I remember using a save editor for the Xbox 360 version to get the fingerless gloves on Niko, his beta hair, and the maximum amount of money. It ended up giving me the 100% completion achievement although I didn't 100% the game. If you switch your clothes too much, like a certain suit or outfit, the gloves would be removed, so I mostly stayed in the default outfit to keep them on, and reloaded my save file with them active if they were taken away by certain outfits. The gloves aren't a myth, you've just got to be desperate enough to get a save editor. Lol
About the reflections: they were dumbed down for the final build probably to performance issues. Due to this, the bottom part of the “cubemap” is just dark. That’s why streets arent rendered in reflections but buildings and trees are. You can confirm this even more by looking at the Oracle and the Taxi appearing in the first trailer. Those reflections were way better, and they were reintroduced for GTA V
The fact that the train cab was once modeled and had a driver seems to suggest that maybe we would've been able to hijack the trains similar to how it worked in San Andreas. Would've been fun if we could derail em too.
A GTA IV Remastered for Xbox one & PS4 and next gen would be so great... But no... The new Rock$tar wants to milk GTA V Online until the ends of of the earth.
In my opinion, it doesn't really make a change in both case. I think playing a game that isn't new but would run faster on a more recent console is still milking it. I guess what we really want is a new title (GTA or not) and new content. I personaly still play GTA IV on my Xbox 360 for its different content and quality than GTA V (which I don't really feel to be worse or better, just different and more content in some cases). But I guess because GTA IV is older and a bit forgotten or unfamiliar to some people, Rocktar would have got less criticism for re-release it on Xbox One/PS4/PS5/Xbox Next-gen. But that would have been still not a new game.
13:39 There is another trailer for GTA IV that shows Niko getting wasted. It's the fourth one, where around a minute into it, there's a shot of Niko getting blown up by a car exploding next to him and they go into a slow-motion shot for it too. Actually, showing the player character dying in the trailer is something that some devs do nowadays. Doom 2016's gameplay trailer (the one they showed at E3) ended with Doomguy getting his face smashed in by a Revenant. EDIT: Here's the GTA IV trailer and the timestamp for when it happens for those who are curious: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-mNrm7wqnpVI.html
Yeah, I always felt it was weird. To me, cannonically, at least, Niko’s story kind of loses value if he’s cannonically “immortal” and always recovers from any injury at the hospital. No wonder authorities think he’s dead and don’t even come to take his guns away. Lately, I find replaying the games more fun if I reload if I die, instead of continuing from the hospital. Somehow, it feels more immersive and gives more weight to my choices. I think GTA IV would benefit from an optional “hardcore mode” or something like that, where if you died you had to reload a save file or something similar.
4:24 Just like what I pointed out on Discord few days ago, the LCPD traffic enforcement officers that didn't appear in the final game Originally those toll booths were going to be manned by the LCPD traffic officers, but instead we got the LCPD regular officers in the final game Anyway, thanks a lot for the shoutout dude! I appreciate it
I honestly wish if a Beta build of a GTA game ever comes public but knowing R* and overall "Beta Build" communities, that won't happen anytime soon sadly.
Maybe if somebody could get dev ps3 or something (with gta 4). It happened with bully and supposedly there is a debug gta sa build somewhere out in the wild
Maybe it's a result of Rockstar moving to a new engine they hadn't quite fully got the grasp of yet - in fact, I would attribute a lot of the cut features in GTA IV to that
13:49 anchor guy actually looks like hes standing on the anchor with one foot placed in front of the other and leaning against it staring at the ocean. Pretty cool seeing that NPC's cant actually perch on things like this in the full game. I could be wrong but thats what it looks like
Barbershops were originally ment to be in the game. Same with tattoo shops, in fact, there is on artwork of Niko driving a car and he has a chest tattoo, also a cross chain on his neck
9:45 it was 2007. It could be that one of the videos used to be a lower quality so this was most likely missed due to video quality back then. We gotta remember some of us still used Composite cables back then, as for me I was still using a PS2 and a fat computer monitor
Street signs weren't filled in because you can destroy then, meaning they would need to make a street sign model for every single street, in watch dogs on other hand Ubisoft completely removed the street signs in final game
@A real bisexual petrol-head Nah not what I mean, since they are destroyable, the traffic light + the sign and text need to be one mesh, so they would need to make 400 traffic light models with different text on it, which again back then would take space on xbox360, here I also compared watch dogs where they originally had the signs (without text) on street lights but removed them in final game from probably same reason or just laziness
Here's something shocking about the beta, that you never learned 1. I heard the map in the beta version was different, a peninsula on top of Alderney, different-zig zag shaped airlines in Francis International Airport, and a small-sized Middle Park. 2. Rockstar also hidden a mini game, a zombie apocalypse single player mode. Its like resident evil, and no its not undead nightmare. This mini game is called "Z Resurrection,'' if y'all seen those billboards. They also cut weapons, blood settings and even a revolver. Why they remove it, maybe its was too much and bloody
Some very interesting finds there indeed, a great overall comparison of those differences between the GTA IV trailers and the release version itself too!👍👏
Nice video there dude, those were such an interesting details from the GTA IV's second trailer Too bad some of those beta stuffs didn't make it in the final game
ULP's voice changed again during the Doomsday Heist in Online, although one line he says in IV makes you think it's not the same guy, unless somehow he survived the shoot-out at the Kortz Center in V. He says there a hundred guys in the building who match the same description as him
At the end of the video, in that same last scene of the trailer, the guy talking on the phone says an unused line, and the voice is not heard at all in the game as well
Washington Heights?! Haha, I live in WH. That station in Northwood was supposed to be a mix of 125st based off the design and location for the Dyckman St as the train stays above ground all the way to the Bronx. Also the the bridge to Bohan is called Northwood Heights Bridge, not just Northwood. Makes me think if north part of Algonquin wasn't supposed bigger or narrow down more like Manhattan does.
The license plates and street signs remained empty because R* couldn't figure out a way to create real-time rendered dynamic text and deadline was coming so they decided to drop the feature. I remember reading that somewhere but I don't remember when or where. My guess is, that was one of many planned features, which were cut after the deal with Microsoft was made. As they had to develop now for two different consoles (and PC too?), they had to drop a lot of features to make the cut. I wonder how the game would look like when all features made it into the game.
Badger Goodger: 2 more small things that were changed in regards to the light poles 1. In the 2nd Trailer at 0:29, you can see a traffic light mounted to the pole facing the camera, but in the final version, its not there anymore 2. In the 2nd Trailer at 0:41 and 0:44 there is a traffic light that is mentioned in this video with the green signs, but if you go to the location in the game, the signal has been removed.
To me, Niko looks gaunt in the final version of the game. Presumably Rockstar refined his appearance to convey that he's had a rough life, but i personally still prefer Niko's model in the beta version.
Gta 4 is the first game i remember pre ordering…I was 4 and loved gta San Andre’s, so happy my parents always supported my childhood experience of drugs and violence
Probably due to the little details (and because driving around in GTA IV is so fun; more fun than the infinity grip cars of GTA V) that I have completed GTA IV multiple times (3x vanilla, 2x TBoGT, 2x TLAD)...
Do you think about comparing the gta 5 trailer to the finished game? After I watched this video I looked at the gta 5 trailer and there are a few things I saw on first sight that were changed. For example the police or ambulance
Niko's Beta Mobile Phone is present in GTA V files. I don't know what he left there. There is a video about this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Ri-hqbp0ZnI.html P.S. the video Is in Russian so you will have to use a translator to understand everything
Definitely feel as the street sign and accurately naming them wasn't going to make deadline and or was extremely tedious and runs the chance of having misplaced street signs
i think the buzzard was going to be in gta 4 but was removed and added to TBOGT, i dont have any proof because i dont use trainers after they updated skyse key or whatever its called that makes trainers unusable but i remember a modder spawned a helicopter missile pod on the ground in gta 4 multiplayer and it was black, it dint look like the buzzard missile pod it looked more like the savage missile pod from the savage in gta online but thats all i seen from it, take that as you will.
With your point about Niko and how he looks different, it was revealed much latter on in the games history that, well Michael Hollic wasnt their first choice, it was the actor from Behind Enemy Lines, and rockstar went as far as actually contacting him and trying to get him to voice the part as he revealed in an interview many many years latter, so its possible that in addition to the placeholder ULP guy, this niko's now voice actor may have been a placeholder himself, and thus this beta version is far more based on Vladimir Mashkov because of that. and when that fell through or didnt pan out they decided to change it up abit, or if for no other reasons, legal reasons, given how close he looked, and it wouldnt be the first case of a charachter in this bearing an uncanny resemblance to someone else either, as Manny full on looks and acts like Shaun King, the douchebag activist from new york that seems to pop up every now and then like a bad smell. as man does that line about not having to listen to him carry weight with how bad that guy gets sometimes.
GTAIV was one of my favourite games of last gen. I spent too many hours and made some close friends through it. As good as GTAV was I personally don't think the 3 character model in V worked well. I never felt connected to any of them.