Everything was simpler with PO, spawn in, go down some stairs, take you ship out, go through the doors, get into your ship and hop you're out, now ... there's so much more to do to reach your ship and the terminals
I LOVED the whole end game plan, crafting, industry and reputation... it showed us that Star Citizen will cater for long term playability, sustained interest and progression and overall longevity. This is what I was hoping for. Yes, it is, as always only a plan, but it was a plan that the community desperately needed. These were very positive points from CitCon and I'm happy to wait, if it's all worth it. We've waited long enough, what's a few more years, lol. Good stuff😆
@@Maddock_ There's lots of thing they could have sat down and thought about 5yrs ago, tbh. And it's not too late, SC is uniquely a slow burn project that is subject to feature creep... but in many way it's also a cool aspect of the development. This is NOT a normal game and project, this is what attracts many of us to it. CIG is far from perfect, but they're daring to be bold and despite a bumpy, long road, they're delivering the vast majority of what they've set out to do. When the alpha PU doesn't work, it's HORRIBLE, lol, but when it works, there is NOTHING else out there like it. This is why I'm drawn to it. It's different and unique and ambitious and that's what I've been missing from gaming for so long. I'm in it for the long haul, I have no need for them to rush this. I have other games and interests to tie me over for the mean time, I'm happy to wait - I believe it will be worth it.
@@Maddock_ They had thought about it 5 years ago, they were just so wrapped up trying to get SQ42 feature complete they didn't have time to go through it all, now that's in polishing phase all the SQ42 devs will have been moved over to the PU so they aren't twiddling their thumbs which is why we've had a sudden bump in progress, either way the PU is still a long way off being ready which is probably why Roberts said he's gonna drop SQ42 in 2026, that gives him 24 months to get the PU into what he's hoping is a good enough state to be able to be playable for people who have just finished the single player campaign to bring in more development funding.
The complete lack of shame standing there in a gathering of demonstrably clueless 40 year old virgins. Never in history did they managed to gather so many cosmically daft clown in one area. wow . They are LITERARRY celebrating the fact that they have been fucked over for years and years. It's truly a new level of stupidity that has entered the history of Man. And these nerds are going to be laughed at for decades. Pay up nerds! Don't ask questions. It is coming. some day! LMFAO
For real, the player driven economy from all points in production and transport makes for some of the most amazing and unique moments in gaming. EVE literally has multiple hour long documentaries covering some of the events.
@laurentguyot3362 That's a very very hard line to walk, and I think that's why they're going for a split game, having the MMO and single player be two separate entities.
@@oFFtheWall518 I think it's quite possible to make some systems "gardens" for solo play. If you just want to hop into a prospector and do some mining and then some space trucking, it's entirely possible to do this within at least 1-2 out of all the systems that are planned. Though whenever you say this, the no-lifers pile on you because you dare to want to also have something to do while having IRL responsibilities. I'm cool with doing a few things here and there on my own, and then also doing things with my org. Why can't we do both? I mean, it's entirely possible. A lot of us since the game was announced started families, we have kids, and we've got very high-stress jobs. Some of us even work on technologies that CIG makes use of :))
@@oFFtheWall518 I think it's no longer split though. They even will now have a main story campaign, that will essentially be your solo story content from your standard MMO. And that will be the "basic nervous system that connects all parts of the game". Also, you have instanced content and stuff like raids and dungeons. So basically they turned SC form a full sandbox game into a sandbox + themepark experience (which is great imo). That will also help solo players a lot. And ultimately the game WILL require NPC crew and AI blades to work, period. There is no way around that. Even a 50k player org will not be able to have players to mindlessly man turrets and patrol hallways in their space station just in case the random weekly attack happens. People would be bored out of their minds. This will never be a thing and you want 100% NPCs for that. And NPC crew/companions will be what makes solo players truly be able to experience all SC content. As it always was the plan (there are hours and ahours of them talking about how you will be able to use NPC crew to solo everyhitng up to a cap ship).
Them actually showing someone PLAYING Squadron 42 is a MAJOR milestone. This is actually a meaningful sign of progress IMO. That alone was the most important thing done a CITCON ever. For the first time, there is (seemingly) a possible final product on the horizon.
@@splitloopgaming3523yeah, people like you were saying 4.0 would never come. Now it's in testing. You guys always move your goalposts. Heck, I remember when the "scam" was that 3.0 was never coming, that we would "never land on a planet." CIG was supposed to close it's doors and Chris Roberts was supposed to run off with all of the money, 8 years ago!
The thing about base building arriving, at least as I understand it, is as follows: They said that base-building will launch in-game before the Pioneer is flyable. However the Pioneer is on the 'next 12 months' teaser from the ship panel. So it seems they expect to have the initial base building, maybe only small structures or up to large, within the next 12 months. Which is very exciting.
Yeeeah, historically the info from the ship matrix is not always the most reliable, so I don't know about the 12 months... Still, they said that all the major features presented should be coming in the next 12-18 months, so fingers crossed that we get *some* form of base building within this timeframe. I won't hold my breath for the Pioneer though ;)
CIG has demonstrated that they can say whatever they want if it's in a convention presentation format and they will refill hopium tanks for the year, enough to keep people buying ships until the next Citcon. Do we even have the big things they showed last year, Pyro and server meshing, yet? Aside from ships and one animal, how much do we actually have from last year? Master modes? The new inventory UI? How did those turn out? What about Squadron, which was in polishing last year but is now releasing in 2026, meaning it's taking a full three years to polish? What about the big features from previous years that have failed to materialize or are still half-finished, buggy or broken? They are not delivering. Nothing matters until you're playing it, and even then, CIG has shown that they're unable to polish a feature without numerous iterations and revisions post-release. Citcon is a presentation which sells you on features to be delivered (or not) years later while they build the features they announced years ago. If that isn't a ponzi scheme, it's certainly ponzi scheme adjacent.
wow ....was i waiting for this. i loved tomato, and with morph too and bored gamer. star citizen is a lucky community. i havent even played the game. just admiring from afar and waiting (like millions other) for 1.0.....terrific coverage also. i loved watching the stream and seeing ur smiling journalist face front row. respect for the passion brother.
I’d recommend jumping in. As long as you temper your expectations (you WILL face bugs and issues) theres still a lot of game to enjoy right now. If the doomers are right and it’ll never be released, I’ve had more than enough enjoyment to warrant the cost of the game package I bought (Titan)
@@jcmorgan26 you part of the problem lol recommending a game riddled with issues, boring gameplay loops and so on. stfu before recommending this to anyone, go and enjoy it by yourself if you like it so much
@@RoxxSerm so full game release in 10-30 years, thanks for an update. another 10 years for bug fix and new dlc in 20 years after that, so in 50 years we will have a great game to play, thankfully i will be 88
i like the idea of being able to open a party and have random players willing to join you in game. as a solo player myself that feels like it will be the best way to get all solo players a real chance at playing some of these group missions
That's a great point. We saw a great representation of certain things, but hopefully they can add in things like liquids and gases without doing it manually. It would be good to use bodies of water to divide some points of interest. There should also be lava, and a variety of different things.
@@Cblan1224 while there wasnt anything about generated roads there was talk of roads being part of the structures buildable for large bases to connect different parts of a base so that's .... Better than nothing i guess
Going the EVE route is definitely how I always hoped it would be. Glad to see the Bengal is no longer just a one-off thing that orgs will fight over, but something that can be build at scale for large orgs.
This year's event cemented for me that we will, indeed, reach year 20 before a 1.0 release. I know, people will have myriad "reasons" that isn't the case but I think it's just clear as day they have at least 10 years of work ahead of them. Bittersweet.
The entire presentation was amazing with the base building the coolest stuff but there is a tinge of sourness to it. Reading articles of alleged developer overwork, Chris micromanagement, and continued feature creep has me kinda bummed. In the end, the only two things I want is a completed game and for the developers not to suffer.
Believe me if you want, but I'm a dev at CIG, and personally, overwork for citizencon, at least, wasn't bad at all. We get plenty of time off after having to work harder for certain releases. Maybe it'll get worse as we approach squadron 42 full release in 2026, but for now, having helped out for the citizencon demo, its very manageable :)
With how long it's taking to introduce Pyro, I'm not holding my breath when it comes to 1.0 release with all the ambitious systems they want to add to get there. Another 15-20 years to 1.0 I guess.
@morphologis I was looking at the referral program and saw you were #1 ! Impressive! Qq: do you get to win the Jav multiple times or is it capped at 1 per act?
I feel like i'm living in crazy town. Morph is excited for procedural generated locations and content. Yet complaints about it in Starfield? Then he talks about how the gameplay for squadrons 42 was "real" because it crashed even though they had "real" gameplay for when they jumped into Pyro about five years ago. Also not to be picky, but most of the game play for squadrons was filled with cut scenes. Then he mentions the sand worms. I don't think I need to abbreviate more upon that. I am not trying to say anyone shouldn't get excited. But the same thing happens over and over again with star citizen. People aren't happy a citizen con comes out. People get excited, then buy a lot of star citizens stuff. Then they get unhappy throughout the year, and then a citizen con happens again, and the process continues to repeat.
I belive they mentioned later on that the weather itself was scripted but them playing it wasnt. IE when the ships first take off due to the weather they struggled to get one of them off the ground etc
A tiny clarification (based on what was said in the presentation): buying land will not be exclusive to Citizens - there's just restrictions on where Civilians can buy land claims. So I assume that as a Citizen you'll have access to more premium real estate, but if you just want a small piece of home somewhere, you can, regardless of citizenship.
Base building and crafting is exactly what I was hoping for, and honestly is totally in line with what they had been saying all along, just now the details are there. But pretty much exactly as expected and that made me happy. Actually the biggest surprise for me was the ability to build shops in bases, which is honestly making me question my purchase of the BMM and Kraken Privateer as the main reason I got those was to allow me to set up shops to sell my crafted goods, and that is really no longer necessary. I am slight depressed, though honestly not surprised, that space stations will be Org only, but damned if I'm not going to try to build one by myself anyway. If nothing stops me from trying anyway haha.
Last year was 'finishing 4.0 (we can't talk about making an MMO because server meshing might not pan out)'. This year was 'starting 1.0 (hey we are making an MMO guys!)'. Early stuff but spruced up to advertise to the wider MMO crowd. I look forward to seeing how Genesis (Starchitect) will help to populate POIs with local lore/narrative and economy/missions. I know it's too much to ask that every NPC I meet is unique and has a persistent evolving life over years (until they inevitably die in the crossfire during a local org battle, o7, I'll miss you Bob), but something in that direction, just enough that I can suspend my disbelief and each POI cluster has a slightly unique character would be nice.
My mind was blown watching the stream. We now know what to expect. Only that we will be old and grey. 😅 But I applaud how ambitious they are. 😊. I cant wait tonsee what is next.
They announced and showed off so much stuff that I wish they now just say "ok thats enough no more new stuff until the current millions of things announced things are fullyyy done and released, anything else is post 1.0". For each addidional thing they said all I could think was "welp thats another 6 months". Looking forward to the story line missions in the game though even if it is 2 more years until they're all in not including the side ones.
I hope we can have A marketplace in Universe. Imagine morphologis, as an architect, uploads base buildings models to CIG devs ,and the devs convert it to an in -game model purchase-able by people. That would make bases on space and on the ground unique etc.With such a framework,as long as it benefits the game environment and CIG have the personel,we could have new animals,ships,cave system bases ,domed cities etc.
Morph..I luv ya..and I to break it to ya😅but a 13 minute video is not a big video🫣. I haven’t watched any of the actual event content so it’s very much appreciated getting a short recap of your favorite parts! 🙏 🫶👋✌️🖖
tier-0 versions implemented over the next couple of years, then 2-3 years of upgrading to final versions and balancing (and getting all 5 systems in and finalized (in terms of planet tech/POIs)), then 1-2 years of optimizing and polish and more balancing and testing the crafted story missions (basically the beta period), then release in 2030 (optimistic). Assuming all the tech integrates together nicely. I could be wrong though. If the S42 devs are really speeding up the development of SC then I could see things moving a little quicker, but that means more bugs faster too.
I'm glad about the limited scope of 1.0. While the initial systems is much less than initially promised, it's a good starting off point to then expand upon. The most important thing now is to finish the game loops and fix the stability issues so that the game is actually playable long term. I've been on a pessimistic streak about SC lately and while I'm still keeping some of my guard up, I'm cautiously optimistic that 1.0 won't be all too far away if 4.0 is successful.
I love the game - but every year we fall for this. The videos look fantastic, they play silky smooth. The dreams and thoughts that go into them are incredible. then we go on live and cant get out of a bed for 35 minutes and when we do it bugs. so we then server hop for 20 minutes in the hope that we can play. After 12 years i cant help but feel like Chris is just making fun of us to see how far he can push it and we still give money
I'm pretty surprised by the positive response I'm seeing in the comments. While overall I thought the SQ42 prologue look awesome, so much of the other stuff was making me absolutely groan and roll my eyes. Them still talking, at this extraordinarily late stage in development, about new, massive, complicated features that they are wanting to add but have barely started to work on is the absolute opposite of what I want to hear. Especially in the context of them saying that 1.0 means having all of this stuff relatively polished and accessible to new players. It's absolutely insane to me when they talk like if they have just started thinking about designing what this game is going to be. At this stage, I don't want to hear them announce a single brand new feature that they plan and hope to add before 1.0. I only want to hear about the progress on the 1000 things that they already announced in the past but still haven't been completed.
The only thing about the narrative of the demo that bothered me was that the guy was not extremely reprenended/removed from duty on the bridge that was panaking and not following orders.
is good to base some of the systems on eves ones, they have been perfecting them for many years so its a good place to start. really excited for everything we saw next 18 months or so are going to be good ones.
I hope there will be some visible connectivity between randomly generated points of interest to make it appear cohesive, otherwise you end up with Starfield planets that feel extremely artificial having some points of interest sprinkled around without rhyme or reason.
This seems to confirm the leaks that talked about 1.0 release. If that so, the leaks talked about a 2025 release date. But seeing Squadron 42 is releasing in 2026, I would bet they are target that for 1.0. It would be good for them to have both games ready at once, so you finish SQ42 and gain your citizenship to already start Star Citizen. One market push elevating both games. Depending on how far in development the other systems are on the background I say it's possible if server mashing don't keep delaying everything. I would bet they could even squeeze 42 in 2025, but they gave themselves on more year both to breath and avoid delays and for give time to 1.0 have a chance of releasing together. Or at least move from alpha to beta.
Q: Is it reasonable to go between POI's (caves, bunkers, etc.) in a ground vehicle? To me 40km of driving is reasonable. 😄 A: That's the idea :) Clusters and the density in clusters can vary in size based on what kind of cluster, think industrial, civilian, etc I think the average cluster size I had was 8km, so we definitely want you to use ground vehicles Diameter of a cluster is ~8km. . a cluster has tons of POI's.. . The distance between the clusters is bigger but still manageable in a ground vehicle. It's way better than I expected and realized.
That's only if the terrain is reasonably driveable. Imagine having basic roads between clustered POIs! That would be great. It pains me that they didn't touch the topic
No release date for SC, no surprise there, but the real hope for me is that they now have a target on paper that they are moving towards, which means development isn't going to be this infinite limbo we've been feeling like we've been stuck in. Not saying we WERE but there were definitely a lot of false starts and hopefully we're past those now as they work towards the vision they've defined this year. I would not be surprised to see us rapidly approaching 1.0 in 3-5 years from now.
I'm really curious on your opinions on the architecture of those new space stations, especially the interior programatic spaces that they've shown. They kinda make current space stations and even cities look completely outdated, with their constant magic elevators. Do you think they will replace them with all that new style ? Also in terms of general design, the base building and station all look quite different, a lot more glass, much cleaner and modern looking. It all feels quite different and disjointed with what we currently have that is much darker, obscured and dirty.
@@woodybear3823 but instead of gameloops we're getting weather systems... i'd rather them just do a year of bugfixes and optimisation at this point before the technical debt gets too much. they can't even release minor patches without breaking a myriad of things
You can use your Star Citizen as a family heirloom, and when the time comes, your descendants will sing full of praise because their ancestor made a good investment.
I was looking at attending, and then saw the price of the tickets, which doesn't include travel, accommodation, or food, and while my travel would be cheaper, as i live in the uk already, its still too expensive
Pyro and Server meshing will be out this year and people are already upset about stuff announced for next year and beyond. What i noticed at Citizencon is that there were a lot of people there that get it. And its now easier than ever to see in the comments those that just post for the like and attention.
After 12 years since pre-production to hear Roberts talk about 1.0 that is still several years away seems like the same thing we have been told. This citcon felt very marketing driven and with almost 1 billion dollars they should have a finished product within sight. Much of what he talked about could be added down the road, it feels like they are running out of ideas on how to keep their business model going. Queue the memes.
Everything sounds good and looks good. My biggest worry are the servers. The servers are barely working, if at all, currently. So they definitely won’t work when features like these drop and when, hopefully, eventually, Star Citizen comes out, because of the large influx of players.
Base building in a 12 or so months is going to be epic, but I wonder what version we will get then, ship based construction or smaller, either way still very sick :D
My guilty pleasure is dipping in to see what flashy new things Citizen con has to offer and every time i am filled with hope of what it could be. But in doing so i am reminded that everything i'm seeing is like 5 years away. i mean Pyro was announced in 2018? 2019? and still we do not have it. The new planet tech is very pretty but... when will we see it? I think the 1 thing SC could really use is tangible changes we can get our hands on in shorter intervals. Announce something and in 6 months we are playing it, or at least before the next Citizen con. As it is i don't expect my character to sit and watch a sunset while a storm rolls in and giant sky whales fly over head until 2030. And yet i still have hope things will pick up soon. Love your videos and pleasant voice.
Pyro and jump points were supposed to be in game in 2018... The "roadmap" to system jumping was announced in 2016 to be delivered in 2018. Yes they are 6 years behind on just getting Pyro into PU which was being built using planet tech v2. The new planet tech is definitely beautiful, but planet jesus tech was also talked about back in 2018 for planet tech v3. Then again in 2020 we got planet tech v4. I think in 2023 we got planet tech v5 which is what was used to create these new beautiful planets for citcon. Each time they show a new planet tech, it is going to speed things up. We are still waiting on our second system to come to game. The dynamic weather they showed looks amazing. I hope to one day be able to enjoy it.
Well, so far the best StarCitizen experience is getting hyped for yet another list of features that will never be implemented, or implemented poorly, or implemented but not working then pushed back. SQ42 preview was good at least. I don't believe shit they have to say regarding SC tho.
I loved the weather demo, but I'm a little worried about them presenting us with IFR conditions with the current suite of instrumentation we have in ships. IFR conditions without the proper tools to fly in it is suicide.
This Citizencon has the features and content we all dream of but making it into reality is what scares me Especially how long will it take I'm hopeful they can do it but I know right now Especially right now as the ptu is a mess during Citizencon isn't giving me the best of hope of them making these goals I do hope they complete these grand goals it would make an amazing experience with friends and solo. Atleast now I have a ship to grind for next year the Perseus
Realistically. If its gonna take them 3 years to get sq42 out the door. Then it will probably take another 5 years for 1.0 to be released. But id aay im confident we will have some form of base building if not all of it excluding space station building in 2 years.
Squadron 42 is a prequel to start citizen, right? Maybe server crashes are feature, not a fault. Maybe that's where it all started. Maybe it was just 1 or 2 crashes. Maybe server crashes are the final boss in star citizen.
CIG really going to the EVE routes, and that is fantastic to see players working together to build an Empire of Orgs, but what really scared me is that how the future players play Star Citizen, is it like EVE subscription payment or game packages like we have today, I hope CIG take the game packages payment than subscription payment
EvE charges its Omega players monthly and a Huge amount of those players have more than one account - so pay More than 1 subscription per month.. even with that there has Never been a year in EvE's history where they earn what Star Citizen earns every year. SC doesnt need subscriptions. A couple times per year CIG puts a few of the big ships for sale ..the Javelin, Bengal.. etc and every time they sell out within seconds - ships that cost thousands. Not only will ships be buyable with in game currency - they will also be Buildable SC breaks its funding records every year and not 1 penny of Squadron 42 money is part of that equation. They will set new 2024 / 2025 records, of course but what happens in 2026 if and when Squadron 42 sales now get added to the coffers? We may already be at the point by then where the 1,200 employees grows to 1,500 just at the Manchester HQ alone by the time Squadron 42 goes on sale. Most of the CIG staff was assigned to Squadron 42 and that pulled manpower off of Star Citizen...thats why in 2020 when CIG was still at 500 employees they were working toward the expansion of today.. the next chapters of Squadron 42 wont require pulling people off of Star Citizen - there will be enough staff to handle BOTH projects at the same time and not 1 penny of Subscription $. Starter packs will still be $45 bucks
I am as much a supporter as anyone, of the project, the concepts; all of it. But.. Any other investor can reasonably demand timelines. I dont care how many deadlines they have missed. The lack of time frames given for anything other than ship silhouettes, and a 12-month window for squadron (thats 3 years after being feature complete) is disappointing
Sure, but imagine what kind of game SC would've been if they had an investor that demanded release 5 years ago. It wouldn't even be what we have now in the live build, but a shallow imitation of what we want.
@@artuno1207 True, but the common game development model is to release a game and then keep adding to it making it better and better. Granted a lot of studios release their games waaaaay too soon and suffer for it but the good companies keep working on it and keep developing it. Even if SC were to release in the next 2 years, i'm confident they would keep working on it for the next 20 years. But Cblan1224 has a point, any other business would be in deep trouble with their investors if their product release window was vague at best. I think the best thing CIG can do is ramp up their development and start showing an increase in pace where we get more progress we can play in shorter intervals now that all the heavy coding seems to be fairly finished, now is the time where we should see the leisurely stroll of game development become a sweaty jog and then sprint.
I agree that the EVE direction is the right one for longevity. I'm not so sure about the crafting and its impact on the economy. Likewise, crafting all ships, really? Especially with the showcased 3D printer-esque implementation, I feel like that cheapens the lore and product. Why do guilds have the authority to hand out, say, a Crusader blueprint to individual citizens? Just hoping orgs are responsible for distribution to open markets. Rather than an associated premium, it would be more sensible to sell at a discount when you make the trip to the org facility. Would also be hilarious to have customer reviews openly accessible and give orgs another reputation to maintain.
Something to consider with dates. SQ42 set for 2026 so two years. They must be aiming for around that for 1.0 cause otherwise why isn't there Vega and Odin coming with 1.0 to make it 7 systems?
I think you owe us your thoughts on what you think that catch might be. SC 1.0 will be a creeper, in that it will iterated upon, and (to some extent) be pre installed across several patches long before it's publicly "announced" as Open to the Public!
It is, they didn't talk about AI blades, much about Tony Z's vision of the dynamic economy or really get into Death of a Spaceman either, but they are all still there. Can't cover everything in one go, I suppose :)
The last thing they said on it is that none of the NPC crewmates / AI blades or any of that is coming - before we have all the engineering and all those changes fully implemented. Thats why this period is going to be long and fruitless if you are a solo player - and wish to fly multi crew ships with the same proficiency as another ship of the same kind that has a human crew on board. There is no relief coming any time soon
A lot of this does look great, but I'm really tempering my expectations at the moment (although I'm probably going to start to get back into the game soon). I've always maintained that SQ42 would come out first, to fund the final push for SC PU. So if SQ42 isn't coming out until 2026, then I wouldn't expect a release of PU 1.0 until around 2028. On the bright side, hopefully I'll be able to afford a full 2 stick Virpil setup by then! 😀
yeah I think SQ42 will launch before SC. SC needs the extra time to fully flesh out the game systems SQ42 doesnt have, as well as completing the ship backlog. I bet SQ42 will come out late next year, hopefully dodging the GTA6 release. If it does get delayed, I think itll be purely because of GTA6
I desperately need those org tools for Midnight Operations to get off the ground. Looking at the history of EvE we may be able to make a few predictions. Obviously, the org, that makes the most money gets those shields. But how we detect things like that in deep space? I'm very curious.
It's a ways off, but I do wonder if alliances will be able to build a station together? Will they have to funnel the resources to one of the orgs and have them build it, or could it be a communal project for an alliance of smaller/mid sized orgs.
nah i'm done spending money on CIG. its going into SQ42 anywany and i didn't pledge for that. We'll see when they actually deliver on their PU promises.
Best moment was when chris robber said "not a 100% promice but", and the crowd laughed, and when the sponsor computer crashed twice and chris blamed the computer. Clearly he doesnt play his own games. No one loves star citizen right now, because its unplayable, people love what they think it should be, and CIG keeps saying yes, now buy ships and we will show you an idea of a game on screen (with no game)
Feels like they are pulling the best parts from Eve Online and SWG in order to make their own take on it (so far). I like what I see, so fingers crossed...
Didn't they say everything they showed at CitizenCon was coming in 12 - 18 months... that was at the end of the last part of the last presentation. edit: my apologies, it was base building and monster hunting in 12-18 months.
Is it weird that I want the Nova tank to be shortened significantly, the giant ass hallway removed, and the crew just sliding in from exterior hatches. The ridiculous design bugs me more than it should. Now, the Storm is fucking perfect. Its weird, kinda ugly in an awesome way, and generally fun to drive and use.