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Hey man, do you think han green is better than han blue? Ive found the access to the blue heroic power cards like luke, obi-wan etc are super impactful
Cool adjustments you made to my original list. Definitely like the traitorous a lot in there. How did it feel overall without the sentinels? I don't have time at the moment to watch the whole video.
@@CephScience I think it is perfectly reasonable to play 1 in the mainboard. It's so good at just taking out Fett's Firespray, and ramping up. It's really good in Palp Green though because you can steal their unit and use it for "Endless Legions" later on
SLT is amazing in here. You could down to 2 because 4 resources is still kind of expensive, but definitely a very strong card in here to help you get to the big boys a turn earlier
Why its been the best deck sonce release and every single channel ever covers it. Id rather see decks that haven't been beaten to the ground by content creators imo
Why do you block the chat with your face cam? Couldn’t you put it mid left or smaller and down to the left a little so we can see named cards and choices etc
Unfortunately, Krayt dragon is THE reason this deck is so oppressive, there are not really options for replacing it. Poe can be replaced by other high statted units around his cost.
I may be alone on this but I kinda wish your video thumbnails didn't ALL have your face on them, making "shocked" faces. I get youtube branding and needing to be noticeable, but it's a lot. I think it distracts from the serious insights you're giving in your videos.
Wrecker requires you to destroy a resource to use his ability, which defeats the purpose of the ramp deck. That said, Wrecker just seems too good to leave out so you might be able to fit him in.
Wrecker is way too valuable. Should be in here. The downside of occasionally getting rid of a resource doesn't hurt that bad because you have so many ways to ramp back up. Wrecker is too important in the aggro matchups to help you to stabilize, and turn the game in your favor. Using ECL on Wrecker and Poe are vital for a lot of matchups especially Aggro, and Boba. 90% of the time against aggro I am saving my ECL for one of those 2 units unless I have to use it earlier because my opponent got off to way too fast of a start. Also, when you have 8 or 9 resources using a timely intervention on a Wrecker is incredible and at that point you don't care about letting 1 resource go, and this happens more often than you would think. Wrecker is also one of your closers, and often times Poe and Wrecker are the units that win the game for you. Poe, Wrecker, Reinforcement Walker, and Krayt Dragon are the strongest units in these colors. Why not play them all when you can ramp up this fast? Anyone of these 4 units can win the game for you by itself
Hans ability does not work with stolen landspeeder. Han’s ability triggers before the when played ability of the landspeeder does. So the landspeeder would be defeated before your opponent takes control of it.
Rules reference: 7.6.8 - If an ability triggers during or as the result of a non-attack action, resolve that ability at the next available opportunity after that action is fully completed. You have to complete the entirety of Han’s ability, including the 2 damage, before resolving the when played ability. So the 2 damage is dealt, defeating the landspeeder, and nothing else happens.