I'm surprised Scott just now ran into the fact that Stake Out is disabled when using a BNP. You have to use the BNP, stop the toolbox repair, and then start it again to get it to work properly, for anyone out of the loop.
20:53 Believe it or not Scott, some people have trouble moving forward while looking back, it's not that they don't want to. When I heard about them I thought it was troll but turns out it's true. My friend still can't do it after 3 years of playing DBD, everytime I'm spectating him, I wanna scream.
A friend of mine was the same. But I was actually able to explain it to her, practicing a lot and nowadays she is doing it fine. But at the start it was that horrible, that she threw pallets in a 'chase' even though the Killer already went for someone else 😅 Caused quite some beef between her and another friend because she would also tell that she is still being chased but then the Killer suddenly appeared next to us 🤣 Idk what your friend uses to move around but I think at least with mouse and keyboard it is possible to slowly learn it.
It’s harder with controller and low sensitivity, and if u have a wide screen and you can’t fix the perspective, it’s literally impossible. (From someone who couldn’t fix their perspective for 4 months)
@@ILiekFishes Holding sd? That sounds weird to me. I personally am mostly using ws with ad to correct the pathing slightly depending on the angle. Also I have no answer to your question because I do not know why my friend had troubles with it (and I doubt she remembers as it was in 2018). My guess would be that people, who have trouble with this, lack the understanding of moving with a character in a 3D setting. Maybe it's also a thing that they can move fine if they are first person but not third? It also seems hard for people who do not play video games normally. Otz trained Anna_Chess in DbD some months ago and she also had a lot of trouble moving the character as she wanted. Looking behind her took some serious training. So yeah, no idea why, but it is not easy for some.
About the RE voice acting, DC Douglas, the VC for Wesker, said it was because nobody knew the context for their lines. You can't really effectively call someone a Jill sandwich without knowing why you're calling them a Jill sandwich. He said that in a panel at one point, I forget the video though. Should be able to find it by looking up DC Douglas panels though.
Regarding the voice acting thing: I'm guessing its because the gaming industry was a lot smaller back then and especially smaller studios usually didn't have the budget to hire experienced and well-kown voice actors. So most of the people they ended up hiring were pretty new to the industry, as newbies are always cheaper than well-established ones. Some of the VAs that delivered such a poor performance (indeed) were actually quite talented, they just lacked experience - case in point, The Witcher. Geralt sounded so off in the first Witcher game, but the same voice actor did an amazing job in the third one. There's countless examples of this in long-running game series. That, and it doesn't exactly help your case when the script feels like it was written by a socially inept monkey that suffered three consecutive strokes everytime it pressed a button.
Hum, looks like you've hit a bug. Every time I've used B.N.P. with Stake Out and Hyperfocus, which to be fair is a grand total of five times so far, I've not had Stake Out not work when I miss a skill check and also kept getting skill checks as normal. I hate playing against Mastermind because I've played against him so many fucking times it's become repetitive and boring. I know the amount of matches against him will go down in time when everyone and their dog isn't playing as him but until then I'm just not having fun. I wasn't having fun before but now it's even less fun. 15:25 To be fair that's pretty lore accurate. The Entity feeds on suffering, not just from the characters in the game but also the players. Thanks for the video content Scott. Thanks for the editing Skrump.
I think back then the whole voice acting for video game's wasn't taken no where near as seriously as they are today, which is why you'll hear lots of bad voice acting in older game's as compared to now.
then all the sweaty pig mains will spam her busted ass op crouch attack she really needs a whole rework, i suggest turning her into a real pig that can graze on grass and oink aggressively
with a heal tech you if you wait and down again, you'd still need to wipe your blade, so heal tech would still work, there was no reason to let go of the heal..
19:53 the reason they sprinted into the killer was to guarantee they wernt the one to get downed by legion's power. In situations where I know all 4 of us are right next to him, I do that too UNLESS I can get to a pallet and force the legion to lose his power to hit me.
"why was video game voice acting so bad back in the day" cause it was a Japanese team telling an English team to sound cool and not rational so they took the most exaggerated takes to put into the game
Sir I played guitar for about a year and yes my fingers did fucking hurt in the beginning but I didn't know you could get blisters like that excuse me- 😭😭
Aren't you supposed to finish heal tech and just hope killer is gonna miss person on the ground or that person point techs away/dead hards, and if not, just keep doing it again and again? Looked sloppy from Scott.
To answer your question Scott, video games weren't really seen as something viable for talented voice actors at the time. The concept of voice acting in a video game was relatively new. They likely couldn't get somebody with decent acting chops to voice in their 'Silly zombie game'.
Yh I've heard voice actors for japanese games aren't even given real context about what they are voicing. They are just given their lines, do a single take and that's a wrap.
Yeah. Video games weren't held in very high esteem in those days. And game publishers gave next to no budget for actually hiring actors, so games couldn't typically pay union rates. So you got whoever walked in off the street. When games DID properly budget for quality VA work, you could tell in an instant. Blood Omen: Legacy of Kain and Legacy of Kain: Soul Reaver were PS1 era games with top tier voice acting. Though RE1 was also semi-intentional. They were going for the "badly acted B movie" effect, and it's what they got. Robot Alchemic Drive on the PS2 did the same thing. Intentionally bad voice acting to replicate the old 80s dubs.
@@Haise888 that’s the same with the west too. It happen to some VA I vaguely remember in fallout 4, Kellog. Didn’t find out til after the game was released and he said he could have done better.
I think because if you leave immediately the win feels less significant because your immediately moving on, whereas if you stay you get to soak in the feeling of winning longer.
They don't get a text on their screen that says "You Lose". This is all these people care about. This is why to fix things like camping an tunnelling, you just need to change the win condition from kills to hooks. They only care that text appears on their screen that says "You Win".
Jesus fucking christ, the "magic trick" story is EXACTLY me. The moment he said he had a magic trick when he was a little kid, I was like "OH MY GOD ANOTHER PERSON WHO DID THE SAME GROTESQUE SHIT WHEN THEY WERE A LITTLE KID"
The reason the voice acting was bad is because they didn't have English voice actors, they literally picked the voice actor for Barry off the street and asked him to voice act. Plus the language barrier was a problem as well. Originally the famous quote" you were almost a jill sandwich" was something else but because of translation issues it was voiced wrong into what we know today. But this is just one reason off of multiple reasons why it sucked.
Don't forget at the time as well they were given no direction, just words on a script. It's hard to convey things when you don't even know what emotion you are supposed to be conveying.
You're mostly right except for the thing about Barry. None of the actors for the live actions portions of the game did the voices, they were all dubbed over by the actors they hired to do the voices. Still though, the on screen actor for Barry was picked up off the street and had zero acting experience as he was a kindergarten(?) teacher in Australia.
The mocap actors for Silent Hill 2 were also used as the voice actors. Nowadays this is done for consistency, but back then it was just for cutting costs.
@@cryingman7679 ahhhh, yeah that's right. I knew they took an actor for Barry off the street but I did not know there were 2 Barry's. Live action Barry and the Barry behind the scenes, sounds cool.
20:58 for a long time i had my key bindings set up in a way i couldnt look behind me while running, i have a motor coordination disorder and couldnt play the game without my cursed key setup. recently started playing on controller and 2k hours into the game i can finally look behind me in chase 🥴 i thought controller would only be harder for me so i never tried it sooner
I have to admit that I sometimes suffer from "don't look behind you" syndrome. Might be because I play on controller and whenever I look behind my character auto locks into the nearest object to get stuck in.
21:46 my house has a terrible internet server and this is literally a good day for me. I have like 1250 hours playing on this shit and it sucks so bad. I lose half my games to factors I literally cannot control
Shoutout to the editor putting the notification noises at around 14:25 and giving me slight panic that I was recieving four work emails at damn near midnight 💀 great video though, and good editing lol
DC Douglas (RE5 wesker va) actually mentioned once a reason why those older game lines were so bad, it was because back then the actors were just given an excel sheet with the lines and nothing else. They had no direction or context for the line or anything about who the character was so all they could do is say the lines based on what the text said.
Nah Scott, you really think people can tell when vocal intonations are off between languages? There are people who think anime voice acting is what Japanese people really sound like 💀
Flashlights are actually bugged for male characters (or at least the ones I played) making it so that you have to aim higher than before. it does not happen for female characters.
another reason for some old games having weird voice acting is that, at least in the case of resident evil and silent hill, english voice actors living in japan develop an accent
Re1 dialouge makes sense why its bad, the robotic voices fit the robotic movements of the charakters. The voice actors probably aint even that bad, they just had nothing to work with and nobody saying how they should do it, they just went in the studio did their lines and left. I bet every voiceactor only heard their own lines.
Moments like 13:30 are the reason the new Finisher Mori is a nice thing to save everyone some time. Just like the endgame collapse when it was introduced, it changes the gameplay somehow but with the greater goal of reducing meaningless downtime from the game
Acting is weird, man. In high school, we did a play where one of the main characters was this super tough girl badass. And we thought we had the perfect person to play her. Their personalities lined up perfectly. All she had to do to Ace this part was to just read the lines as herself. But she just couldn't do it! She sounded awful! You could be talking to her normally and she'd sound exactly like the character, but the second you asked her to read an actual line from the play, she sounded like a fucking robot trying and failing to pass as human. She was just completely incapable of imparting the correct emotion (or really, _any_ emotion) into someone else's words. We didn't have the heart to fully recast her, but we did give half the actual performances to her understudy, who could actually act. Apparently, to a certain degree, acting is like a sense of rhythm, or perfect pitch; either you have it, or you don't.
My guess is they probably didn’t give voice actors scrips with context or pictures of scenes or let them rehearse with the other voice actors so it was just how they thought the lines should be read given the text put in front of them.
Okay, so, to answer your pondering about why game Voice Acting was so bad back in the day, the answer is typically "they just pulled someone from the office to come in and read some lines". In RE1's example, Jill was actually voiced by the translator for the game. Also, I believe the older RE games were meant to be like B-Horror so they intentionally hammed it up. But as for other games, dunno what their excuse is beyond the whole "hey Terry, on your break? come voice this guy for us real quick"
i have like 2k hours, mostly as killer, and as survivor i really only look behind me when i need to calculate distance/do i make this, etc. Rest of the time i know whats going on, i don't need to look 😂
IIRC, it was for some reason a thing for Japanese games to coach their English voice talent into saying things in ways that sounded cool to Japanese listeners. So any emphasis or cadence was just flat out wrong for anyone who actually understood what they were saying, but it was passable if you didn't and were just following along through subtitles.
Interestingly, the intro is weird. With the b being so removed from the rest of breaderhood, my brain goes: Readerhood. With a long ea like in reed or weed. Then it notices the b and just attaches it at the front, making a sound like it reads breederhood. And then, short wtf-moment later, it corrects to Breaderhood with ae like in bread. Really strange, and happens every time.
Also I’m pretty sure the voice likes in RE1 were ripped apart and respliced together so they sounded cool to the people making the game. Who don’t speak English