CSGO players also say that 1.6 has not any tactics and no 'sense'.... wtf? EDIT: also they don't even know what "drilling" means, ofc nowadays it's wallbanging
@@eduardov.8060 yeah the SpawN clip with the final USP kill on D2 was used though, just for the ACE it was worth showing it. n0thing ran out of ammo so he picked up the AK but if he had, say, 5-7 bullets left in the clip he would have done the same thing.
Best game EVER made. Please make a comeback in the esea scene or leagues somewhere even for a short amount of time. No game till this day has felt better, movement wise or shooting. Just simple and skill baby.
Very nice. I saw glow had pretty sick wall bang against SK on the same map but this Japanese dude certainly pulled off the best wall bang round iin cs history.
Best netcode, best movement mechanics, best recoil, best community. Simply the best online multiplayer FPS of all time. CS:S and CS:GO are terrible in comparison.
15 should have been way higher. Easily better than 12, which was nothing more than a combination of eco and neglect on the part of mTw to check corners. 11 - eco, 10 v. likely eco.
We still play lan 5v5 every sunday night from 20h till late in the night.. clasic map pool, dd2 inferno nuke train tuscan mirage, lan caffe, a couple of beers and joints and its gg! Come to Kosovska Mitrovica in Serbia if you wanna join us :P
first two were sounds coming from ak47, 3rd one is a typical position a person can be at certian seconds after the bomb plant, 5th one using ak is common hiding spot after plant
When you have years of practice on a map, you know where the enemy would be in seconds if they run full speed. Also, using headphones you can learn to recognize very precisely how far they are based on the sound of steps. You can also judge distance based on the sounds of enemy weapons fired, as already mentioned. Last but not least, after a few rounds you would also get a sense of the enemy team's style and patterns.
Years of practice in aim training, positioning cursor for headshot, reaction exercises, learning to precisely judge enemy position based on sound of steps. Also game sense is a big part of that - including learning your enemy style and expecting their moves. And last but not least - sharing experience amongst themselves and learning from other good players.