I really do appreciate that you make it clear that there is no "correct" build. I havent been able to make it very far into the game since getting it since it seems like everytime i start a run some new video comes out that says "oh you like paladin? Well if you don't do this then you're f'd"
Don't worry too much about builds your first time through, just play, enjoy the story and decisions you make, worry about builds and minmaxing much after. Your first run cannot and will not be perfect.
Just a heads up for anyone going down the lockadin path make sure you bind or summon your pact weapon after every long rest. If you forget to bind/summon then get into a fight you do not get the pact extra attack and you can't bind/summon during battle
@@rayshiotile9487 Not necessarily; you can accidentally cast AoA using a Paladin spell slot, if you aren't paying attention. Ask me how I know... One nice thing about this multiclass is you can use those low-level Paladin spell slots for Hex, which makes it feel a lot less wasteful than using a 3rd level Warlock slot on it.
My build is Paladin 2 (Oath of the Ancients), Bard 8 (College of Swords), Warlock 2 (Great Old One). I like the addition of Mortal Reminder, eldritch blast, hex, and devil sight. I'm also a half-elf drow so I get darkness at level 5. I went fighting style protection, and dueling. Teamwork makes the dream work!
Man I just wanna say your videos are fantastic. They are very respectful of people's time with how you point out everything at the start. You've made my baldurs gate runs so enjoyable 👍👍👍
I did a 5 warlock (pact of the blade) and 7 Vengeance Paladin. Took a great weapon master feat, so as long as you get one kill or crit, you can make 4 attacks per turn, not including smites. Throw on a bloodlust elixir and that’s 7 attacks per turn with a crit/kill. The bound hammer that Dammon sells in act 2 is amazing for that and I still use it in act 3. Add the drake glaive buff to it, and your weapon is just insane.
the absolute strongest possible paladin is 2 vengeance paladin, 6 college of swords bard, 4 storm sorcerer. can slashing flourish to do multiple smites in one attack, mobile flourish smite to move enemies around, defensive flourish smite to add ac, not to mention the extra 1d8 damage added with every flourish. shield reaction spell for even more ac, plenty of high level spell slots, up to 46 ac, and the ability to fly after a smite to go anywhere without taking an attack of opportunity, and the ability to quicken spell crowd control. there is literally no stronger paladin in honor mode.
@@dantegenso1485 yup in that order, if you are re-specing an already leveled toon, otherwise if you plan to level as this i recommend you start as swords bard, then respec at level 8 to 2 paladin 6 bard.
Honestly I think my favorite Paladin Multiclass might have to be Paladin/War Domain Cleric. It’s like playing a Paladin that’s 50% extra divine justice
Worth mentioning that if you go Oathbreaker you cant respec without first retaking your oath. (which costs 1k gold) and then breaking it again. Its a lot of faff and expense just to shuffle a few attributes around that no other class has to deal with.
I’m dealing with this right now. I wanted to multiclass into warlock then respec to use charisma instead of strength but then I’d have to break my oath again to keep the build I want. It’s such a hassle I might just keep oathbreaker and deal with a less optimized build
I've been enjoying a build i call the War Pally. 5 Fighter - riposte,precision,surge,fighting style 2 Pally - just for divine smite - afaik charisma does not scale or increase divine smite damage, or give enough spell slots. 5 War cleric - War priest tokens are awesome for extra attacks, and you'll get additional spell slots and buffs/summon. Spiritual guardian's too. So essentially 2 attacks normally, war priest tokens to fuel more attacks, surge, and fighter die utility. Something like 17 str / 16 con /14 dex as the focus.
Omg dude you helped me find my place in this game as i like to do a bit of all roles in a party which i been trying to figure out myself but your in depth description of these has helped me so much keep up the good work and thanks again mate
Honestly as someone who was so unsure on multiclassing as I’m kinda new to dnd media’s and not sure if it is worth it to multiclass this one video sold me on it so thanks
At the risk of passing on the dreaded altitis infection, go wild. There's very few multiclass combinations that are truly bad and you can always use Withers to respec if something really isn't working for you. The game even has an Achievement called Jack of All Trades for having a character with one level in each class without respeccing, so don't be afraid to try something crazy. Think of your favourite superhero or something, then go to Withers and re-spec some Hirelings a few times, using BG3 wiki class pages as a guide, and figure out which class combo comes closest to your concept. Then go and start yet another new game, only to think of a new idea and start the whole damn process over.
I’d like to make an honorable mention for barb multiclassing. You can use heavy armour and forget rage for high ac but take 2 levels purely for reckless attack. Enemies are more likely to attack you when they have advantage but you still have a high ac! Making an effective tank that lands a ton of heavy hits with GWM.
I'm thinking of starting a new playthrough as a fighter/devotion paladin, specifically for the access to action surge. The Devotion Paladin's Sacred Weapon is pretty good, but if you don't manage to cast it just before entering combat, you need to spend an action. With some levels in fighter, I can can Sacred Weapon, use Action Surge and attack all in one turn. I was thinking 8 levels in Paladin and 4 in Eldritch Knight, to get three feats in total and access to a couple of useful extra spells. The only downside is the low number of spell slots compared to multiclassing with a full caster or even going full Paladin.
Great vid, love your guides! Helped me so much :) not sure if you have done it, but I’d love to see a step by step Bard/Paladin build and a companion step by step build! This is by first game of this type and I’ve found your guides extremely helpful.
I've always loved my bardadin of ancient lore. I get shield master feat helping my Dex saves, and using my expertise in athletics to trip everything to give my party advantage. It's just a really good combo that adds tons of utility and battlefield control while keeping the skills and durability in combat.
One thing where BG3 really falls behind, is showing what you'll be getting later on creation/level up. Right at the beginning of the video, when you're showing off Healing Radience is a PRIME example of this. How in the EVER LOVING FUCK is a new player supposed to know what this is going to be doing later without having to go reach for an outside source? There's absolutely NOTHING on that card that shows anything about a per level, or proficiency bonus. Beyond that, you have no clue what a given class will be getting at 3rd, or 6th, or Nth level.
I absolutely agree and a way of seeing what you achieve in the progression of a class I feel would encourage a lot of players to try out new or different classes as well. Every class for the most part evolves differently and a Level 6 class even is so much different than a Level 1 of the same class
I did 6 oath of vengeance, 3 rogue arcane trickster, and 3 fighter champion. Cast vow of enmity on myself at the beginning of each combat to have advantage, do sneak attacks or smites and have multiple attacks to just do a ton of damage per turn
Hey ItalianSpartacus ! Been watching your videos for a while now and really loved your video on Nurgle and hoped to see one on the other three gods too to hopefully make a full party of evil acolyts !
If we ignore Baldur's Gate rules, Paladin + Cleric will be the most linear combination. In some games, Cleric is even designed as lower level version of Paladin. But because Baldur's Gate or DnD in general use 3 different mental type as spellcasting atttibute while Cleric and Paladin have different spellcasting attribute, combining them both needs more and more consideration and strategy. One of strategies that I can think of is the use of elixir of hill/cloud giant strength.
I would like to see a video on two different classes. They are prestige classes that i found interesting back in 3.5. Shadowbane Inquisitor(paladin/rogue) and shadowbane stalker (cleric/rogue). Your videos have given me some great ideas for future playthroughs.
Right now I’m trying a Paladin Cleric build with heavy leaning on my wisdom and using those cleric spells for fun combat setups. And can smite by burning the cleric slots
I really enjoy Oathbreaker/Blade Lock, I only go 3 into Lock for a bit of ranged capability and Devil Sight. Dropping Darkness and watching the dude go nuts on enemies that can't even see him is great, especially as enemy ranged units have to brave the darkness to go after him.
i do like the extra feat of 4 lock 8 din. it allow us to dump both dex and str, and focus on con and charisma, and just pick alertness for initiative. which will be far more usefull than 14 dex. it also let us pick 2 atributes to end at 20 charisma base, and a third choice for personal preference.
@@marcosdheleno I ended up 7 Oathbreaker, 3 Warlock, 2 Fighter. I've got the Str gloves and Con neck, so I'm not too fussed about the stats but I get it. I would definitely love Alert for that Initiative. I sorta want to try out Paladin/Sorc next thought for just more general utility and smite.
@@keithjones5568 i love games that do this, allow you to play around with builds, and come up with a diverse number of choices when it comes to gameplay. also, love the fact you can just respec whenever, and whoever.
Warlock7 paladin 5 feels ideal to me. You get to remove your strength attribute dependence, and get a third attack, and get to use your paladin slots for utility and warlock slots for beefy level 4 smites that refresh on a short rest. Paladin 7 warlock 5 is good too
There's a weapon I think around Moonrise that will add cha to your dmg even if it's your pact weapon. It doubles your char mod giving you a +10 instead of the +8 from storm giant potions.
There is a build that I am using lately that has the best sustained damage per round and that is DW Paladin 2 / Bard 6 / Thief 4. You get 4 smites per round.
In my opinion the worst part of paladin in a lot of paladin multiclass, is levels in paladin past level 2. The bonuses past level 2 are not really as good as getting divine smite, and sind swords bard is a martial subclass Bard 10 Paladin 2 is my submission fot best mix, giving you extra attack, magical secrets, flourishes, and the maximum level 11 caster (6th level spell slot) for your divine smites on top of bard's full suite of control spells Or if you want all things to scale off charisma sword bard 6 blade warlock 4 paladin 2 is also fantastic, or if you want aura of hate paladin 7 blade warlock 4 war cleric 1 is a good dip to grant 3 attacks as a bonus action per long rest
@@blackhat4206 Bard gets banishing smite through magical secrets - which is pretty cool. Though I personally love paladin aura of protection to improve everyone's saving throws. I generally use banishing smite as a bow bard rather than a melee bard
@@yamezt Being the only way to obtain that spell due to paladins not reaching the level requirement does make it completely unique to Magical Secrets. That alone makes it up the cool factor a bit.
I always preferred something more simple after running a hexblade paladin in regular dnd. Warlock Paladins and sorcerer paladins sound really cool on paper but they usually end up being extremely "bloated" in the sense that they end up having so much shit that they can do that you'll either never use a lot of their capabilities or you'll only rarely use some features of the multiclass. In short, you end up with TOO many options which isnt always a good thing. Paladin is extremely easy to multiclass into but really hard to multiclass out of because it's such a strong class. Personally I prefer going eldritch knight fighter for 5 levels, taking 2 levels into Paladin for smite, then finishing the next 5 levels as a fighter when it comes to bg3. That way you get access to more than enough spells and you're essentially playing as a paladin that can smite multiple times in a turn if you take Great weapon master.
man i hate eldritch knight, its a class that makes no sense to me. its a wizard fighter(using int for spells), but its called eldritch, which is associated with warlocks(who use charisma instead) they should've named it something diferent, like magic knight, or spellblade. also they are forced to become too thin on the spread sheet, because they have to focus on so many diferent attributes. one of the biggest problems i have is that, bound weapon doesnt work like pact of the blade for them. which IT SHOULD. allowing them to disregard str and dex and using int for attacks instead. i can garantee, that if they were given that trait, ALOT MORE people would pick them. it would also be nice if they had flame blade. a spell that feels made for them, but that they dont get access to because its druid exclusive. imagine, if they would get a choice of summoned weapon, they could pick? flame blade, or ice rapier, stone hammer, lightning spear, and so on. they could pick one, and that would be their bound weapon instead. and as they level the class, the weapon would become stronger as well.
I switch classes like every encounter. It’s really hard for me to role-play in this game. I really like temporarily multi classing people into cleric or wizards are even one point in storm sorcery just to fly after using magic just to cost some trouble
For Honor mode Pal 2/3 Bard 6 Lock 3/4 seems like a decent choice for pure smite damage and getting the pure Charisma weapon scaling from Warlock subclass, while at least having the dual attack from Bard lvl 6 (2 Enemies next to eachother)
Oathbreaker Paladin/Pact of the Blade Warlock 7/5. 3 attacks and adding charisma to your damage is very good. And Agonizing Eldritch Blast is an amazing ranged option. Full plate and shield, and you are almost a perfect hybrid character. High AC, powerful melee, powerful ranged, darkness as oath spell and devil's sight and you extremely dangerous.
@@Neonmirrorblack Guess you'd then go 9 Paladin/3 Warlock. Still get lvl 3 spells, including Animate Dead. And undeads should get dmg bonus from Paladin.
@@dianabialaskahansen2972Unfortunately none of them do. It’s an oversight I wish would be fixed but no undead wield melee weapons. The only ally who can benefit from it is yourself or summoned cambions
@@dianabialaskahansen2972 i would, instead go 8/4 paly/lock. you get that third feat, which is amazing, as it gives so many options, alertness so we can dump dex, 2 atributes for 20 charisma. and so on.
Listening to this it gives me an idea. Instead of 5 warlock go 3 warlock and 2 tempest clr. This will add max crit thunder smites but loose a feat. An I'm only suggesting this for honour mode since the pact extra atk doesn't work.
I made Karlach a level 3 wild mage barbarian and level 5 oath of ancients paladin polearm mastery, I’m going to the rest in war cleric , it’s pretty good as a backup character
14:39 I’m curious about what you think about taking a level of wizard -either with sorcerer or just with Paladin. This gives scribe scroll which seems useful, but not sure?
Hey thanks for this video! Question: At what level do I start multiclassing my paladin? Do I wait for level 6 and then add whatever other class I want or do I pick up a level or 2, get paladin to 6 and then continue on?
Best part is unlike banishment which is cha save. Banishing smite has no save. You instantly banish. No questions asked. Unfortunately the 50hp limitation makes it situational
Not sure if I missed this, but when is the best time to start multiclassing? Do I get 6/7 levels of paladin first and then move to bard/sorcerer/warlock or what's the best strategy here?
A build I can recommend with a Paladin is a 5/2/5 Multiclass. It's not as powerful in Honor mode, but it's a crit fishing damage stacker. Githyanki(this is important for Gith Weapons,which gives you +1d4 or +1d6 psychic with your weapon. 2 levels in Paladin( you can start as warlock, but it's very useful to multiclass out of the paladin for that heavy armor proficiency) 5 Levels of Warlock, great old one with a pact of the blade subclass. 5 Fighter, Champion for that 5% crit chance enhancement. Stack everything that gives your damage an additional damage die. With crit equipment you can crit on a 16 which can give you up to 10d6+charisma even before your smite. 8d8 for a level 3 smite. Your equipment has 3 keystone items, risky ring, Reaper's embrace and the speedy lightfeet. Everything else is just to contribute to your damage like the ring of regeneration and broodmother's revenge combo. With the helldusk gloves you have 2d6 slashing, 1d6 psychic, 1d6 fire and 1d6 poison. And when you only smite on crit with great weapon fighting style and savage attacker you can get frankly unreasonable amounts of damage out of one attack. Of course with only 4 spell slots your number of smites is somewhat limited but it's a quality over quantity approach with that one.
I am in the first half of Act 3 with my all Paladin Group. I only multi-classed after 8 levels in Paladin. My party is my character 11 Pally, Asterion is 8 Pal/3 Rogue (Thief and Dex based), Shadowheart 8Pal/3 Cleric of Light, and Lae'zel 8 Pal/3 Fighter (Battle Master). Been a great ride so far!!
This is barely a Paladin build, but my favorite build with Paladin is 4 Vengeance Paladin/ 6 Sword Bard/ Two Sorcerer This is a dex Paladin that wields two crit boosting weapons, a crit boosting bow and helm. With these items and advantage (which you get for free with vow of enmity) you have about a 50% crit chance, and can attack three times per round with your offhand. If you do this you should get the savage attacker feat which rerolls damage dice (including smite) for the beefiest crits Sorcerer is there because smite only scales up to Lv.4 slots so you can use SP and spell slot items to get the most usable spell slots for smite
How about 5 levels of paladin, 5 levels of warlock and 2 levels of warrior. if you are telling the truth about the fact that the contract of the blade allows you to attack again, together with the paladin you attack 3 times. and if you take 2 levels of war with extra life, you can attack 2-3 times again. What do you think about it?
For the bard paladin what’s the lvl process like do I just go six pal then 6 bard or do like 2 into paladin then 5 into bard then finish the rest in paladin, sry if I’m being over complicating it
I’ve been wondering the same thing. I theory crafted paladin 2-warlock 5-Sorcerer 5. You’d get the extra attack, smites and fighting style, and level 3 spells and 5 sorcery points. Your spells would be kind of lackluster but if you went for support spells it’d be fine.
You cannot have haste and spirit guardians unless haste is cast by someone other than the one running spirit guardians. The video made it sound otherwise but maybe I misheard. Concentration is a bitch and i forget about it all the time- its painful.
Just saw your video i noticed pact of the blade charisma doesnt stack damage with str for damage anymore and i made the mistake of being an oath breaker and already respeccing once and breaking the oath yet again ... this and great weapon master i lose 3 pts to hit and end up losing damage, does the extra attk with pact weapon later with warlock need to have pact weapon up or can i get away without pacting my weapon and still getting my third strike cause well this would make up for the damage if i can get all 3 attks off?
Honestly, as someone who started the game as a Monkbarian with zero self preservation, but seeing as i was wanting to go from Ballanced to Tactician i wanted to do more research, and i saw people talking about the "Dragon Knight", as a fan of the Dragonborn race i looked into it and slowly showed up here to do heavy research from curiosity
Depends on how you look at it. From a tabletop perspective, they shouldn't stack so that they do is a bug which is fixed in honour mode. But you could also see it as either a House rule or an unintended stacking that Larian liked but wanted to nerf for honour mode.
Only way to play this class is to go oath breaker on a dark urge play through. The high charisma, high strength combo doesn't feel great for a majority of the playthrough, until you get a certain item that makes your base constitution 23. But by then your at end game. Thanks for your videos, you put in a ton of work 💙
@@myst0ne Paladin is pretty good on it's own. You don't really have to multiclass. You could try Wizard or Sorcerer though. Even Cleric. There's some evil deities you could be worshipping for RP purposes.
spell slots and a level 12 i believe your warlock spells go up to level 5.... i did get the 5e spells mod as well as 2e spells and it is so much fun@@hoeraufist
There is actually a best though: 10 Bard/2 Paladin. It's objectively the strongest of the bunch when playing on Honor Mode (no pact of the blade stacking). Vengeance is also the best Paladin with that combination, not Ancients. Sword Bard is way stronger with this multi as well. It does massive damage and can basically carry your group, and it also does CC rather well.