Well, I forgot to include melodious again! So i’ll type out thoughts really quick. Ostinato is insane card, but from my time playing the deck it felt like everything else required multi card combinations that weren’t super resilient to hand traps. The deck also has a problem with board breakers. I also think the fiend smith cards pressuring the link 4 plays while still having follow up overall set up melodious for failure, more so than before. The deck has some merits such as being able to use a lot of non engine, and having some of the best GY control on the game. I’d reckon it likely falls in a similar spot to something like spright
Melodious had 9 1 card combos and with pots it was very consistent. Drawing 2 card comboes helped u play through more. I think it was a very good choice pre info but ultimately didn't have a reason to be played sinnce it was the same concept behind snakeyes. 1 card combos and a lot of non engine but the card quality barring ostinato was worse. I think heading into info if pple do play drnm/droplets main melodious is going to have a very tough time since u can't vary ur combo and adjust to the meta. Not to mention it can't use fiendsmith engine. Only thing it gets is dominus purge which is probably not that good. I think if you don't want to pay out for phantom of yubels, wanted, bonfires and fiendsmith cards it is definitely one of the best budget choices even with solo movments price.
I agree with this. I've been on Melo this whole format and can say that it's a good deck, but Is lacking in the resilience department. Imperm, veiler and mourner on Bacha drastically lower the ceiling of your plays. Yes, you have gravity controller, but you can't use the link-2s effect if you summon a non-melo that turn. Plus, cards like Raigeki and Droplet either breaker your board or expose you to an OTK if you use Etiolle to dodge. The deck feels like a modern version of Marincess, it's success has less to do with the engine and more to do with well-timed handtraps. A problem when handtraps don't trade well in the upcoming format.
I would love to see your take on Infernoids! I also always appreciate this type of videos, it helps me reconsider what I thought I knew about the format.
Dominus purge is such a letdown. It feels like no deck can effectively make use of it. Even in a random deck like Speedroid that doesn’t care at all about the restriction, it still conflicts with other hand traps, making the card a dubious sidegrade to Ash at best.
Fiendsmith reminds me a lot of Orcust or Anaconda. It’s like Orcust because any two monsters is “full combo” and it’s REALLY splashable. It’s like Anaconda in that, even if you negate them into oblivion, you can still use whatever is left on your board to go into Fiendsmith combo.
I think I must be the only person having a decent time with Purrely in this format. Half the hand traps are Imperm clones and the Field Spell destroys those hand traps. And if you run board breakers, majority of them just won’t work on Noir. He rates it higher than many, but I have just done very well.
@@BirdMan808 There's no point in doing that if you need 3 hand traps to guarantee stopping Snake Eyes from making a full board, assuming Fiendsmith SE is the most represented deck. Either go 15+ hand traps and hope that you draw enough to stop the combo, or you play board breakers and side ≈12 hand traps, just enough to cover you against FTK decks.
@@Flame082 thats basically what I said. I don't think trying to stop the SE combo is correct personally. The board with bystials and one breaker is manageable.
Point is you're not playing a huge suite of Bystials, so you aren't likely to draw them specifically, even less so in combination with another board breaker. Just play more board breakers that are good by themselves if you can't fit 15 hand traps. Playing a mix of Bystials, Imperm, and random board breakers makes your main deck inconsistent vs both Snake Eyes and FTKs going second.
I was thinking about coming back, seeing spright win the South American WCQ, I know it’s South America but still, but now with fiendsmith being another $1000 engine I’m just gonna stay away longer.
If you count the Infinite Forbidden cards in, White Woods/Centur -Ion and White Woods/Runick- Bystial are also powerful. I think you also underestimate Ragnaraika/Trap Trix, this deck can thanks to the Ragna Raika engine dodge Hand Traps left and right. In generell Ragna Raika is a powerful support engine for plants and with even more support from Infinite Forbidden, decks like Trap Trix get even more powerful. So i think you should keep an eye on them, maybe not now but later. There is one deck that is not as powerful as any of the decks mentioned but very fun to play is Fiendsmith/Magic Musketeer - Runick.
Yes, explore noids, please. I feel there's so much untapped power there. Still hope on the banlist reasoning and monster gate come to 3, maybe 1 grass. Fiendsmith makes evil more consistently, etc. I believe the deck isn't as bad as people make them out to be, but it's definitely a hard deck to play. P.s. I'm glad to see there's others who feel the same way.
It’s interesting that you don’t see Spright going second - Blind-Second Spright has been my pet deck in Master Duel since it came out, it works really really well
I think its very interesting to see Labrynth in the lowest tier. The deck feels a lot better than everything else on its tier. Everything else makes sense to me, but i would really like to hear the reasoning for labrynth being in the same tier as decks like salamangreat which i consider to be leagues below it.
Memento is better than a lot of people think, but the issue is that it takes kind of the same niche in the format as snake eyes(very strong boards with a lot of followup, plays through 1 handtrap but often struggles against 2) making it hard to recommend memento over snakes unless you already plan on bringing memento.
@@CaseyBeidel ooooh that’s a good one i forgot to mention. Truthfully i haven’t tested it with the new support, like a lot of the other decks it can’t handle a massive suite of non engine, so that does hold it back. But the end board is solid and you got some more flexibility and power with the new stuff (in theory). Could be something to revisit if i have more time.
Yeah, you cannot be more wrong about chimera, it’s arguably the third best deck that can utilise the fiendsmith package to a high potential, and has the best synergy with fiendsmith cards - creating bridges from only fiendsmith to only chimera hands. The end board is ftk, super consistent, only issue is droll, however you can still make huge impact under it. Do ur research
Yeah lol. I was stunned that he didnt acknowledge how strong chimera endboard is, practically an FTK if it goes through. I hate when people act like they know everything just because they mastered one thing. And btw opening mirror swordknight and chimera fusion plays through droll ending on a good board as well.
Are you that solved on chimera and tear? They can function very well with fiendsmith cards (tear spamming the classical 3 bodies per turn being normal - scherein -tkash or mali, while chimera bridging the engines with the evil hero cards), the issue of the non engine is real, but the engine can be scarying
white woods could run fiendsmith too depending on the build but yeah, I've been testing it and so far I love it, have to test it against the best decks too see how it pairs up.
Always loved the infernoid deck played it wayyyyyy too much I've been out of the game for close to 2 years but now with the release of infernoid support I am coming back and will be making a snake eye fiendsmith infernoid list. Would love to c u try thos deck out please
im currently 17-0 testing floo post info. dreaming town alone just kills yubel. thrusting for featherstorm is super strong. it ftks just for your opponent interacting with you. shifter solos.
Interesting. How many of the matchups were Shifter carry and how many were a little bit more pure engine? Curious as to how consistent it might be in a tournament setting.
@@arcadeproalex1255 shifter going 2nd has won quite a few games. having 4+ different engine cards in hand is really strong. which i am currently playing more than the standard engine. not sure for nats. honestly nats is going to be a mess so imma just have fun and see where it goes
Excited to see if White Wood will have an impact definitely gonna try and main it with Centurion and the Toy cards as I like the card and effect designs
I've tried it in fusion decks and its actually pretty good, i play veiler and duality for restrict and go t.g. hyper with the tuner. So you can out their app or something with millenium eyes and draw a bunch of cards with synchro summons. It makes a lot of bad gimmick decks consistent. Plus u can play a lot of limited spells get them back to your hand. I mean its a fun archetype and i really like it with despian lulu. I like my deck more than centurion because it has a bunch of outs and negates just from monsters.
I've broken boards (not Snake Eye but nearly everything else) with Gimmick Puppet. And if you choke the FTK the endboard is still nice. A steal for 1-2, pop and burn, they'll already be low on life, and you have handtraps. That said, it definitely is best as an FTK with everything else being your emergency plays. And it's not great against Snake Eye/Fiendsmith so probably tier 2 this format and, if it isn't taken outback and ole yellered before hand, top tier whenever Snake Eye dies.
20:21 as someone still playing mannadium, spot on, IP SP alone can usually just win against this deck, I can’t tell you how many times I considered ghost reaper and cherries to rip S:P out going second lmao.
How about resonators, yeah they are not OP but are they still playable, also considering the centurion+resonator variant to which one line can cover each other when they get ashed
nice video man! but i think your wrong about Chimera not being good with board breakers, if you play the branded version. the deck has an otk fusion monster, and cards your dont mind to use for dropletting to the gy. also Book of eclipse serves two purposes for the deck in the form of dosging handtraps and also breaking boards.
Undefeated with ritual beast everywhere typical weaknesses but they are covered now also we dont need Dshift its just a staple against current meta but not worth the space imo...taking it everywhere Rogue champion🎉
While I really dislike how handtrap heavy this format is, considering what Jeffrey Leonard performed in Indianapolis last time, if we eliminated handtraps like Ash and Inperm, Exodia would be the new meta.
I dont understand why these videos are so over-edited. Its great content but at some points the editing is distracting and unnecessary. Less is more sometimes.
if we see how ocg have evolved i think you are undervalueing how strong is yubel, they been the most use deck for a month now and never drop from top 3 since it came out with the fusion, i believe the same gonna happened in tcg
Quick video note, please have your editor make an effort to include footage of the completed tierlist. I watched the whole video hoping I’d see a snapshot so I could take your thoughts in as a whole, because the editing makes it difficult to follow. Way too much zoom in and zoom out.
Soooo Droll format? Wouldn't agree, that yubel bricks are as bad as flamberge in hand, since they can still be used for phantom, nightmare pain or as discard. What do you think of in the POST INFO format? Is a good option for SE fiendsmith, since one ash can potentially get to it? (in a board breaker approach) I kind of don't expect ppl to play nib, bc yubel & tenpai are very likely to see high representation. → and all the potential caesars running around bc of fiendsmiths will be very nice ^^
a mediocre deck mixed with another mediocre one now mind you exosister has plenty of tops but a) that was a while ago and b) it wasn't weighed down by fucking vaalmonica which can't even fit in a competent non-engine setup without ruining its consistency
Still so much disrespect to HERO. While you have good points about the deck being glass cannon, There are some hands if played correctly that can play through multiple hand traps, and to play through nibiru. DRNM if they are a deck that loses to Dark Angel does nothing and you can also setup boards that end on double Dark Law even if they have DRNM they still have to play through that plus the trap. Still always appreciate the insight on the other decks though!
I came to say the same and Im also a huge fan of your channel! Maybe you could do a video exploring how to address the current meta/tier list with HEROES
How is it disrespect if it's true? Only two tops from HEROs in this competitive season and I'll be surprised if HERO tops in this upcoming format with Droll mained POST INFO.
As an avid Dark World player the only things keeping us in check is Droll and Shifter being popular rigbt now. We're also seeing Bystials and Crow (neither of which or thay big a deal alone but become insane when played alongside Droll). The deck's ceiling is insane but it's just gatekept right now