im a sucker for spears. Spears and the serpent shield, i love using those two together. I usually play with friends on servers, and i usually fill the role of the meatshield, walking around with a big ass shield and heavy armor. The spear is the perfect weapon to complement that playstyle: I can dish out quick stabs in between blocking enemies. I also found out that when a thrown spear hits the ground, it attracts mobs in a large radius; i like using that to attract groups of draugurs/greydwarfs while my buddies attack them and take shots with bows!
24:32 That's misinformation. -50hp = 10% dmg increase. It's not the same as added 10 elemental dmg like on the other 2 enhancements. I know u attached ur old ashlands weapon vid to this one but u could've done a small edit or at least point it out with a comment pin. Imo blood weapons are not as bad as many ppl believe and just as good as lightning weapons. Here's why. It's easy to maintain -150hp in battle as long as u have decent skill, 2x hp food and heavy armor. Having +30% dmg bonus almost at all times is more DPS than chain lightning can provide (at least on single targets/small groups). Chain lightning will always do 75 dmg with the exception of 3 creatures with lightning weakness resulting in 112.5 dmg. That dmg will never change unless it hits parried/staggered targets which is inconsistent due to somewhat low proc chance (25%). Blood Nidhögg (quality: 2, sword skill: 100) with 150hp missing does on average +40 additional dmg (+80 on last hit and +120 with heavy attack) on targets with neutral resistance. Blood Nidhögg Full hp light attack on average ~135 dmg -150 hp (+30%/+40.5 dmg) = 175.5 dmg Full 3 hit combo = 702 dmg Heavy attack = 526.5 dmg Blood Slayer Full hp light attack on average ~160 dmg -150 hp (+30%/+48 dmg) = 208 dmg Full 3 hit combo = 832 dmg Heavy attack = 624 dmg Just for funsies while doing more testing/comparing I took it to the extreme with nearly *300 missing hp for a juicy ~60% DMG increase* and ended up doing *1666.8 DMG* with a heavy/special attack on a parried/staggered enemy (Blood Slayer quality: 2, sword skill: 100, target: fuling berserker). Conclusion: Chain lightning has better AOE clear, is easier to use, has less requirements, lower skill ceiling and is comfy to use but (most) blood weapons simply outperform them and do much more dmg on single targets/small groups. My personal fav infusion is blood, followed by lightning 2nd (more preferred on bow) and lastly poison (I simply don't need the CC but it's nice to have). Almost forgot to mention blood weapons will scale even better once we get the next update that allows us to upgrade them to quality 4.👏👏
22:07 the staff of the wild absolutely has a limitation on vines. It caps at five and will start to desummon them if you summon more. Numbers wise compared to all the staffs and I believe overall in the game, the staff of the wild has the highest DPS.
Yeah bro. When the PTB first came out, the SoTW was completely useless. It used to do 18 fire damage and 18 poison on the projectile, the roots only lasted ~15 seconds and they used to not apply root or poison. Everyone made fun of it, so it hopped in the hyperbolic time chamber for a week and came back as the most broken weapon in the game.
Update: I just tested it out and I was able to summon up to 9 of them at once. I'm not sure how practical that would be though, seems a little overkill xD.
@@SpazzyjonesGaming its resources can be acquired with meadows technology, (chop with stone or flint axe, hunt deer with same or club, flint spear, crude bow) but the core wood resource is exclusive to the black forest, and upgrading it requires other stuff there, so that's why i think it's best classed as such. Using it through walls or the the spear for more range it good for dealing with ghosts and rancid remains.
Ive been playing valheim before his SpazzyGames even posted his first valheim video and i know every little piece of information he gives and yet still he is the most entertaining and easy to watch valheim contetnt creator!
I think your criticism of spears being poor at dealing with differences in elevation is also true for polearms. I wanna love them, but this makes them very hard to use imo. I also disagree with your take on bows. Spinesnap does significantly more pierce damage than even the combined pierce and poison of the draugr fang. Also, I feel like you should've mentioned to huntsman's noise reduction when first mentioning it. It's a massive benefit. Finally, I think you're overemphasizing the uselessness of spirit damage in the initial analysis. With the exception of mistlands, most biomes have some really dangerous enemies that are vulnerable to it. As for my favourites: I tend to stick with axes as my melee weapons for until I'm preparing to fight bonemass. I need to craft those anyway. Agreed on the swamp, mountain and mistlands weapons. I tend to stick with frostner in the plains. I usually don't bother fighting loxes. I prefer taming them. The slowing effect of the frostner is far more useful than the atgeir's aoe that stops working with slight height differences when dealing with groups. I'm only now making my way through the ashlands very slowly. Haven't encountered any flametal yet. Looking forward to trying out the axes and the new staves. So far I've only tried the fracturing staff and that doesn't seem very useful in the ashlands.
@@RezDK blood weapons require at least 2 health foods and heavy armor to be even remotely competitive. You do whatever helps yourself noob, but I'll keep using the better weapon
My favorite endgame setup is a hybrid build with Thundering B.Axes + Staff of the Wild/Protection, Ask's armor + Feather cape, and 1 of each food type (Piquant/Roasted Crust/M.Greens). Covers 4 damage types, melee + ranged options, has good aoe, stamina management, eitr management (with good levels, only 2 staves to juggle), kiting potential, and a respectable armor stat to back up a fat shield. It also looks nice, I like how the Feather cape and Staff of the Wild match well + green color theme with the armor. My vote for best weapon has to be the Staff of the Wild though, you can launch from render distance and afk clear everything from safety, even Fader
@SpazzyjonesGaming for hybrid it's best to use flametal helm, magic trousers, and either flametal or magic chest, depending on your preferred focus. 1 eitr, 1 Stam, and 1 health food. Staff of protection and skeleton staff. For a glass cannon hybrid build you can go Ask armor, 2 eitr 1 Stam food, and protection and troll staffs with root bow
I just wondering if spear build is a thing and working. I mean spear give pierce damage and it use much more less stamina than atgeir. Can be thrown and can be retrieve.
@@SpazzyjonesGaming yeah bc i enjoy frostner hardcore sincw i play, so thanks. Im happy my fav weapom can be used nearly anywhere. Also its good, as i play duo with a friend. Mostly i play like a beefy frontline for a boss and he is in the back spamming a bow
@@SpazzyjonesGaming + i love shields, so i wouldnt be able to use em with berserkir. Also btw thanks for your videos, you dont know how much they helped me to understand the game
@@SpazzyjonesGaming one more question: if youd choose 1 weapon to be a "jack of all trades" , it would be frostner, right? or what other weapons are best well rounded and can be used against pretty much anything?