Good video. I liked how you explained the keybindings a little and which key's youre pressing to change the scraper module on the right. That was pretty helpful.
Great video - and hey - I blew landing at NBIS up after doing a big salvage run, I just came in a little too hot. Also sometimes having cargo and hold filled to the brim my ship gets a torque imbalance making it hard to maneuver when landing... Also - demand seems to shift when selling... This means I have to find another planet in the verse to sell... I also found an irritating bug at NB, if I store my ship there, I often lose my cargo if I did not sell it yet and have to file a claim and sometimes get a crime stat w a 20 k fine... So I always finish selling on planet and then go to the local space station to store my Vulture.
Ow that was some really useful info, thanx bro! _Also, I'm pretty sure the ship will be more and more sensitive to impact the more loose cargo you put in there. I can get my Vulture to blow up on the smallest touch which I wouldn't even notice otherwise._
CryptoJoe here, that's the IGN The most I've got with the spacewalk method is 40 12 on the grid 4 in front of the grid 10 in the isle 1 ejecting 13 in the depot but as you've experienced, it gets a little dangerous my usual load is 12 on the grid 3 in front of the grid 8 in the isle 1 ejecting 13 in the depot for 37, I stack from the inside sometimes I can get 38, if I put in the effort to hold one up over the ejection port with the tractor beam while clicking the eject button and being very precise, but, it increases the potential for something to go wrong
My oldest son has a Constellation, he is going to tag a long once we find a good spot and just off load as I salvage. Looking forward to seeing how this goes.
Any items/boxes left loose on the floor is equal to filling your cargo hold with _Nitroglycerin_ (as in: extremely unstable liquid explosive). Doesn't mean you shouldn't do it, just so you know that even the smallest touch of a feather will result you exploding in a spectacular fireball. Wish it was an intentional feature. Unfortunately, StarEngine has serious problems with handling objects within other objects. Should StarEngine ever have a nightmare it will be featuring those stacking Russian _Matryoshka_ dolls... :)
i always just bring Kenzen with a cargo ship to stock up xD or now i have my own ill just park cargo near and load it, risky but it works, great video as always
carefulll while doing this, i was doing it until a week ago then i started exploding everytime i switched to MM flight with full 37 scu of rmc, idk if it's the box colliding with the ship doors but i stopped doing this after wasting 4 hours of work across 2 days, i lost around 120 scu. So now i fly around with shields and switch MM only to QT bit slower but at least i'm not exploding at random
Remember, if you break the Vulture arm, you cant dock your ship or it will be gone forever and youll have to buy another one. Not claim, buy it! Nice video but i dont think the time spent with those boxes worth it. If you dont do that it is 3 boxes less. I may try to check it. thanks
Ouch, that was close! I just broke one off yesterday but couldn't get the Vulture off the ground afterwards. Could have something to do with the losing one engine too... Well, lucky for me!
You explode there but when I intentionally crash my prospector into a station so I can claim it later, cause the game random destroyed my mining laser, I bounce off and have to crash it a couple times to explode😂
StarEngine can't handle objects within objects. If StarEngine would ever have a nightmare it will be about those Russian stacking Matryoshka dolls. :) Just throw a few loose items on the cargo hold floor and it will go up as like a giant fireball on the smallest touch.
Last time i used a vulture, you couldn't have more than 1 SCU of salvage stored in the ship at a time. you could get 1 auto eject, and 1 more then you're full. did something change?
I must be missing something or they updated this to be shit because I keep aimlessly flying and can't find any of those POI's. Most of the time when I do they disappear.