I would’ve given the Great Club a higher tier like B or A for PvE, purely because it’s charged R2 has the most poise damage of any R2 in the entire game. You can get really fast stance breaks with just the R2 which makes it a very good option for enemies/bosses in the game.
@@asdergold1 no, because the physical damage stayed the same while they added holy damage (and still retaining its buffability). It thus, in fact, does more damage (and gives an incentive to use the weapon art, which only scales with faith)
@@romanicusmaximus249 Look. Have you checked how much Holy damage it gets? Its scaling is about as bad as the Crystal Spear's is for intelligence, if not worse. It's a D that equals an E in its uselessness. Might as well either use a sacred colossal or a pure strength one. At 80 faith and +24 it gets 35. 35. Its base holy at +24 is 110. Honestly it does about as well as it did buffed before, maybe 50-100 damage more to a player or enemy depending if the holy damage negation is above or below a 10. The scaling is so shit garbage you should be comparing it to a weapon without any Faith scaling using Golden Land. It's like a 5% to the weapon. It's not like you couldn't buff it before, you know? By the way, the Sacred Giant-Crusher at +24 has a C in Strength and B in Faith. With a 292+259 at 80 faith. At +25? 300+268 Holy Damage at 80 faith. At +25 it also has 300 base physical damage. I tested it and the scaling goes up to 186 extra physical from 2handing it at 80 strength at +25. To get any return from faith in the Great Club you need a really high value, which renders it obselete except for the overrated R2. Which has a shitty motion value for its damage compared to the Giant-Crusher's.
@@romanicusmaximus249 actually its ash doesn't scale with faith LMAO it does the same damage as the one from a Rotten Greataxe's without any faith scaling. The Giant-Crusher's seems to, but it doesn't do much THAT much more damage for the Holy damage bits. Hilarious.
Crystal Spears are trash. The swords too, actually. The spells too. An infused weapon can do what they can way, way better. And they should scale with Intelligence properly, as said in the damned description. Shit magic damage for trash split damage. Yay.
I've used the watch dog staff in PvP and yeah. It's pretty good. The projectiles having such good tracking and such slow movement means you can run along side them on approach making it possible to put immense pressure on the other player. Don't dodge they get hit by the magic, dodge and there's the potential of a roll catch. A fun weapon that is surprisingly flexible with little investment other than the base strength stat.
It would've been nice if they at the very least gave the dragonclaw a version of endure that also buffs the weapon with lightning like the DTS does, because from what I've seen the animation he uses for this buff is... kinda similar to endure?