Am I really one of the few people who actually liked this game? I thought it was so good, the characters were so dynamic, the humor was amazing, the controls were tight, the puzzles were fantastic, and I even shed a tear at the end... It was unlike any other game I've ever played, and even though it was different from the past Paper Mario games, it was still good in its own right. Wouldn't be the first time a game in a beloved series took a turn in genre.
Joel Santillano ahuehuehue topkek indeed my fellow quickscoper let us feast on mountain dewritoes as we quickscope the evil forces of king koopas' rapidly spinning limbs of the upper persuasion
thousand year door was my favorite too. but I don't like super paper Mario... I like the rpg style it had which super paper Mario doesn't have. AND IM FUCKING STUCK IN COUNT BLECKS CASTLE
Hector Gonzalez This game is actually my personal third favorite, only because TTYD is my all-time fave game, and the original is what I grew up with :)
Tbh, I'm kind of surprised that you didn't mention that the Big Blooper screenshot with the beta Pixl also had Tippi in it, even though it's impossible to have Tippi with you when you fight the Blooper.
Tippi is always out, except during that chapter and when you've completed the game. Mario is always accompanied by BOTH Tippi and the other pixel of your choice.
@@richardcastanon635 Tippi is captured by Francis at the beginning of 3-1, and you don't see her again until 3-4. Thus, she is not present in the blooper fight, at least not in the final game.
I never played Sicker Star, how can it be worse than Super Paper Mario? Paper Mario N64 and Thousand Year Door were awesome, but Super Paper Mario was a huge disappointment for me, personally.
Sticker Star has no epic engaging story, no Peach segments, no partners, no original characters except for one who is bland, Bowser who is the funniest character in these games has no dialogue whatsoever, there is no experience point system therefore fights are meaningless, the story is just Peach captured go saved with no twists or uniqueness to make Peach stand out as more than just a damsel in distress, Luigi isn't in the game, there are no badges again, you can't use your jump or hammer attacks unless you have a jump or hammer sticker which means if you run out you can't fight in a battle and if it is a boss then you'll lose, boss fights can only be beaten by using specific stickers which the game doesn't tell you about until after you've lost to them and the game autosaves thus making you lose all the stickers you've collected, Kammy Koopa is once again gone (although Bowser Jr. and Kamek are there), the level structure is more like the main series and less like a real world, and the game is simply another product of Miyamoto wanting the Mario series to be storyless and having no personality or uniqueness whatsoever. It is the Shadow the Hedgehog and Sonic 06 of the Mario franchise and I hate it so much.
Well, that certainly doesn't sound very fun. This only strengthens my belief that there will never be a Mario game that I would ever like more than Thousand Year door. That game was just too good with all the new badges and Pit of 100 Trials; definately one of my top ten.
th3pwnicorn The sad thing is that originally Intelligent systems were making the game like Thousand Year door. It had badges, a more intricate story, partners, lots of original characters that were entertaining and funny, Peach wouldn't just be captured and would do stuff to help Mario while she was captured, Luigi would have been in it, and the game would have had many more RPG elements in it. However Miyamoto told them that since Super Paper Mario didn't get praised for its story in club Nintendo (everyone online was saying how the story was amazing but Miyamoto is too sheltered to look there) that an RPG doesn't need a story (An RPG's main appeal is the story and the characters! The gameplay is actually a bit less important in an RPG) and that they should scrap that and make it the way it is now. And since Intelligent systems would look bad saying no to the man who made Nintendo such a success they caved in and did what he said. Intelligent systems still has the ability to create great Paper Mario games, they were just pressured into making it bad for Sticker Star.
pkstarstorm1up I honestly would like to know WHERE did you get this information, because I don't remember hearing anything about the game being changed in development o.o though I think I remember hearing talks about the partners..
While this game is different RPG than it predecessors, I still love it and think it has a good place in the Paper Mario series. Sticker Star on the band, I'd rather not go into my options on that that one.
You sir, are a legend. You talk about all my favorite games, whom I've forgotten about, and made me want to replay them again. Keep it up, you're awesome.
Oh my god, your videos are just epic *_* Your voice, your choice of the videomaterial playing while you're talking, the topic you choose, just EVERYTHING is perfect! I love your videos SO MUCH!!!
Heads up! Colorless sprite or monochrome sprites are often used as layering to their colored counterparts to make special kinds of shading. This is even used in N64 games as well.
This is one of my favorite games of all time. I just... I played it when I was young and still think it's fantastic, the story, while no epic, is one of the deepest in a game where the main series plot is "bowser kidnapped peach save her!" It was fun and was a platformer that had some pretty hard endgame stuff. I have no idea why it's hated.
Thousand year door was the best paper mario game to date in my opinion. Although admittedly that's probably my bias talking. There's a certain charm to the jrpg style that has kept me playing it even to this day. I don't know if it's just me but I just don't feel the same way about spm and sticker star.
It's definitely not just you. It's actually common consensus that Thousand Year Door, and, to a lesser extent, the original Paper Mario are much better than the later entries in the series. I don't really even have any hope for Color Splash at this point.
This is not just your opinion, a lot of people agree that The Thousand Year Door was the best Paper Mario game they ever made and even the critics says the same, also many others consider the original game as the best, which i agree too because i like both games almost equally but i prefer PMTTYD a little more
Man, finally I found someone that likes this game as much as I do... I can't understand why this game is so underrated... Just because people were expecting an RPG battle system? Because that's the absolute only thing one could complain of :/
Just started watching your video's and it is different than anything ive ever seen. These videos are fucking awesome but its a shame that you only made 12 so far, Keep up the good work!
It's so dark, and interesting and a great story. I didn't like it first starting off, but once the story got into it, I was hooked. I couldn't stop until it was done. The final boss, the bosses, the story, Mr.L, the Underwhere, all of it made the game AWESOME!!!!
it would be fine as a typical mario game, but paper mario is prominently an RPG series... so when they try and remove leveling up, and that sort of stuff, it leaves a bad impression on fans of the series im sure if they called the game just "mario sticker star" and maybe put some more time into the characters and story, it would be fine. but as a paper mario game, it is lacking
Super Paper Mario was the most amazing game when I first played it. The idea of switching dimensions was absolutely original and new. I loved it and still do.
Also, in the screenshot where Peach was fighting the big blooper boss, Tippi was with her. This, in the final version of the game, is impossible due to Tippi being kidnapped at the beginning of the world. This means that Francis, the boss of the world, would have to have obtained the Pure Heart.
Yeah they definitely changed it up a lot with Super Paper Mario compared to a lot of their other RPG style games! It was a bitter sweet feeling for me really. I liked being able to do all those different sorts of attacks and choose strategically how to defeat the enemy. But, I also liked the fact that everything in Super Paper Mario was in real time instead of turn-based, so you could more easily dodge enemy attacks and attack multiple times before they get a single hit on you. xD
I think that the "kami_kuribo" is more in reference to kami (神) when not used in the context of kamikaze (神風). Anything compared to a God in the form of a Goomba is probably a manifestation of the Anti-guy in the original Paper Mario that was an optional battle, the one that was usually too hard to beat unless you came back chapters later. Since the Anti-guy was just a black-colored sprite, I thought I would draw some parallels there.
It's true, either meaning could have been intended...but without the kanji we don't know which meaning was intended for sure. But regardless, your interpretation is correct too.
Dear RU-vid, I personally liked Sticker Star. If you don't, that's perfectly ok. But, I don't think it gets all of the credit it deserves. Sure, It was a VERY big turn from the other games in it's seires, but it was also the first portable Paper Mario game. Also, I personally liked the new battle style they put in. It was kinda annoying, but also really new and interesting. All of you might not like this game, and again, that's ok. But, I think it should be given a little more of a chance, because it was just an experiment. The game was funny, bright, colorful, and full of things to do. This is why i think Sticker Star is a good game. Thank you for your time, and have a good day.
I love Sticker Star, I loved it because my friend and I would play it, and he would always crack me up. It makes me sadder everytime I remember those days and realise he's left me. We weren't gay, we were just really good friends and we still are to this day but I can't see him in person anymore
Theory: The scrapped Pixel that has a ladder look to it is said to control the dimension flipping, however you showed us the screenshot of peach having it. Could all the characters at one point have been able to dimension flip?
@@theobserver4214 unpopular opinion time.... sticker Star was a good game 2022 EDIT: after replaying it, it is not as good as I remember it being. Because it was really bad
@@valenfraux It's really disappointing, too. I wanted to like it so badly. The beta looked so promising with the chain chomp partner and all. And then the final product we got was just... Bleh.
+Brendan Siwik (WitherDead123) it's absolutely broken and empty of any good, gripping storyline like the past games, and you only have one partner, the enemies are bland, and the hub world is so small and empty, all the toads are the same, etc etc But still, opinions aren't fact, but overall, it was a huge disappointment, and even if it is pretty OK, it's still infamous for being the worst out of the series, it could be good, but the others are better, and Nintendo hasn't learnt from it at all
Marsha Ricks/ #THE GAMING PRO I'm not saying to dislike the game. It's just that, objectively, it's a sub-par game. Especially when in comparison to the dynamic, intuitive and thrilling experiences of the original two Paper Mario games. And compared to the M&L games it's the same deal as well, but those games are meant to have a different mechanics set to Paper Mario games. XP
Calebite It was a Role Playing Game. It was just a not-very-well-made one. It has all the elements of an RPG necessary to classify as one. Turn based battle, a story which you must take part in, a Health system... That's about it, but that is what's needed to call a game an RPG.
You did one of my favorite games of all time Thank you. But I got a question. Who the hell thought of the idea for Mimi? I think a lot of people who played this game would love to learn that.
One of the reasons I like this game is Dimentio. I think that he's underrated. I just like his character and how he turned out to be the final boss. I make comic books and one of my favorites has Dimentio as the main enemy.
Yoshi Agentyoshi (Earthbound is awesome.) Oh, yeah and also Paper Mario and Paper Mario 2 has *MUCH* different turn-based RPG battles than most RPG games. The ones in Mother (Earthbound Zero) are actually closer to the ones in most other games.
RPG battles are fucking hell. I hate having to fight a 7 minute battle just because I touched a fucking enemy. I know that 'Run Away' exists, but it makes you lose coins and that's fucking poppycock. :/ But I love TTYD nonetheless. I also like Glitzville and boss RPG battles. Because of the stupid enemy RPG battles, I have 0 coins at the moment. :/
The entirety of the comments section: "Nyah nyah whine whine butthurt Why Isn't This Game More Like TTYD I Hate This Game butthurt whine." Me: "This is my second favorite game of all time (my favorite being Superstar Saga.) The soundtrack is godly, the story is incredible, the gameplay was addicting, and the puzzles were awesome although challenging, and the characters were millions of times more colorful than pretty much any other game. Paper Mario was awesome, Sticker Star was really awesome, TTYD was phenomenal, but this game beats it all. BURN ME TTYD FANTARDS!"
Cyrus Crompton The characters have a stylized vector look to them. While polarizing, I personally found them a charming addition that meshed well with the heavily stylized backdrops and strange textures used. You can see this most clearly in Castle Bleck, which has pure white lines and mandalas on a pure black background, with an occasional coreblack flame serving as a torch. The game has been designed to be much more like minimalist modern art and because of that, most areas have a very unique appeal to them that I have yet to encounter in any other game. To me, the game was very much a continuation of the Thousand Year Door which famously tossed out a lot of standard Mario elements like the typical grass - desert - ice - water - lava level structure. Artistically, take a look at the Boggly Woods from the Thousand Year Door. A pristine white forest with darkened oak trees and a floor that seemed to shimmer as you walked through it - truly one of the most beautiful areas in the game and never seen before or ever again. I feel Super Paper Mario very much emulated this feeling by adding even more bizarre areas, some truly wonderful things like the Underwhere which completely defies the standard fire and brimstone look, yet unmistakenably feels like the underworld. Storywise, where the Thousand Year Door was a darker departure of Paper Mario, Super Paper Mario reaches Earthbound levels of zany melancholy. Truly one of the darkest, yet most sympathetic villains we've seen in the entire series. As for the music, I wouldn't say it feels off - it is exactly as bizarre as most areas are - yet I have to say it definitely isn't my favorite in the series. That medal would go to the underdog of the series, one of the few elements done absolutely right in that otherwise rather underwhelming game - Sticker Star. Not only was the music enjoyable, it was key element in a boss battle which proved to be one of the most fun experiences I've had in the entire series. While Super Paper Mario had some great tracks - the final boss music is widely praised - I have to say it was absolutely awful in some regards. The Overthere Stair is a disgustingly boring chapter with an immensely irritating song. It definitely affects my entire view of the game in a decidedly negative way. Still, Super Paper Mario represents everything I love in the Mario RPGs. The downright rebellion against everything that makes some Mario games feel so horribly clichéd. It's why it broke my heart when I heard Miyamoto turned Sticker Star into a typical Mario game halfway through production, throwing out everything I was excited for in the trailer. Here's hoping we'll get another Mario game one of these days that dares to dream as much as this game does. One that remembers. One that remembers that Paper Mario isn't about a flat mario game with turn based battles - it's a true innovation. A game with personality. A game to remember.
It went surprisingly fast. When you're passionate about a subject and thought it through for a while (and I had plenty of time while playing SPM), words just kind of flow out of you, y'know? I started writing this comment around 21:35 for reference, btw. It's true the game is abnormal, but where Sticker Star's "things" feel entirely out of place and annoyingly RaNdOm for a game that's otherwise very formulaic, SPM's weirdness is consistent and meshes well into the whole of the world. Plus, there's a lot of bad things to be said about Super Paper Mario but at least it didn't have Sticker Star's mind-bogglingly bad final boss. One of the worst examples of game design I have ever seen. If you didn't somehow come completely prepared with the right thing stickers (mind you there's dozens of them in-game) your choice is either to die or to turn the game off-and-on. Worse yet, you couldn't even explore the game afterwards, bringing back the horribly outdated "you won so we're resetting your game" ending. And that will be the image that sticks with you. An unsatisfying ending that took way too long to reach and then gets erased.
Tom de Kler sticker star was bad and could've been SO much better. when I tried to play it again, I got stuck on the boo mansion. I don't know if its glitched or if I'm missing any but I looked up a walkthrough and followed it. Super Paper Mario still felt... idk like Mario galaxy sorta? I don't like Mario galaxy either btw