Petition for Ghost Assassin on a Higher Tier. Boi just had 2 Squads of Ghost Assassin, a lined on the same Row and just a matter of a Second, obligated back line Chrione and didn't even used her Skill. And they're the best of course Assassin for Hero that are on the Middle Wing.
I have a Beast Master level 9 and I had a Witchcrafer Totem level 9. in all the fights I was checking the report to check how much damage they deliver and how much defence they have, and always Beast Master was exceeding the Witchcrafter Totem. Finally I got rid of the witchcrafter totem level 9, because in all fight reports was not doing good. So I am surprised that you made it better than Beast Master. And Voodoo Dolls I upgraded one to level 9, but again I didn't see it doing good in all fight reports. I still have it and didn't get rid of it, but I didn't upgrade any more of it, and when I got voodoo dolls I fuse them into legendery troops
Mate what? Don't do that. I'll explain what to do. Witchcraft totem is feared by troops so it can stop and freeze them about 3 seconds so another damage dealera deal damage and wipe them out. Voodo dolls are best of them. They do damage enemy with their attacks but again, when they die, they also damage exactly the same as they had a life level. For example, if Voodo doll has 5 000 live level, they damage the enemy with their attacks and + when they die, they causing + 5000 damage after their death. Also, Voodoo dolls arw best at honor hunting, so don't fuse them
Hello. Can you please make an updated video ranking best and worst troops but including the newer troops such as angels, shadow ninjas and undead warriors?
Bandits should be in C tier but they've been maligned for a very long time. Not many have 4 level 10 of them like I do but they are good for 150K damage on my rear line of my Seondeok form and easily out perform Undeads in the same position. For the rear line only Pirates Stone Golem and GK perform better. Nobody seems to know being nobody is using them but the battle reports speak for themselves. Bandits are Solid C tier overall. B or even A tier for Arthur and Seondeok. They do high damage ranged attacks for 3 seconds then will engage whatever is closest to them. Zombie walking isn't a problem they share with other melee troops. 😉
Thanks for making this phasecast. Always troops will change and need new tier lists .. each time the retire with honor comes up , always do it .. last time retired 18 lvl 9's for 18k ..hunt medals. Now done 7 lvl 9's , for 7k medals but got rid of fire mage lvl 9 and all magics lvl9 . Not sure if wise ? But figured ledge troops have to be best all round , so honor hunt shop for frosts n sacreds .
My army's only at 1.3 million, and I have a lvl 9 fire mage I levelled up a while back. I only use him because I feel bad leaving lvl 9 troops in the barracks and it seems to consistently score high damage in the arena
What you're seeing is probably the mage taking damage away from other troops if that makes sense. Fire mages are decent but better to replace with frost or priest
so uhh... yeah yeah totally, who would use those? lol I thought ghost assassins would be rated higher, they seems to really take out most players armies since the focus on up front combat. Can you do an updated video on a couple topics please: 1. Best place to spend gems (based on what activity is happening) 2. IF you spend money on the game, where is the best place?
Yay I needed this guide im kinda lost atm. A lot has changed but it seems i lose to giants mostly I'm close to GoW consistently but I'm always just short and meet my clan requirements
I think Yasha and peltasts need a nerf. Say there is a super close arena battle and it comes down to a 1v1 (this has actually happened to me before). Yashas skill cooldown is super quick having his skill go off after every normal attack. So basically, the opponent gets stunned, hit, then stunned again resulting in the opponent barely getting any hits in. I’m fine with peltasts having the ability to run away, but that speed should be slowed by about half of the normal speed. Some units with slow attacks (like magic apprentice) can’t even hit them. Anyways, nice video as always
Are Goblin Techs actually that good in the arena? I've found them ineffective in the short time span of an arena match because they only have time to get a couple of turrets built at mot and they get taken out easily. I know they are amazing in Infinity War though, but the arena?
Only once they're lvl 8+. The turrets do a ton of damage if they survive. Plus they're good at preventing backline troops from rushing forward so keep at the 3rd row from the back
I have 4 at level 9. I have them protected by paladins and pèlerins, and by having them in the third and fourth row (from the back). If the back and the front hold its a win. But I have Seondock at level 11 only.
A couple of questions. I play a level 15 Seondeok (my only level 15 so I can only take Humans to 10). I have a couple Brawlers in my formation I was going to take to 10 that I use in my 2nd line. Should I keep them ...make them 10 or sub them out with another unit? If so which one. Same question for 3 Paladin I have in my 1st and Second rows, all 9s like my Brawlers. I can't make them 10s. Should I replace Pally's with another troop and what would you recommend as a replacement? I use them intermixed with Level 9 Undead Warriors that are the majority of my 1st two rows. Thanks!
Goblikazis are bad? Say the enemy put a huge amount of melee troops packed in the front, it takes two Goblikazis on your front to evaporate the enemies front line. Goblikazis are basically a trade off of units
@@WATCHMEGOBROKE They are used at 2 spots, 1} at front - 1 or 2 will be sufficient to do loads of damage in start game 2} at last line, 2~3 to take down ghost assasin !!
Yeah trust me they are super good. If you use them make sure to spread them out at the front or back line. You don’t want them too close together or else they’re kind of pointless