For the Light Animica Method: Buy Stone spirits and a perfect juju mining potion. The potion refreshes your stamina every time you consume a stone spirit(every time you mine) and has a 10% chance to give you a stone spirit. This means you can 100% afk the ore and do it at nearly active-clicking speeds which will greatly increase your profit per hour. Also stone spirits double your ore so every spirit is 1 ore for every ore you mine which means you're getting double the rate from stone spirits alone.
Dungeoneering/whatever: Shifting tombs is a pretty decent money maker if you're good at it. Menaphite gifts and feathers of ma'at will earn you about 1,5m per hour. On top of that, if you keep opening all chests, you can get a khopesh about once every 15 hours. That would be another ~4m per hour on average, so 5,5m on average on the long run. Plus it's solo and even skiller friendly. Farming: when you do your herb runs, why not also do: Grapevines for an additional ~500k Harvest grown lichees, carambolas and golden dragonfruits for an additional ~400k if you make primal extract. Don't clear the patches. This is also about 70k free herblore xp. Both master farmer outfit and greenfingers aura work on everything, typically adding about 300k gp extra. Much more if you're lucky. Just one extra saradomin grape earns you an extra 100k, so using both greenfingers and master farmer is well worth it. An entire run takes about 10 minutes if you're efficient. You'll make about 2m doing everything. Firemaking: incense sticks are a viable way to profit off both firemaking and prayer. Torstol incense sticks from scratch are about 2m gp per hour. If you want to restrict it to only firemaking, you simply make magic incense sticks. Not as good at about 500k gp per hour, but still better than the magic pyre logs. Finally, if there's an active group going, you can just make sacred oil instead. Which is still technically a firemaking activity and earns you about 4,5m gp per hour, but the xp is bad. Mining: concentrated gold is better gp than either animica by a slight margin. Ridiculously afk too, if you bring spirits, perfect juju and grace of the elves. Divination: filling empty charges at incandescents. AFK and up to about 4m gp per hour. Use the divination cape, elder divination outfit, world gate engram, nightmare muspah, enrichment aura and superior energy gathering scrimshaw. For more xp or gp but slightly less afk, use the divine conversion relic and don't siphon memories. Woodcutting: superior tree-shaking scrimshaws are really nice. They stack with the nature's sentinel and strung rabbit foot. Nest drops become extremely common. Worth mentioning, as you can easily rake in an additional 1m per hour from them.
Dragonstone bracelets are almost double what you pay for, if you have enchant it'll toss an extra 800 or so per. guarentee more profitable than clockwork
@@Gl-my8fw It's still overwhelming for me. And Im 2 skills away from being maxed. There's too much RS3 has to offer and you really have to figure things out yourself, this game requires more researching than a graduate degree.
Firemaking: filling pitch cans in chars training cave, made me 5m an hr and 700k firemaking xp an hr, unknown op firemaking training, very click intensive tho
Your Runecrafting info is a bit incomplete. First off, Abyss Runecrafting is always more profitable because of magical threads. Secondly, the Explorer's Ring 2+ boosts your rune output slightly. Assuming air runes, at 99 Runecrafting here's the optimal setup. Threads of Fate + Abyssal Gatestone relics (68 Archaeology) Augmented Wilderness Sword 4 (mobile perk), Explorer's Ring 2+ and Demonic Skull. A defender so you can use resonance and bladed dive Infinity Ethereal Outfit 5 pouches and an Abyssal Titan (93 Summoning) Powerburst of Sorcery Hero's Welcome for 5% more runes Double surge unlocked Keybound surge, barge, bladed dive and anticipation Drink an extreme Runecrafting potion before you go. The final 11x multiplier requires 110 Runecrafting. As soon as you cross the wilderness border, use anticipate and double surge to the Mage of Zamorak. You'll be immune to roots and stuns. Use resonance if you spot a potential pker. The wilderness sword is mostly there for the free Edgeville teleports. The Wilderness sword 4 is the only augmentable Wilderness sword. You can instead augment a corrupt defender or better with mobile if preferred. Defender is better than an offhand weapon or shield, because you can both bladed dive and resonance with it. You can bring 101 essence a trip. This effectively translates into over 2200 air runes in a single trip with powerburst, or half that without it. If you're skilled and you use bank presets accordingly, we're looking at 30 second trips. Each 4th trip is doubled through powerburst. Wicked hood teleports are limited. This isn't and it's about 173k air runes or 11,3m gp an hour from just the air runes. An average of 30 magical threads can be expected, which adds another 7m gp roughly. So Abyss runecrafting with optimal loadouts and efficient playing equals into over 18m gp an hour. And that from crafting air runes. Who would have thought.
Crafting you could just make urns to sell... pretty sure that's hella profitable, especially if you do it all in Menaphos with everything you need in the worker district (I don't have Priff unlocked so not sure if there's a better location there for this)
@@jotautasisshegy Only if you’re buying the clay or mining it all beforehand, I’m talking about a “one-stop shop” for doing all the steps without paying a single gp
Again it looks like you don't even play RuneScape, not enough research and never do a moneymaker for 5mins and make assumptions. Where are you planning to get all those wicked hood teleports for more than an hour of doing this??
@@simplylethul its not gonna be for a long time, all the rich people dropped all money for archeology, now all simple peasants have it. they gonna stock it back up, slowly tho and inflation is gono die down (i hope so)
For Runecrafting I also advise going through the abyss using a demonic skull. On top of gaining all those runes you can gain some magical thread which is dice money.
Damn, I am coming back to RS after many years and it's sometimes hard to keep up. New skills, perks, new combat gear, augmented rings- amulets, invention items, relics, auras, buffs, quests. Where do I begin?? I used to be a Runecrafter but following this guide you need a follower but also a farming pet? And lots of specific gear and what do you need the quest for?
@RU-vidCensorsFreeSpeech True I can still do these things. I will look into the new skills first and see if I understand more. Than figure out some of the new armour and skill outfits. After that we'll see what comes up.
Another item to consider when making potions at a portable well is a Brooch of the Gods,which provides a +5% increase to activate a portable well's ability to grant a "free" extra potion of the type you are creating.
I'm doing 4m per farming run. It's pretty easy though. Spirit Weed, Liptwurf roots, Dragon fruits, papayas, and grapevines. But I have all best in slot farming gear and the relic. It's amazing
For mining i just hit 99 less than a month ago, if prices haven’t changed it was more profit to mine dark animica with spirits than lights without spirits
As a returning player from 2010, runecrafting is just insane now, 12m an hour with air runes? Lmfao! Its Such a different game. I got my rc to 89 back then, its going to be way faster getting 99 than it was getting 89, and lots of gp
Dark Animica is better gp/hour than light if you use stone spirits and a Juju potion (even just with stone spirits)... Dark Animica Spirits are 1.1k and ores are 5k... That's an extra 3.9k profit each time it gives an extra ore (kinda even more with a Juju potion because it gives you free spirits)... Comparatively, Light spirits are 5.3k and the ores are 6.7k... That's only 1.4k profit off each spirit...
@@sounsoun2013 Gotta price check yourself, anything with over 600g per herb is about 25-30 mil/hour if you are very sweaty with it using only 3 keybinds.
great list silenced! Super enjoyable video, thank you. 😁 Id say crafting has got to be urns? i could have sworn those were more profitable. havent looked into it though just the first idea that came to mind when watching the video.
what i found for money makers lately, these do not make lots of money but they do allow for making some profit while training skills: herblore- cleaning herbs, im doing avantoe, kwarm, and spirit weed, making about 500gp to 1k per herb cleaned, they seem to buy/sell fast too. firemaking- making incense sticks. doing the spirit weed sticks seemed to make about 1.5 to 3k profit per one made. smithing- making steel bars, currently the iron and coal costs about 1.5k to make a bar worth a bit over 2k. divination- currently im not seeing cursed energy in the game, but sparkling energy sells for about 500gp each. archeology- use magic note paper instead of the dirt box, then sell the dirt on GE. this not only saves time, but the dirt often sells for double or triple the price of the notepaper, and in my experience the dirt rarely gives materials when sifting. and it is an easy 20 to 30k profit per 28 dirts.
ardy teletab is worth quite a bit more than GE value due to clue scrolls, I believe it's 6m+ but if you dont mind waiting you can sell them for 7k+ I also believe blubberfish is about 200-400k better gp than sailfish in my testings, I'll have to test another hour today to see if its change since they've gone up in price Edit: after doing 1 hour of blubberfish I caught 366 in that hour with Fury shark outfit, 99 cape and only honed 3+prosper on crystal rod, with honed 5/6, aura, granite lobsters and porters you could achieve 3m+
Just want to give my thoughts on cursed energy, I do it all the time as its my favourite AFK money making skill, on AVERAGE i get about 22k energy per hour and i dont ever need to bank until my muspah runs out, or a PKER chases me. This is about 15m an hour at current prices. My time for those wanting to do it and never want to bank (or die) is the following (all items are protected): Setup: Div outfit, superior scrimshaw of gathering, grace of the elves, whispers ring, t90 shield, wilderness sword Perks: Mobile, turtling, 2x POF malletops perk Relic: Divine conversion, Luck of the dwarves (you get so many clue scrolls from afking cursed), persistant rage (to maintain 100% arenaline) Inventory: Don't need food, but have 4 sailfish for backup, guthix pot for replenishing adrenaline siphon, attuned portant of restoration X (heals you even when you are stunned) Strategy: When you are attacked by a pker, if you are not binded, just anticipate and surge and run south to edgeville, if you are stunned, just freedom and run surge and run south to edgeville, time the ability to use one after the other, to ensure u dont get stunned. This alone should be enough to outrun any pker. But for whatever reason you do get stunned again or binded, use other abilities like barge, and barricade (18 seconds with perks), and keep surging and running to edgeville, you also have food as a backup, but 9 times out of 10, barricade and food is just for backup. Only chance of dying is if you mess up using freedom when you aren't stunned and used it instead of anticipation.
for herb if you have 99 herb a good way to make profit is buying grimy herbs and useing the 99 herb capes ability to clean all herbs in your inventory then just sell the clean herbs for profit depending on market value there is a buy limit so stacking some up and letting them slow buy is the best option!
dragonstone bracelets also get you some profit especially if you high alch them (will take a lot more time though) summoning is profitable as well if you care to collect abyssal charms
Thank you for this guide! I just got caught off guard by you continuously saying 'amnica' instead of 'amica.' I had to replay it to make sure I was hearing it righ lol
great guide... just missed a few things herblore - u forgot botg... super range and super defence makes profit to... not 100% sure if its more then summonin but unfired pots should be more (some up to 8m at times) fletching - onyx bolts? or shieldbows (1.5m) with no risk cooking- i think sharks are decent profit with sous chef hat on the portable range farming- collecting dino roars = bout 2m per day or vyres 5m per hr... but again combat, spirit weed is 1.4m per hr (but theres alot of boosts) invention also the high alchemizer mk 2 machine... or farming scavenge in catacombs...
@@Zzzarathxt53 Brooch of the gods - made from an alchemical hydrix a high level skilling item... basically it makes well proc 5% more often and u get tht much extra potions
And that is just one thing you got wrong, what about crafting dragonstone amuletts, rings, etc or crafting black leather or enchanted woodcutting pots etc
What about 1-99 money making guide for each skill? I noticed that i enjoy skills more when making money from them and when hitting 99, it just looses interest for me.
Did you even do any research for the buyable skills? Firemaking, crafting, fletching, herblore, invention can be pretty good profit, but you just ahowed the common ones, that range from bad to horrible gp/hr That said, mkst of the other skills seem pretty good. One thing to add for divination, is that you can use divine-o-matic for better profit, and less risk when doing divination at cursed energies
6:55 you obviously dont do your research if you think 0-5m gp/hr is good in herblore. you should be able to make 10m+ consistently and not be saying (0)-5m lol
i know this is a little older of a guide but figured i'd throw out that in mining u left out that with stone spirits and perfect mining juju potion that everytime u mine a rock and use a stone spirit it refreshes your stamina, also the juju has a chance to find a stone spirit of the ore you are mining. light and dark animica atm are like 1-1.2k for the stone spirit and 4.8-5.2k for the ore atm so its a win win while mining, especially if u have porters and grace of the elves. also should point out that the same method could be done with gold ore in the living rock caverns and makes about as much profit but mines so much faster.
I've just been doing hard clues 24m made today in the 4 hrs I played. Luck based tho. Seem to get alot of yew comp and magic comp. 1m+ do it's not bad.