Orion had a tendency to non stop Harras your settlements unless you deal with him, leading you to A. Put up a never ending defence against wood elves (Pain) or B. Try and take out all of athel Loren from the start of the campaign (PAIN). Since wood elves and dwarfs are not too friendly, i think they changed belegars position so he doesent start with wood elves right up his Bum from turn 1. Thats my take anyway.
Let the Wood Elves take Bhufdar from Broken Nose and swap him Mirigliano for Bhufdar and money. Then as you head towards Sartosa, gift him all those settlements and he will love you and you can make an alliance outpost in King's Glade so you can use units like Wild Riders and Waywatchers, and you might eventually snag a lore of life hero which is brilliant on healing those Ancestors.
Dodging a nuke is widely considered a hard thing to dodge especially when someone has, uhh, a tallness deficiency. So I don't blame you for not doing it.
The problem wiht Thorek, at least for me, is that, after dealing with the inital greenskins/skarbrand/khalida trifecta, fucking kroqgar declares war on me every single campaign. Which creates a chain of war declarations from tiqtaktoe and teclis. I end up fighting against order factions and then meeting/fighting kairos because of it. WHEN ALL I WANT IS TO GO NORTH WHERE MY ACTUAL ENEMYS ARE SUPPOSED TO BE. thanks for listening to my frustration induced ted talk
Do you recommend sacking and taking the southern realms cities? They are supposed to be your allies but they grant you a route from your capital to a seaport if you annex lets say, Tilea. I never know what is the best option. They are useless at repelling Sartosa invasions
I like Belegar as my main Dwarf because of Confederation. He can send 2x ancestral lords, turn 1, to start spotting Grombrindal, and Thorek in the south. The other dwarves would take ages to spot them all.
What's fun about belegar is you get used to doing more with less with his penalties. Once you get karak 8 peaks his economy explodes and you have so much money to spend suddenly
I'd love to see how you take Skavenblight on turn 3 honestly because I can't see how you beat 2 skaven lords + Ikit (all who have magical attacks) and 2 turns of recruitment with minimal damage, even rushing to cap the victory point with your lord/heros you just get swarmed midway through, thats a level of cheese I have not tasted yet.
This strategy is not worth it anymore as of patch 3.0 (chaos dwarf update). The AI can't be stealth capped, meaning you have to conduct a full out battle. You will take such heavy casualties that it will take turns to replenish. By the time you then defeat ikit claw and then have all your forces back to full health, it's turn 12 and your being attacked by vampire counts and orcs.
I really like belegars campaign the only faction ive ever completed the crisis with also protected the border princes (definitely not to extort them) and i can proudly say they were going strong at turn 160
Belegar has golden shield and gives plus one shield level for all units in his army. Why nobody cares about golden shields? For me there are two things sticking out about this campaign: 4 free ghost heros from the start and golden shields.
Now that is s start i never thought to do and I am definitely doing this today because ikit claw in the late game is the bane of my existence as I can never dodge the nuke
I wanted to try to create my dwarven dreamteam starting with Thorek. The confederation event didnt trigger with Karak Azul and it was only ever possibility after I had confederated Karak Hirn and it seems really impossible to confederate other legendary lords as dwarves now. It sucks in my opinion. That used to be the best thing for me in the Warhammer II In Mortal Empires. Any tips on creating a dwarven allstar team on mortal Empires is highly appreciated.
I had fun rushing Skavenblight. Played it just few days ago. Got lucky and found it empty with skaven busy in Bretonnia. Took over all of the western cost in the area and turned my sights towards 8 peaks. Sadly all the dwarves in area got wiped by then, very sad. Was 4 turns from my beautiful home. Found 8 peaks controlled by....... THOREK!!!! It ruined the game for me since I wanted to ally my dwarven brethren not fight them. End of that run, ragequit lol
Belegar is one of my favorite in lore characters. He kind of reminds me of thorin oakenshield from the hobbit who is one of my favorite middle earth characters
I believe Belegar has the worst reward in WH2 for capturing 8peaks, crappy landmark that gives you almost no faction wide bonuses, and little bonuses around the settlement. I'm pretty sure CA didn't upgrade his reward in WH3
Great campaign but can be better still waiting for belagar's lords having %250 upkeep instead of %150 bug fix. It should make early game much smoother.
Bellegar has in my opinion the worst karak eight peaks building chain. Queek being very eco foccused, Skarsnik being very good but i dont remember it exactly but bellegars i remember as very meh
What I did with my Angrund campaign is take the normal route and confederate Karak Hirn and use their army to take out Skrag by turn 4, and then i sent belegbar to save tiles and destroy aranessa and then go for the rat
Does anyone know if there’s a good talent tier list? Yellow tree for example seems pretty garbage Red tree and blue tree are S tier - red being pretty mandatory at least somewhat to get MA/MD boosts to core units to offset difficulty penalties