As an begginer artist I can say that this is actually helpful. Also random fact: Using more pointy and straight lines can be used to make a strong or a villain type character while using round and more dynamic lines can make a character that is friendly type... Well that also depends on what style you use. So do I know atleast 1% of design stuff? :D
Human brain always prefers round and human-alike shapes to sharp and generally predator-related shapes. That's why we messed up with cats' and dogs' looks and why people think a british shorthair is cute and a husky is scary etc
I really like your style and teaching. I am adavced artist but building a portfolio of character design. I dont get some things in my designs and your exsplantions really help and cool books :)
Relating to the Symmetry thing you mentioned, As a beginner.. From what I have learned, I always thought that the Orthographic view is viable to have if your character is going to be 3D modeled?
Wow this is a great tutorial sir. May I ask sir, how can I learn the proportion of my character when my character is square. It's quite difficult for me
2:27 that's Pretty smart although the problem is that I always make the hands and legs of my character wobbly, I don't know how to make it straight, I don't know where to put the bone in so it usually looks wobbly