But the game also need to be clear, so it's much better now (and animations for trees take much more performances in multi, but i think they can add more details in the campaign)
I know that the demo's UI wasn't too appreciated by the players, but it would be a shame if they won't include it as an alternative for the final game. I really like it better then the old one.
Dota2 changed Ui's in the same way and look as how the old war3 and war3 reforged did. Trust me, the lesser Ui is much much better. Playing old Ui feels like im playing a 720p game
the textures look amazing, the details of the terrain, the shadows and lighting, the sharpness etc, it looks much better in the Demo, better than the beta, the trees look realistic and incredible in the demo and the terrain with more details.
Thank you for doing a fair and good comparison Arcane! I think the only thing I like more in the demo, is the contrast changes in the grass, as it adds a bit more variation. But as I have said in the warcraft 3 forums, the only difference is colour mainly. Reforged's armor, buildings ETC look better. I seriously think it's just the grass that's still a bit lacking in reforged Beta. (that's of course not to say the demo beats it though, the overall texture quality on the grass is better in the beta, but I feel more variance in the texture is required to make it look great) I think everything else looks great (though I am hoping they will also improve the portrait's lighting, and the lighting of the main game just a bit more) and I also feel the water is a bit to dark for the colour palette, I feel it should be lighter, though that's just me. I am really looking forward to release. Going to play the campaign to death!!!! XD
beta more looks like the classic and i think its better because we all love that game and we don't want to face complete different things and feels from my point of view beta gives the better feeling and i can see my self in the warcraft world that i know for 17 years ago
They stuck out so weird. Like some disembodied torso floating in the middle of nowhere and didn't mesh well with the extra-minimalistic UI of the Blizzcon version.
Let’s wait till official release, and there will be A LOT of updates and upgrades to improve so don’t complain at first sight, you have waited so many years, few months is nothing
Waiting years already is enough and this is not a early access game. It hsould look like this on release. It won't. Betas tend to not change such fundamental things.
no , this game must be complete since day one , it shouldn't end up like all those games that get complete after almost a year after day one , in any case differences are : the 2018 version have better physics effects and better shadows , and more detailed type of terrian and grass , while the beta 2020 version is have better details in the models as you can tell from the details of the cut threes
While I am personally absolutely fine with how the beta graphics look like, there is a possibility that single player and multiplayer game play use different visual settings, I doubt it does, but it's certainly possible considering that's how they handled Starcraft 2 graphics, the full visual flair is only displayed in the single player gameplay, when playing online the graphics engine is limited for the sake of visual clarity and higher performance. Besides, it's only 2 days until the game is released, I do not see that much reason to speculate now when all you gotta do is blink a few times and it'll be delivered ^^'
I think the UI demo version was very interesting, but it’s will difficulty to compatible back with someone who played Warcraft 3 or play in original style. After all, W3R is remake but not change what is the spirit of the game. I like what Blizzard has done for in beta version until now, so i will wait the release day :D
@@xox8874 The 2018 UI was small and comfortable. The classic one/the beta one isn't. Most of the time people looking at the hero portrait instead of looking at the game itself 2018 UI was really great and comfortable
@@almas4663 The demo ui doesn´t fir the game. And imo it´s just fair to take the input of people who loved and played th original for all that time. They are the reason why a remaster is even possible.
People were whining when they saw the Blizzcon demo and now they are whining when it doesn't look exactly like the Blizzcon demo. The moral of the story? People should shut up and let the developers finish their vision and developers shouldn't listen to random mobs of people on internet forums.
Graphically I think the color tones of the 2018 demo have an updated look to it while the current is too saturated, kinda gives it an old school vibe in a bad way. Gameplay wise things look better, groups keep formation and movement is more precise. I've never played the series fyi, just an outsiders opinion.
Like you said, let's wait for the full release and see what the game looks like after refinements and changes. For one thing I want and hope they can do like they did for the first trailer (The Prophecy - the footman and grunt fighting each other until the Infernal arrivals and the narrator voicing the story) is: the cinematics with dialogues from respective countries like Latin Spanish, European Spanish, Brazilian Portuguese, German, Korean, Russian, French, Japanese, Italian, Polish and other languages. Not translated subtitles to follow the original language like from StarCraft: Remastered.
At Blizzcon 2018 better than now beta because they're focus only one map so is properly better and if we want the beta like at Blizzcon we have to wait Blizzard update more. And I think they will update more after release because since the try at Blizzcon to January is still not enough time to update. To do like at Blizzcon 2018 and complete it will take time of it
I am tired to see that the blizzard forums kids have come here to plague your comment section. I can't believe people think the demo looked good, when it was as dull as p*ss. Those grey colors are so boring they put me to sleep. I know art is subjective, but come on, colors are all in life. -Budistul
@Lalrivunga Hnamte animated cutscenes were not abandoned. Please look at my forum post: us.forums.blizzard.com/en/warcraft3/t/important-reforged-cut-scenes-were-not-cancelled/13534 this is misinformation created by Blizzards vagueness and people's misunderstanding or accepting of untrue reports.
@@Singularity-vp9xo “Last year in the culling, we saw a new way of displaying the cuts-scenes.” “They will be go back to the initial, to the original way of displaying the cut-scenes, of course remaster them. Maybe some new camera angles, um, maybe some new lighting, but they won’t redo them all as far as we know.” “we’re doing new camera angles and stuff like that” “But we’re sticking closer to classic” “New nice visuals and particle effects” “and we also have cinematic animations now where characters will walk instead of run, they’ll have gestures. They’ll actually point their weapons and stuff like that instead of, like, Arthas constantly using his spell to like announce everything that he does looking at his camera. Now he actaully gestures uther and stuff like that. So there’s a a lot of uuh…fleshing out what was in warcraft 3 and what we have now” Now,let me translate it to you "We scrapped 2018 style,now you will have horrible Classic sh*t with new angles and animations like walking,pointing and stuff,but no *new* and *real* cutscenes we planned originally...Only Classic sh*t..Yeah,last year we promised gargeous,cinematic cutscenes with fully animated heroes and cinematic shots - Now it's all gone but hey *ENJOY DOWNGRADED MODELS USING DIFFERENT ANIMATION SETS LIKE WALKING AND POINTING AND STUFF!* "
@@almas4663 I'm looking at it as an animator's perspective "Cinematic animations" are to me performance based animations, meaning they are mo-caped, or at least animated from reference for the specific cutscene they are in. (like sitting, walking, as the devs mentioned.) Everything mentioned were in the culling cut-scenes (lighting, camera movement, camera technique, new models, new textures ETC that's what made them "cinematic") so say what you will, you're just being an ass with your reply. Unlike you I actually got sources, I quoted them, I did the effort of looking into the interviews, looking at them constructively and dissecting what they we're saying, and then carefully combined them to explain what I thought Blizzard was saying and using proof to back up my claims. No where do they say they are going back to classic, you just added that again. They are moving closer to classic yes, but taking into consideration all the new stuff that was in the culling that's moving over, it can't be very close to classic either. But I am not going to reply to someone who replies like you again, you clearly have no idea how to reply decently, or how to construct a good argument and constructively look at others.
@Lalrivunga Hnamte you liked the starcraft looking UI of the 2018, I didn't. You people liked the grey lighting of that demo, I didn't. In the end, I got what I wanted, and you didn't. Move on, refund the game and leave us alone.
@Lalrivunga Hnamte Man, just look at these shots of the 2018 version lh3.googleusercontent.com/UZyeppsqYLEwDK8lttQOtLndwSQn9y00t5WKM_Y-IPOPvdJbstYcN-kuXM_ZnZ52xQ6vm0zAtorJ0KCy1nYvRASNMrBnKIEZvbNhA70EHqlEy5-ytpHw_Fm96WgR9Xd1e3OB3TtUpMTw7DASLCLp8m6iwEeDNBoZn9Xl4LSZ3I1JTgzi0OIQ-D8D4Yimh765WY5CGE_76pWr18Cz8fr24pB9tctS8rY21MS0ofvfGbfDqkxhgZcNZlNuuKMvpLhtbh78bvNuCJPuL8UxiOTL0wBsycnSSkosrvaJNTUcFbNXSioS1EAhL0-nrCDxSe_5FKBTO5JP28liTl7wcB-T4Xmb_mSwdqEx3Uki1kv9UDFad9ozhrhtkxGHv6J-tm-ZpuH-3lgDMEVMlwgpeaA-RRYWhnRDt3D1WLgT7ToK2-YRi3azIixeMrudsTvhp_ytW0MVQgJeMpw_Tl5MlBglHYTNRg0UuphVS-_sVhZiMgTYgur8n4LuKxLtZbfebw0U7jKD4iGCy3K6kTshENOuPzhJm0GJb7Dt9ko-lhacPJ4cdJihYVP_sd1GHbFJTPV-r4WWkkpKEIGLc9EBmVmZrSKJOCrP001Xf_uS5Qc4knSx-LufUjCPWFyfbjMyTDQ3MKJE12hsAxT02s_GrhOLBU5eBe7FKQLEaF9BS7SRywuEQkkv8N14yQ=w1610-h903-no This game is a lot more colorful,realistic and cartoony than washed out and grey colors with plastic textures we have now keddr.com/wp-content/uploads/2019/10/Warcraft-3-Reforged-Beta-Gameplay-Orc-vs-Human-1080p60-Max-Settings-1-58-screenshot.png Look at how ugly the colors are now
I really like saturation on the current versions than in the Blizzcon build. However, the Blizzcon build has better shadows, better grass crumbs. I have nothing against the new UI on the Blizzcon build except for the portrait side of it (where the selected unit appears). Regardless, the Beta build fixed things as well. The only thing that needs to be done is better unit portrait "animations".
it's not only the trees, come on people! there's a lot of things looking better in the demo than in the Beta. the terrain detail, the lightning and shadows of buildings and units, the angle of the camara and the smooth of colors blend together and make it look more real. In the beta version the colors are too saturated and everything looks flat and cartooney again
I still think blizzcon demo is better.They took more than one year and even delayed after that too they didnt made much improvements.These blizzard people shouldn't have made promises of cutscenes,cinematic,etc if they couldn't fulfill it .Hope for best lets wait to see how it actually seems
Overall I like the Beta more. UI is easier to read and feels more like Warcraft, color stands out more. That said the demo has better detail on the ground. The buildings still look wrong to me. Especially that terrible blacksmith. It looks nothing like the original look
Estoy muy emocionado por la salida del juego oficial! Espero que esos pequeños detalles como el movimiento de los árboles no se pierdan. Tengo que decir que me gusta mucho más el acabado del suelo y de los árboles de la Blizzcon que el de la Beta pero, a pesar de eso, aún tengo la idea de que Reforged la va a romper. Espero que en un futuro saquen WC1 y WC2 en Reforged :'D (o con esos gráficos).
The problem is the lighting, right now the intensity of light and shadows on beta is almost nothing, it looks horrible, and the part that pisses me off is that it doesn't look like you can change that in the editor.
I still prefer 2018 demo, failforged beta has awful lighting, no shaders and no reflection, plus that terrain saturation is an eyesore by today standards
@@MatejSunavec bro I can't believe this is Blizzard putting out crap like this. They were all about polish and excellence. They even cancelled games in the past because they didn't live up to their expectations. It's sad.
grass ,trees can be fixed you know... in upcoming improvments There is word for called UPDATE ! Personaly think they will update the game as it goes live
Why IU hasnt change like in demo And decided to make it how it was in original? Is there some technical reason? Like for old custom games? Or lazziness? Or liked the old one more And decided to not change it?
UI was Changed for the same reason Graphics, Campaign and Cutscene plans were scrapped - Toxic,stupid Multiplayer fanbase forced Blizzard to scrap it all just because of their own selfish needs
I prefer the less saturated colors and the trees from the Blizzcon demo over the Beta one for example. But I prefer the UI of the Beta as it's the same we had in WC3.
Only thing that needs to change is the unit movement speed and animations. The animations and movement look very sluggish like 10 fps and for a game where the camera pans at 60 fps this is unnacceptable. How hard was it to make the movement and animations a fluid 60 fps like Starcraft 2?????? Also the other major thing is the huge UI which takes a big portion of screen. The demo is PERFECT for the UI why change it for the worse????? Now u can hardly see whats on screen. Why the downgrade?
But the old one is so washed out...none of the vibrant colors of the Warcraft style...It was my chief complaint in 2018 and I am glad they fixed it. More UI versions would be cool though.
beta is far more better than the demo at blizzcon, you can clearly see the progress, and the UI well the UI from the demo looked really good but I just prefer this UI
So much whining about this in recent months and especially so in Reforged forums and I honestly think ppl made big deal out of nothing.. The only major thing is no animated trees in beta but thats about it
The models are not even distinctive from the opponents because the 3rd party company that remodeled them wanted to have fewer colors and more unnecessary details
everything is great except the the ground textures and some models, UI is 100x better than the in the beta and i like the fact that they are keeping the the old ingame cinematics instead of the new more 'real' ones
Vean un video de la demo y luego vean un gameplay actual del juego. Se nota demasiado el downgrade sobre todo en la iluminación, sombras, detalle del terreno y árboles. Ojalá la versión final del warcraft reforged tenga los elementos de la demo. O será muy triste jugarlo así como va.
I like the Saturated Version Warcraft and WoW are always more Cartonny with alot of colour always has been i dont know why People complain all of a sudden. But that standard these days everything sucks apparently
When people complained about Civilization VI being cartoony, they were expecting more realistic graphics as Civilization V seemed to go towards that. People also complained about cartoony graphics in Overwatch but they help a lot during matches, because everything is so clear. Here, it is something of its own. The models and portraits of units have been changed but not all for better, some issues arose, bad lipsync, NOT remade cinematics besides one, obsolete use of shadows, I have only finished 2 races so far and I can sense more issues as the things I saw and read about are true to what I actually experience now.
Original Warcraft 3: 11/10 Game Beta Reforged: 10/10 needs some work but I'm sure it will be ready on release Release Reforged: 0/10 They didn't improve anything from beta and removed features that were in the original
Wow a 0/10. That is quite the score. With you being so reasonable with your scoring I'm sure Blizzard and me.bers of the community really take you seriously!
Are you Blind? Beta and the Current version sucks in graphics and cutscenes. Screw the "Readability" if it means the game should be downgraded for no reason!
@@almas4663 No,are you blind? Do you actually enjoy those washed out colors? Those look absolutely horrible. Besides the tree's everything about beta is straight up better. And "Readability" is super important in any game, especially in a game like wc3.Just stuffing it full of effects for no reason is completely moronic. Who cares if it looks nice if it's hard to even realize what you are looking at in the first place. I don't believe you think it's fun when you make a mistake/didn't notice a crucial element because uselessparticle#412 decided to fuck you over.
@@RimaSuit Current game is much more washed out than colorful,bright and cartoony graphics from 2018 demo and gameplay trailer Now game is washed out and plastic.Downgraded for selfish needs of some nerds 2018 Gameplay trailer is even more bright than what we have now
The only minor changes are just some animations were added. Arthas would kneel down to the boy as he asked "What about the other people?" during first mission. While Arthas would do a 180 No Scope stab on Mal'Ganis at last mission.
@@almas4663 I merely just said both animations where it would be played, I do know how shit Reforged is, relax, just got my refund 2 days ago. Unless, the recent update fucked up animations where they won't be played
Beta is way better than the demo; however, if they added the animation of trees back, and maybe added a little bit more realistic lighting (not to make everything blurry like the demo is), but just to make the natural feel of the game a bit more realistic. People would stop complaining. At least, have a setting say “realistic terrain” which may reduce frame rate. That way, people who play multiplayer can turn it off because we don’t care to see it, but when we play the campaign we can admire it. Just my two cents. All the models look better than the demo.
ONE MORE THING! Just look at the framerate in the demo. Barely 60 FPS on a campaign map with probably state of the art hardware. I bet shadows are the main culprit because they are computationally expensive. I don't even want to think how it would be in 4v4.
Except the engine is not state of the art. Its the same engine (with eye candy) that they used in OG WC3 which was released almost 2 decades ago. If shadows were the reason why they downgraded the graphics, thats pretty fucking sad. In 2020 a midrange pc can run Witcher 3 on ultra with ultra shadows, but a 18 year old game with new paintjob... no no no. State of the art, Blizz.
Well they made the game in the Blizzcon more WOWish and now it’s more W3ish. I don’t know if it is for the better but clearly we had so much upgrades since Blizzcon.
i think ground ,terrain ,tree etc. is far better in the blitzcon version ... beta version's is more like classic one and not looks like it is from reforged ... its quality is pretty low looking and the only think that irritiates me in the reforged is terrain atm ... its really bothering me ... like they are not from the same game quality ... how to say it seem like you only dropped the quality of terrain but you keep others in high from the game options section :D i always waited and waited that maybe one day they will do something about it but that day never came :D