I can explain this... Corrin was at 129% Which would defiantly be a KO Both characters on the same team hitting another at the same frame perfect time will add up both knock back with both moves The result of that is a light speed KO since both moves have lots of knock back ... ...Speaking of having lots of knock back...I don't think Ness's back throw will be changing...ever...
Bayonetta being added to Smash to begin with is the biggest WTF moment imo. That, or Mewtwo being DLC, simply because it confirmed DLC to begin with (and Etika's reaction to Mewtwo)
3:57 I have an idea of what might've happened. Could be that the hydrant moved to a position where it would collide with the ground and the reflector on the same frame. But then somehow the reflector collision took priority and canceled the ground collision so the hydrant just dropped straight through. No idea if that's correct, but that's my guess.
Smash is only a few hours away. I say that cause of midnight releases and technically 12 o clock is tommorow. We made it through a long journey my friends and its coming to an end
8:44 I think getting hit with a "zoom in slow mo" move during the "zoom in slow mo" period of another one canceled that effect out on Corrin, so it looked like she flew off at super speed.
1:44 Okay, most of the time ridiculous-looking hitboxes in this game are a result of hurtbox shifting and the knockback animation, but even frame-advancing to just before Pikachu got hit, that one looks ridiculous.
I know you probably got the next video in the works but please do Best of Salt Compilation. It'll be the perfect way to say bye to this broken game lol
Not really "dumping" his SSB4 material, but those are all clips from his previous compilations. It is basically a highlight video of his highlight videos.
Pikachu's hurtboxes (parts of his body that can be hit) stretch out when he uses Quick Attack. The move would be ridiculously broken if they didn't, though.