not gonna lie, i love those hour long 4v4 games, where i just click through my 7 B4 batteries every minute, having massive loads of fun while my team complains i have no units :D
US forces : Guys i can explain! Soviet: How can you got that powerfull artillery!! British Forces: Hey , we don't have decent artillery we need buff! OKW : You guys have artillery?
Calliope at the bottom? LOL ARE YOU HIGH. It's the single most effective arty piece in the game. Kat trucks and Calliope dictate how 4's meta plays out at high elo. No other artillery piece completely shuts down any atg walls, forces armies to spread out and erases squads on retreat like it does, and on top of it its safe enough to drive CLOSE to for a barrage. NO other arty does this.
Fun fact, if you want accurate shot with M7B1, fire behind buiding, OKW truck... use the creeping barrrage. OKW truck? 100MU 2 slavo boom it dead. Want to fire at a retarded angle? Aim the slavo, done. Counter arty? Well it have track for a reason. Creeping stuka? It take 2-3 rocket to kill a OPEN TOP GMC
Something every one miss is that the B4 is the most powerfull AT battery in game. Especially with vet 2 when the vet ability gets range buff. I hade lots of time when a greedy KT rush with 2/3 of its HP and got blown to smetherin And dont mention thoos abusers who goes with a friend having mark target and b4 the mark targetted tank abd you see the astronomical HP haircuts from the KTs and Tigers
The German 105 is the best stationary arty in the game, particularly the OKW variant with its 5 level veterancy. It's accurate, it has excellent range, has good fire rates, excellent recharge rate, and the counter battery ability is game winning. It's the ultimate counter to mobile arty and British emplacements alike.
The land mattress is great precisely because it can be decrewed. Most other rocket arty can be taken out by a tank rush when they start firing, the land mattress cannot. It can be killed by counterbattery but it again can be recrewed
Slow, is crewed (so can be destroyed with antipersonel weapons and/or captured), requires specific doctrine, not really super powerful. I'd say the worst MLRS in game right now.
I whould personnaly put the panzerwerfer in D or E, its very expensive and completly unnafective. And the range is ridiculus for rockets. THe only thing cool on this unit is the sound and animation when it fired :) Better just use mortar at this point.
Just because you guys don't know how to use it effectively doesn't mean its a bad arty, I got 155 kills with ONE pzwerffer in one game, if you know how u can destroy the enemy with it.
@@magnuscoles5010 the thing about the pzwerffer is that all its killing power is focused on one shot, so you need to have your aim right, you can get that from practice or you can get it as close as possible to the target so the time between the shooting and the landing of the rockets is minimized, and the spread of the rockets also gets bigger the longer the shot is, so if you need to kill that one specific unit like a mg or a mortar get is as close as possible so you can land a killing blow, also it is the only arty that pins the infantry, so use it in conjunction with an attack so you can kill the enemy infantry when they can't fight back.
If you are not counting the fact that you are forced to go to a commander to get this "unit" then sure I would keep it same but if so...I would rate the Priest down a bit to A, Sexton same tier B, Soviet 152mm...no just F or D tier as the B4 is way better in nearly every way. Both German Artillery: A or B it depends. Both Rocket artillery in D tier: Fine it alright. Other than that it ok.
the sexton is d tier.; its the slowest cooldown, only fires like 4 shells, and its only 25mm, not accurate, unerwhelming. you need at least 2 - 4 to be effective with them. they are that garbage. they get destroyed eeasily
I dont know but sexton paired with valentine has super fast reload while its cooling down you can use Valentine to call in a strike then call in the support barrage and then Sexton Barrage Rinse and repeat
I didn't even watch this because I knew it would be dumb. Did you even normalise for the function of DPS against cost or consider doctrine against non doctrine unit